Lost Ark

Lost Ark

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Xorik Apr 8, 2022 @ 9:29am
Should I really switch out Endurance for a different stat?
Everywhere I check, people say it's useless and an auto-dismantle, but it's the only reason I play Paladin. It's how I can play Guardian Raids or Abyss Dungeons without potions when playing him, saving some gold in the long run. It also lets me play Guardian Raids without dodging attacks, and with Expert, I can heal teammates a little more when using Vow of Light on Holy Protection.

Every time I listen to my friends in Tier 3 play these activities, I hear them dying or saying their characters don't have potions. I know it's because they are playing DPS characters, but even the other Paladin player in our group dies first sometimes (they joke that he's a DPS Paladin, but it sounds like he's a mix). I want to know if it really will not help me or teammates once I move on to Tier 3 or if I won't end up being like my friends if I keep Endurance in my build.
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Showing 1-15 of 39 comments
Harry10 Apr 8, 2022 @ 9:36am 
Paladin should focus on Swiftness and Specialization. Swiftness is a must since it helps with your skill cd and movement&atk speed etc. You can use this site for guide. https://lost-ark.maxroll.gg/category/build-guides I main paladin and I just focus on swiftness for now. It helps a lot during raids.
Last edited by Harry10; Apr 8, 2022 @ 9:38am
Firecam Apr 8, 2022 @ 9:44am 
People will tell you a lot of stuff like getting a 6-6 stone but because it's casino you can simply ignore them and you'll still be picked for content.

Your job is not to save your teammates that don't dodge the red, it's for healing the boo-boos during the fight.
Shurenai Apr 8, 2022 @ 9:51am 
If you're already completing things without using potions, chances are you might use one maybe two potions without the endurance, which really isn't that expensive.

Having more swiftness and specialization though would allow you to have more uptime on your shields, to generate your class energy faster and so have your healing aura up more, do more damage, Move faster so it's easier to dodge attacks, etc, etc.

Ultimately it's up to you to do what you feel comfortable with. But at the end of the day, you ARE a support class, and you're sacrificing a lot of your support power for survivability- Won't do you any good to be the last person alive if the boss has a lot of HP left. So maybe try switching out a small amount of endurance at a time, find a sweet spot that feels good for you so that you can be somewhere in the middle instead of at one of the extremes.
Last edited by Shurenai; Apr 8, 2022 @ 10:08am
Elgroscriss Apr 8, 2022 @ 9:57am 
Youll always have a "should" version
Do you *have* to switch your stat? No.
If you want to optimise your build to the core, than yes, but thatll cost you a lot and I mean a lot of gold and time.
Even engravings...why?
Because the game "offers" diversity but the meta is ONE build for almost any class. The rest is trash. That creates a meta that this class must have these skills with these engravings and these stats.
So if you want a T3 ring with Blessed Aura AND Awakening/Expert with switfness, itll cost you thousands of gold. Add to that the quality....and youre in for an expansive ride.

Honestly, and thats my opinion ...do what you want and choose what you want until you reach a point where perhaps being optimal REALLY matters. But I dont think for now anything requires it.
Yes, youll be more helpful if you were geared properly with the right stats (I mean, 700+ switness lowers CDs for about 15-20% I think) but again, if it means it sucks the fun out of your experience and makes you broke ...especially since you aint even T3 yet. No use wasting ressources on T2 gear that become useless the second you touch T3. Because remember, when you reach T3, all your "bonuses" are cut in half from T2 stuff you still have equipped. Jewels and Gems.
Xorik Apr 8, 2022 @ 10:13am 
Originally posted by Harry10:
Paladin should focus on Swiftness and Specialization. Swiftness is a must since it helps with your skill cd and movement&atk speed etc. You can use this site for guide. https://lost-ark.maxroll.gg/category/build-guides I main paladin and I just focus on swiftness for now. It helps a lot during raids.
My only gripe about using a guide is meta or if something in there is questionable, like Drops of Ether or Spirit Absorption, but overall, I do more than half of what the guide suggests as a Support in Raids. I'll try to move to Swiftness in Tier 3. I only worry about survivability knowing I suck at dodging.


Originally posted by Elgroscriss:
Youll always have a "should" version
If you want to optimise your build to the core, than yes, but thatll cost you a lot and I mean a lot of gold and time.
Even engravings...why?
Because the game "offers" diversity but the meta is ONE build for almost any class. The rest is trash. That creates a meta that this class must have these skills with these engravings and these stats.
So if you want a T3 ring with Blessed Aura AND Awakening/Expert with switfness, itll cost you thousands of gold. Add to that the quality....and youre in for an expansive ride.
This is what I worry about as I play Destiny 2 a lot and more recently Elden Ring. I don't have time to make gold, and I end up spending it on getting cards for fun (used to play Yu-Gi-Oh when I was younger, so that's an ongoing issue). I settle for cheaper, less optimal stuff and make the best of it.
Gonger Apr 8, 2022 @ 10:24am 
I main paladin as well and I'm thinking the same thing as you, a little bit of defense and increase in healing/shield for a front liner that heals and shields can't be terrible. I also think that most of the community never really thinks about their choices, they just assume whatever has the most upvotes is the right answer.
Boink Apr 8, 2022 @ 10:43am 
My bard used Endurance as a main stat for raids until recently switch to specialization and more likely swiftness if I get good accessories for it. I think it is fine until you reach really high iLvL for endurance main stat especially support.

Most of the time at least low iLvL there are phases where you are called to pop your awakening shield or heal. Since you got a buff that also increases attack values the "dps" race is fast if your team and yoursellf is alive.

Also it saves me money to not pop potions. It has mitigation properties.
MASTERNIKOFTW Apr 8, 2022 @ 10:50am 
if this is how u like to play then play it!

master this play style, dont let other people tell you how you should play the game.

if its working for you and you are progging whooo careees!! if you are getting mvp with endurance then whoooooo carrreees!!!!

swiftness will help with CD and in turn help with more assist in raid/dungeon w.e

thats why i love this game
sintri Apr 8, 2022 @ 10:53am 
Just wondering why for bard though, does endurance even affect outgoing heals, thought it was just recieved.
Dragonmaster Apr 8, 2022 @ 11:24am 
I have to log in game to see the text but I'm pretty sure its Incoming ONLY. No bard should be using endurance. Bards should be either full swiftness or full specialization (both ways with a swift/spec neck)
Last edited by Dragonmaster; Apr 8, 2022 @ 11:24am
Xorik Apr 8, 2022 @ 11:35am 
Originally posted by Dragonmaster:
I have to log in game to see the text but I'm pretty sure its Incoming ONLY. No bard should be using endurance. Bards should be either full swiftness or full specialization (both ways with a swift/spec neck)
If this is true, they really need to update the tooltip information. They have no indication if it's self or entire party. Realistically, it would make sense if it's self only, but now I feel stupid for taking it as a means to heal more when Specialization+Blessed Aura is supposed to do that.
Ashiro Apr 8, 2022 @ 11:50am 
Originally posted by Xorik:
Originally posted by Dragonmaster:
I have to log in game to see the text but I'm pretty sure its Incoming ONLY. No bard should be using endurance. Bards should be either full swiftness or full specialization (both ways with a swift/spec neck)
If this is true, they really need to update the tooltip information. They have no indication if it's self or entire party. Realistically, it would make sense if it's self only, but now I feel stupid for taking it as a means to heal more when Specialization+Blessed Aura is supposed to do that.

It is true. The way you can confirm this is to hit the "Details" tab under the combat stats and scroll all the way to the bottom. Hovering over the Healing+% and Shielding+% will show that is is only for your incoming heals/shield absorption. The #% should be the same as what your endurance stat shows. This sucks because I always thought it was for everyone too. But I also only had a tiny bit of it and the rest in swiftness. The CD reduction and move speed really help upkeep of buffs and shields while also increasing your window of moving out of stuff with the movespeed. Spec will be the second most useful because of the increases to your Holy Aura's dmg / dmg taken reduction / healing. Also the increase to the resource gain when hit by chip dmg or whatever.
Dying in most situations is a consequence of not knowing the fight like the back of your hand, and getting too greedy for extra dmg in a moment that would pay off more if you were alive. As you learn the fights you and your friends will not die as often (but there are always those freak accidents lol).
Last edited by Ashiro; Apr 8, 2022 @ 11:51am
Boink Apr 8, 2022 @ 12:04pm 
Originally posted by Dragonmaster:
I have to log in game to see the text but I'm pretty sure its Incoming ONLY. No bard should be using endurance. Bards should be either full swiftness or full specialization (both ways with a swift/spec neck)

I used it was decent for me.

Again most fights are damage burst and pretty much a one time awakening (shield procs) for that phase timings. For support that is.

It is not mandatory to be picky of your attributes early game (For supports) since the fights are not long enough to make those expensive adjustment to make an actual difference. Maybe until 1370 or if it's an alt that more likely be playing at that iLvL range for long periods of time.

I use endurance for mitigation purposes and pot use (which can be expensive).


Originally posted by Ashiro:
Dying in most situations is a consequence of not knowing the fight like the back of your hand, and getting too greedy for extra dmg in a moment that would pay off more if you were alive. As you learn the fights you and your friends will not die as often (but there are always those freak accidents lol).

This is the reason most players and teams fail.
Xorik Apr 8, 2022 @ 12:12pm 
Originally posted by Ashiro:
It is true. The way you can confirm this is to hit the "Details" tab under the combat stats and scroll all the way to the bottom. Hovering over the Healing+% and Shielding+% will show that is is only for your incoming heals/shield absorption. The #% should be the same as what your endurance stat shows.
Bruh, there are hover over details for the details tab? Now I'm even more sad because I usually hover over everything and click on examine buttons.
Sabinox Apr 8, 2022 @ 1:14pm 
Play what you like. Later you might, or might not, reach a point where you will feel that your build is no longer viable and you will naturally switched from endurance to swiftness.

I am trying the specialization paladin atm, just hit 1370, and I tought it was a good idea to try it out before finalizing my build. And atm, I do feel like I am having more fun playing spec rather than swiftness. Less spammy, more "controlled", and the amount of times I can use my identity skill feel like it increased by a decent amount.
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Date Posted: Apr 8, 2022 @ 9:29am
Posts: 39