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Well first off, it's way more expensive to create a second gender model for every class. (All the equipment, skins, cast animations and so on need to be done twice.)
Secondly, I don't know LAO lore, but it might be because each class has a specific part in the lore.
I always play female characters myself however in this type of game because of the camara it doesn't bother me so much, used to play a lot of Battlermaster ( Wardancer) , but because Striker is coming out i like his style more and obviously he is male but im willing to look past that because i will enjoy it and he is fun
its hard to get immersed as much as you would want and Striker has some great costumes so it makes me like the class more and being male doesn't matter to me much because of that
please tell me you're joking. i'm interested in this game but if it turns into Tera Online, i'm out lol
1. Aesthetics, like it or not creating fun animations do change depending on the genders, especially when you have limited but flashy skills. They want to make the animations and style fit the character rather than making them gender neutral and boring. It makes for a more cohesive overall package of the character.
2. Its cheaper, when you have set models and genders you don't need to double the work load for every class so you can focus on having more classes rather than, once again, doubling the work for every single one with multiple animations and models and clothes.
3. (if they wanted like other MMOs) it allows them to make character specific stories based on classes on top of the actual story.
There's plenty to say on both sides of the argument, but personally I'd rather have well animated and well designed classes with an artistic vision in mind rather than just making a neutral and bland class that fits any given model you feel like shoving it on.
This is the main reason, you need more time to create every class for 2 genders.
Clearly this is an issue for some people and not for others. I think there can be a distinction between playing as a predefined character versus making your own character.
For example, in PoE the character classes have some flavour text and lore that make it feel like you are playing a pre-existing character. I doubt many people complain about MOBAs being gender locked or a significant portion of single-player story driven games.
On the other hand, some games let you role-play as whatever kind of character you want to be, such as The Elder Scrolls. Now it could be a letdown if hypothetically you make a character just the way you like and then get locked out of levelling certain skills based on your gender choice in the character creator.
Lost Ark's classes seem to be marketed as the latter to my knowledge. On the website, the classes have very generic descriptions. It is also an MMORPG. So in that vein, players may get the expectation to create the character they want to be in-game, and then get disappointed by the gender restrictions placed on the classes.
I agree that a reason for this restriction is development cost. It's not as if the artists and animators can't create compelling versions of classes for both genders given enough time/resources. Whether the decision is ultimately about development costs is debatable. There's definitely multiple factors to deciding if gender-locking, and which classes each gender should have affects the reception and success of the game.