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https://youtu.be/baPSTXMUgb4
https://www.youtube.com/watch?v=-V3ojXEl7xs
Plenty of helpfull videos and streamers around :)
If you want actual good feedback i recommend going to reddit or discord and talk to people make a thread there , Steam forum is not the place.
https://www.reddit.com/r/lostarkgame/
https://discord.gg/lostark
Have fun :)
-The difference between this game and others is that gear is not RNG based off of drops. It's whole progression system revolves around the raiding of bosses where coordination is required. That's literally the point of Lost Ark's endgame.
I log on, do a raid, exit.
This don't feel like a chore, this feels like gaming a fun and straightforward raid sim
Some people think you need to play 24/7 and then complain about being burnt out lmao
Do some dailies log out play another game and maybe come back to it later in the day
Or if you can only play for a couple hours thats more then enough time to do whats needed in the game.
And for others saying you need need 1k hours trying to catch up theres literally a story express which gives you the gear for each zones plus a express event.
did it myself and it took like max of 2 days and already caught up :]
still making a lot of gold even with the nerf so it just seems the ones who complain are just lazy/havent touched the game since launch :]
Jango is right tho , solid advice.
-Sounds like you both are being ambiguous in the term end game.
-One of you refer to endgame as 1300+ and one of you refer to it as 1500+.
-You gotta figure out the concensus item level number instead of constantly negative nancying trolling without thinking. Then you would get better responses and discussions.
1500+ is also endgame since its just more content to do but still the same :]
Between the two you're doing endgame content so guess it doesnt matter what ilvl you are :]
I got my artist to 1500 in a day or two just by using saved materials.
Everyone knows that the activity you partake in, is your own choice. However, when that partaking activity becomes not playing the game, you have a issue.
This game is labeled as a MMOARPG, not a raid simulator.
This game has been out for little over a year now and has seen a decrease of over 1.2 million players. So approximately 1.2 million players have chosen to not play the game. This is a problem.
Most players reach end-game with no problem. As I said, the leveling experience is your traditional mmo leveling experience. The problem is 100% with end-game. Yall can say it's fine, and fun the way it is... but let's be real. It's not a popular game formula for the west, and it's showing.
The main problem for most is the removal of gold from quests and then rapport, it hurt the legit player base and was a negative against AGS who didn't put resources in to find a way to stop bots etc.
People have said it for a year, earlier dungeons that require completion to carry on the story line could have a Vykas like typing test at the start with a good relaxed time limit, bots wouldn't pick it up so easily (nobody is going to take the time to implement OCR in a bot) this will stop bots from progressing and leaving Luterra.
They could easily implement this along with a 3 fail count and you get locked out the dungeon for 1hr, so if a bot is constantly failing over a number of hours, the system should temp ban them so someone can check to make sure they are bots.
Will AGS do this? Nahh, because they have some idea that people will just buy gold from them instead even if it is stupidly gated for 3 days. They won't in large numbers like they think. If I was the Korean devs, I would be thinking about pulling AGS out of the loop and look for someone else to take over.
-Still top 100 most played game on Steam and still made the top 10 most money made in 2023.
-Also, MOST games have a huge spike on release from hype and immediately die down after a month or short period of time. I'm not sure why you are trying to use that as a counter point when that is just how any media consumption works generally.