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Lost Ark, the free-to-play multiplayer online game, exceeded 20 million global users and became the second-highest played title of all time by peak concurrent players on the distribution platform Steam. Published by Amazon Games in Australia, Europe, Latin America, New Zealand, and North America, the critically acclaimed game was developed by Smilegate RPG
https://ir.aboutamazon.com/news-release/news-release-details/2022/Amazon.com-Announces-First-Quarter-Results-f0188db95/default.aspx
The sad thing is that Smilegate is losing millions of dollars in potential revenue that could be used to for rolling out content faster or making Lost Ark 2 in something like Unreal Engine 5 which would be awesome. Sadly Smilegate is getting effed on this one along with gamers and investors.
sadge
Honing, timegating, obvious repetition, terrible PvP... all the reasons why most people left would still be there. So it really doesnt matter who publishes it, it becomes apparent that korean grind games do not work for the western audience.
that was the fear from the start
mismanagement into death then blame the game for 'not appealing to western audience' when it actually came with a pre-built audience that just wanted a 1:1 version of the korean game in english (that was denied by Amazon)
What exactly does the korean version give that would be so inherently different to the western version that people would actually stay?
Higher honing rates (another +20% in T1/T2/T3), another +20 honing if your main hits 1465? for T3 up to 1385?
All classes released (so you could actually play scouter in 2022 or Artist before she's a grandma)
All content released so no FOMO each month of be at x point by y date, its all there
Updated characters to be at their final point in korea (we currently use tripods that those who know the korean system are already aware will disappear/be deleted/changed to other one)
Full story to Elgacia with the angel/holy light stuff
Easier to run early endgame content (no strict ilvl gap to 1370 like our version for night fox yoho/argos/oreha hard)
Greater leapstones appear in disassemble loot
More cards in the card packs in Mari shop (our version of the shop has items for higher cost / lesser amount of items compared to Korean version)
100+ cosmetic skins available (we already have them downloaded in our client.
Amazon refuses to release them more than 1 of the most covered up skins per month in a drip feed system)
Full storyline without 'localisation' that ripped the heart out of it and made it into a mobile game (Korean version matches the story with their audio. We get some youtube adlibbed 2 lines that don't even match up and have storylines removed that were 'problematic' even though the game is listed as mature')
Can powerpass from cash shop a new 50 on a new roster account in korea/russia
Can server transfer in Korea (with limitations)
There's just so many unnecessary changes to our version for the worse and all people can say is 'at least there's no blue crystal cost on changing pet buffs in our version'
I mean, just speaking objectively, do you think that far more people would have stayed if its the korean version we had experienced (considering all the complains about our version)?
Yes
A lot of people didn't join the game due to :
1) lack of oceanic servers (this game is made for 15-45 ping not 250 ping)
2) censorship of story/outfits/character creation faces
3) missing classes (what happened to summoner???)
A lot of people quit the game when:
1) promised honing buffs that were in patch notes were magically removed and 'oh that was a typo' was fed to us as an excuse for their disappearance
2) noticing how 'harsh' our version of the game is to try and make gold and resources compared to korea where players basically get dropped into T3 from the start
3) every change to 'combat the bots' actually hits legitimate players ability to earn resources instead. Bot makers just make more bots, run them for 24/7 to get back to where they want to be. However players are limited by both number of characters they have and actual normal playing hours. So these changes hurt players more than bots
4) weak anti-bot/hacking stance. 3 day ban for buying RMT of over 100k but its a 'first time offense'? Warping bots all day everyday and only banned in waves every 2 months?
5) new players have no-one to party with, there's no real advertising of the game to lure in new players and the bots and changes make it harder for a new player to take the game seriously and stick it out to learn the game and 50 levels of content before seeing other players who will group with them (its a deadzone in dungeons until T3 1325?)
I waited 5 minutes for my alt to try and do any version of the T3 Punika story dungeon of Oreha (not the abyssal dungeon version) and it went no-where on NA West since everyone has now learnt to just solo them, even that far into the game
What will eventually cripple this game for good is that the word of mouth of the game is that its another 'p2w korean grind mmo full of bots' and the stream of new players who quit early or just don't take it up will mean no new players to replace the end-game players who give up due to honing frustration/other concerns that were not addressed
A game that doesn't get new players will only lose players over time and when enough players feel the game is 'dead' (hello New World) the exodus to other games begin and the death spiral begins
Exactly