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Your job is not to save your teammates that don't dodge the red, it's for healing the boo-boos during the fight.
Having more swiftness and specialization though would allow you to have more uptime on your shields, to generate your class energy faster and so have your healing aura up more, do more damage, Move faster so it's easier to dodge attacks, etc, etc.
Ultimately it's up to you to do what you feel comfortable with. But at the end of the day, you ARE a support class, and you're sacrificing a lot of your support power for survivability- Won't do you any good to be the last person alive if the boss has a lot of HP left. So maybe try switching out a small amount of endurance at a time, find a sweet spot that feels good for you so that you can be somewhere in the middle instead of at one of the extremes.
Do you *have* to switch your stat? No.
If you want to optimise your build to the core, than yes, but thatll cost you a lot and I mean a lot of gold and time.
Even engravings...why?
Because the game "offers" diversity but the meta is ONE build for almost any class. The rest is trash. That creates a meta that this class must have these skills with these engravings and these stats.
So if you want a T3 ring with Blessed Aura AND Awakening/Expert with switfness, itll cost you thousands of gold. Add to that the quality....and youre in for an expansive ride.
Honestly, and thats my opinion ...do what you want and choose what you want until you reach a point where perhaps being optimal REALLY matters. But I dont think for now anything requires it.
Yes, youll be more helpful if you were geared properly with the right stats (I mean, 700+ switness lowers CDs for about 15-20% I think) but again, if it means it sucks the fun out of your experience and makes you broke ...especially since you aint even T3 yet. No use wasting ressources on T2 gear that become useless the second you touch T3. Because remember, when you reach T3, all your "bonuses" are cut in half from T2 stuff you still have equipped. Jewels and Gems.
This is what I worry about as I play Destiny 2 a lot and more recently Elden Ring. I don't have time to make gold, and I end up spending it on getting cards for fun (used to play Yu-Gi-Oh when I was younger, so that's an ongoing issue). I settle for cheaper, less optimal stuff and make the best of it.
Most of the time at least low iLvL there are phases where you are called to pop your awakening shield or heal. Since you got a buff that also increases attack values the "dps" race is fast if your team and yoursellf is alive.
Also it saves me money to not pop potions. It has mitigation properties.
master this play style, dont let other people tell you how you should play the game.
if its working for you and you are progging whooo careees!! if you are getting mvp with endurance then whoooooo carrreees!!!!
swiftness will help with CD and in turn help with more assist in raid/dungeon w.e
thats why i love this game
It is true. The way you can confirm this is to hit the "Details" tab under the combat stats and scroll all the way to the bottom. Hovering over the Healing+% and Shielding+% will show that is is only for your incoming heals/shield absorption. The #% should be the same as what your endurance stat shows. This sucks because I always thought it was for everyone too. But I also only had a tiny bit of it and the rest in swiftness. The CD reduction and move speed really help upkeep of buffs and shields while also increasing your window of moving out of stuff with the movespeed. Spec will be the second most useful because of the increases to your Holy Aura's dmg / dmg taken reduction / healing. Also the increase to the resource gain when hit by chip dmg or whatever.
Dying in most situations is a consequence of not knowing the fight like the back of your hand, and getting too greedy for extra dmg in a moment that would pay off more if you were alive. As you learn the fights you and your friends will not die as often (but there are always those freak accidents lol).
I used it was decent for me.
Again most fights are damage burst and pretty much a one time awakening (shield procs) for that phase timings. For support that is.
It is not mandatory to be picky of your attributes early game (For supports) since the fights are not long enough to make those expensive adjustment to make an actual difference. Maybe until 1370 or if it's an alt that more likely be playing at that iLvL range for long periods of time.
I use endurance for mitigation purposes and pot use (which can be expensive).
This is the reason most players and teams fail.
I am trying the specialization paladin atm, just hit 1370, and I tought it was a good idea to try it out before finalizing my build. And atm, I do feel like I am having more fun playing spec rather than swiftness. Less spammy, more "controlled", and the amount of times I can use my identity skill feel like it increased by a decent amount.