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翻訳の問題を報告
The important part of the pali is to always create holy ground for players to be protected in or for them to stay in it. There are several yellow skills when cast they diminish boss damage. Other than that when your protection skill ends it has a heal effect but thats minimial and the player should top up if they try to avoid getting owned by the boss.
You will need to fine tune the yellow skills choosing the appropriate buffs/shields/holy area. Whilst raiding i always focus to cast my skills and create massive aoe protection areas where the tank and other melee classes can stand in. This will greatly help them. Depending on the boss type at times i have to cast the skills on the side of the boss to avoid their hits whilst creating wholy ground or protection zones for the tanks fighting at the front. it's very situational.
Areas of importance. I"m a caster and that requies swiftness to reduce cooldowns for you to cast more protection buffs at high cycles. I don't use any crit at all for raids. Secondly make sure your aoe range skills are increased so that holy ground and other protection skils cover the field more when cast for your allies to be protected in.
I don't have high end gear yet as i am still working on gems to help me out as well. Pali will use multiple armor sets for their situation. Primary forcus for me when raiding is to make sure my group gets buffed defensively and offensivley with protections running continously. You will need to balance out what skills to execute making sure protection buffs are always up on your mates. You don't want to execute everything asap and then not having any skills to cast to help you group. Time your sills well and keep them more synced so that protection buffs and what not are always ongoing as best as possible. Forget about doing damage unless you focuss a blue skill pali.
Will say I do have 3 Punish skills for stagger checks/countering that have been pretty darn useful so far with how matchmaking's been, so I'm not full Holy. Can't remember my current skill point cap (maybe 330-ish), but some Holy skills aren't insanely useful yet and seemed skippable temporarily until I work on more skill potions and/or levels.
As for stats, I'd like to go full Specialization followed by Swiftness, but it seems like the reverse should be priority while everyone continues learning and adapting to the game's content. None of my friends play, so I don't expect to get the coordination needed for the former build. :( I'll make that the side project for my dream build.
Thanks again. I'll keep doing me and invest hard once I hit 1370 again.
There's no dedicated healers or tanks
That being said, it has gunlancer which can pretend its a tank for a few seconds here and there and supports in bard/paladin
but they are to support, not to fix issues
Every player has pots to use and a spacebar dodge
if they die its due to that, nothing a paladin should be able to change (paladins cant change 100 and 0 fights, only make the 30-70% fights go smoother, if you eating everything the boss is putting down, nothing can save you)
This idiot, refused to flare at the start, got hit by every mechanic, refused to drink a pot during the fight, and then Afks on the side talking trash, while the rest of us fight.
Noticing this jackass, rest of the party refused to give a free pass. Even though boss was almost dead, we told that idiot off and vote stopped/left.
Some morons complain about anything and everything, even though themselves are stupid with multiple negative engravings and suck in general. They are literally unable to be helped.
That being said, this was a one off situation that never happens usually, 99% of other Guardians I do, everyone usually gets along and loves to have my 3/3/3 Support Pally with them.
Don't let a one off bad encounter ruin your day, just move on to better parties and experiences.
Essentially just ignore them, they are few and far between and I know that these players wont get far into the game with that attitude and style. Having a Bard/Pally doesn't mean one can just simply ignore all mechanics. Its more we help heal the occasional oopsie for you to save pots for when you make a few multiple mistakes in a row.
in t3 with good engravings pala is kinda busted.
As a support, as long as you provide shields and some healing (meaning you don't run grudge and full blue skills on pala) you are good enough. Better supports know and anticipate hard hitting abilities and prevent the dmg by using shields at the correct time (this is very very hard since you have to know A LOT). Best supports do not only that, but also decent dps and manage their healing optimally (meaning awakening to get piety meter when you need it etc.) If you can do all these things, you are the support I want in every raid and I bow to you for being that godlike. I play paladin and I know how hard that is, compared to just rotating dps skills with a dps class (not saying that's entirely braindead easy, but you don't have that many things to keep track on unless you play smth like deathblade or some fisters that have to manage their resources like crazy).