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the taunt, stagger, dispel/shield, tankyness, sinergy skills, it's incredibly usefull in a group and fun to play (if you don't mind the more clunky playstyle)
gunlancer all the way for me.
Late game you'll hope to see a "good" gunlancer. Pallys and bards are a given and you'll be happy to have either. But a good gunlancer will become a top favorite to have in your group
Also they are very different in what they bring to a group. Depending on content you'll probably have gunlancer and a pally/bard.
I'll take a good gunlancer 100% of the time over most classes
but he is still a dps class
(no healing and less shields, no dmg buffs, no mana regen buff)
paladin or bard are the only real supports in the game (+ artist in korea).
The sheer amount of weakpoint/destruction, Counter and Stagger on their skill kit, along with the taunt, really does make a shocking amount of difference.
Paladin is much more a classical support with buffs, a solid counter game, shields and healing.
Honestly I wish I liked Gunlancers. They have some of the coolest armor sets and I think they one of the most useful bros to have in your party. Currently one of the rarest classes in the game as well.
Well timed taunts, Nelia's Blessings, armor breaks, highest stagger. Strongest in any team comp.
Also CHEAP too to create actual impact unlike other classes, like Paladin or Bard.
In addition, the amount of DPS you get by simply having the boss' front face the GL most of the time is insane. No other class can provide that since front of boss = dangerous. Every time I play alt and see a GL in my raid/dungeon I know it's gonna be SO much easier than with pala or zerker.
The DPS even of a tank-built GL are still absolutely competitive because of Barricade engraving and he just. cant. be. killed. at all.
You can also build it for 'orange' (gunlance) attacks which is a high-tier DPS build that can STILL taunt in crucial moments and take more damage than any other class.
GL is insane for all group content and can clear any solo pve content semi-afk.