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♥♥♥♥.
Glad I didn't drop that hundo yet. This is the type of egregious p2w BS that will make sure I uninstall this game with the utmost haste.
Absolutely disgusting and extremely disappointing.
Although I believe some points are little bit exaggerated, outdated from S1, and disagree some of points you've made, I believe you made a decent summary of the game.
Regardless of being P2W or not, people should play the way they want.
Smilegate and amazon are working closely to make the p2w aspects of game less aggressive for western release, but who knows what will happen.
After reading the OP I don't see how they can add any of the p2w elements the OP has described without causing a massive backlash.
What the OP describes isn't subtle p2w, it is flamboyantly p2w. Unless their plan is to remove all of it and boil it down simply to cosmetics this game has a tough road ahead on this side of the pond.
I love ARPGs but if what OP describes is what can be expected forget spending a dime, I wont download this game on release period and I will convince my friends to do the same.
Understood. Do what you gotta do
However it's not really P2W if you play solo or co-op, maybe so in the PVP part of the game, I'm not so much bothered by all that and I don't like to waste money to end the game fast, the whole point of playing games is to play at your pace and enjoy your time, if people want to pump money in to leveling their characters ilvl ect then that's up to them, doesn't really bother me one bit, these people can help me level up lol
It's all well and good until these are the guys nuking you in 2 globals in PvP or gatekeeping groups to ridiculously high standards that only other whales are capable of reaching in PvE.
The fact that the KR implementation has stupid amounts of P2W invalidates any benefit of the doubt I would have to give.
Based on OP's account of LA's P2W practices we need to watch what they do with the in-game shop very closely as the release date approaches.
If I remember the paying to increase your gear was a pre 2.0 "feature" designed specifically for korea which obviously got into russia as well because they didn't want to develop anything themselves. Where the norm in those countries usually is mobile gacha, KR has long work days so the catch up of paying to increase was there.
The game has been designed around a subscription factor, from a design point of view if you are subscribed you are playing the game often enough to warrant a subscription, if not, you probably aren't playing all day every day. Its a commonly implemented factor in MMO development, you implement the systems of dailies and lockouts to keep a modicum of flow; make sure people aren't throwing their lives into the game. Then you cater for the potential hardcore or long term players, ease up on restrictions because they are literally paying for you to work and they are playing the game, win / win. Any of the specifics within that doesn't come across the initial design, the platform is created THEN things are added to it, each one of those things has their own development meeting which ends up going on for a month or so because the designer comes back near the end and says they want it to do something different...
As other people have stated, you have brought this up from countries that don't have any control, where people don't care. You know theres a vast number of players in RU/KR that are actually western? You coming here with a large post of acclaimed experience adds to that, and suggests that you also followed the paid trend. But that is the normal in those countries, paying to advance, paying for convenience. And in the west where its currently under heavy law and restrictions concerning various factors of microtransactions you'd be stupid to release the game without validating your microtransaction plan. A game now actually has to know various future inclusions to a item shop, the price, their effect, their reflective rates (enhancement things if they are in the shop) and they go through an arduous process of back and forth between a publishing body and a government middle man before the government turns around and says "All clear".
You have also mentioned it from the day 1 experience, we have various features and classes of the 2.0 client, we might not be season 2 but we are more or less on the same version. All this doomsaying when you, yourself would have been an advocate of pay to win.
If you are gonna play the game, spend the £5 or w/e for the subscription
The fact you put PVE as a standpoint of claiming against P2W, how the ♥♥♥♥ do you win in pve? what are you winning against? The devs? no, they have your money so you haven't won there.
Koreans like P2W, but its known that the western audience dont like it. Smilegate and amazon are trying their best to adjust and balance the game without the P2W Elements, which were implemenred from the start in korea and japan.
This whole discussion about P2W Elements I am getting so damn tired off this.
This is all I needed to know. I quit Blade & Soul over that same garbage bidding system.