Lost Ark

Lost Ark

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Ice-Nine Mar 19, 2022 @ 9:43pm
I want to see a damage meter
I want to see a damage/DPS meter for Chaos Dungeons, Guardian Raids, Abyssal Dungeons, Abyssal Raids... basically any end-game instanced content.

I'm not trying to be toxic. It would be nice to see every party member, but I'm okay if it only shows my own damage to prevent toxicity. It's just a nice thing to have for experimenting with different builds, engravings, stats, etc.
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Showing 1-15 of 99 comments
shadethesin Mar 19, 2022 @ 9:46pm 
while i agree some places it would be nice to have it (like the training room for example) i do NOT want one for general combat no matter the area due to how many people get pissy about how others play
Medicles Mar 19, 2022 @ 9:48pm 
You do know that there is a training area where you can try out everything you want?
Ice-Nine Mar 19, 2022 @ 10:00pm 
Originally posted by shadethesin:
while i agree some places it would be nice to have it (like the training room for example) i do NOT want one for general combat no matter the area due to how many people get pissy about how others play
I get that. But why would you object to it ONLY showing my damage and not anyone else's?
Soul Mar 19, 2022 @ 10:02pm 
Originally posted by Ice-Nine:
Originally posted by shadethesin:
while i agree some places it would be nice to have it (like the training room for example) i do NOT want one for general combat no matter the area due to how many people get pissy about how others play
I get that. But why would you object to it ONLY showing my damage and not anyone else's?
Probly because most of them are trash.
Ice-Nine Mar 19, 2022 @ 10:11pm 
Originally posted by Medicles:
You do know that there is a training area where you can try out everything you want?
Training Grounds is not the same thing and does not provide the same useful information.
nyxjeanz ♡ Mar 19, 2022 @ 10:17pm 
Nah, this boosts peoples ego, and egotistic people tend to be really toxic and like to compare themselves superior to others.
Ice-Nine Mar 19, 2022 @ 10:24pm 
Originally posted by Mercy ✞:
Nah, this boosts peoples ego, and egotistic people tend to be really toxic and like to compare themselves superior to others.
People do that already. It has nothing to do with damage meters, and denying players access to information doesn't reduce it or prevent it from happening.
DeiGratia Mar 19, 2022 @ 10:29pm 
It would just create a problem. atm we have t1 content which some classes like soulfist and shadow hunter just blow. They have crap for dps and you would have to be bad or greatly out geared to be out dps by those 2 classes. While soulfist does get better in t3 you will be out dps even if you play perfect no matter what you do

Some classes hit hard but offer more stagger such as gunlancer who is not a tank but a tanky dps or ranged artilist. Supposedly the destoryer is coming out and it'll be out dps by some classes. Dps simply does not really define what a class brings to the group

When they release Arcana a perfectly played arcana will be out dps by a not so perfect sorc or gunslinger

dps doesn't tell mechanics. I could go over why they existed in WoW to begin with but dps meter has turned into a flex tool in which is was never designed for

It also lead to over simplified classes design in the name of balance starting with giving all classes aoe and slowly removing the actual roleplay in WoW

Lastly the dps meter has already been beaten to death and thank goodness it had already been addressed with a hard no

If you want to make sure people do there jobs get some friends. It also will do nothing in matchmaking as you pull random groups. All it would or could be used for in a pub group setting is a flex tool. In a group setting you create it is even more worthless.

Oh well it was already stated a good hard no. Move on from the topic as it will not happen. Or keep beating the dead horse or whatever that saying is
Medicles Mar 19, 2022 @ 10:31pm 
Originally posted by Ice-Nine:
Originally posted by Medicles:
You do know that there is a training area where you can try out everything you want?
Training Grounds is not the same thing and does not provide the same useful information.

How would a damage meter at the end with a group provide you with useful informations? Classes and players are different. If you take your main and play the same dungeon with two different groups, then i can assure you that the end result of the damage meter would not be the same.

Training Grounds should be the best for you because its solo and it shows you exactly how much damage you do. But even that is pointless, because you are also getting buffed from other people during fights, which also affects the end result of a damage meter.
Ice-Nine Mar 19, 2022 @ 10:35pm 
Originally posted by DeiGratia:
It would just create a problem. atm we have t1 content which some classes like soulfist and shadow hunter just blow. They have crap for dps and you would have to be bad or greatly out geared to be out dps by those 2 classes. While soulfist does get better in t3 you will be out dps even if you play perfect no matter what you do

Some classes hit hard but offer more stagger such as gunlancer who is not a tank but a tanky dps or ranged artilist. Supposedly the destoryer is coming out and it'll be out dps by some classes. Dps simply does not really define what a class brings to the group

When they release Arcana a perfectly played arcana will be out dps by a not so perfect sorc or gunslinger

dps doesn't tell mechanics. I could go over why they existed in WoW to begin with but dps meter has turned into a flex tool in which is was never designed for

It also lead to over simplified classes design in the name of balance starting with giving all classes aoe and slowly removing the actual roleplay in WoW

Lastly the dps meter has already been beaten to death and thank goodness it had already been addressed with a hard no

If you want to make sure people do there jobs get some friends. It also will do nothing in matchmaking as you pull random groups. All it would or could be used for in a pub group setting is a flex tool. In a group setting you create it is even more worthless.

Oh well it was already stated a good hard no. Move on from the topic as it will not happen. Or keep beating the dead horse or whatever that saying is
You're just making stuff up and also completely strawmanning the argument.

It's a tool for the player to improve themselves. It doesn't have to show anyone else's damage except the player using it. It has nothing to do with making sure other players do their job or finding a group. It doesn't matter what class you're playing or whether your main role is stagger damage or support or whatever.

It's just good, solid information that is useful for self-improvement, by giving you a metric to measure yourself against yourself. If I slightly tweak my rotation, will I improve my DPS? If I swap out skill X and replace it with skill Y, can I get my DPS up? If I use this class engraving instead of that one, can I make it work for me or will I be sacrificing a lot? As a game designer, those are the kinds of questions you want players asking.

Training Ground does not give you enough controls and enough information do to this.
DeiGratia Mar 19, 2022 @ 10:37pm 
Originally posted by Ice-Nine:
Originally posted by DeiGratia:
It would just create a problem. atm we have t1 content which some classes like soulfist and shadow hunter just blow. They have crap for dps and you would have to be bad or greatly out geared to be out dps by those 2 classes. While soulfist does get better in t3 you will be out dps even if you play perfect no matter what you do

Some classes hit hard but offer more stagger such as gunlancer who is not a tank but a tanky dps or ranged artilist. Supposedly the destoryer is coming out and it'll be out dps by some classes. Dps simply does not really define what a class brings to the group

When they release Arcana a perfectly played arcana will be out dps by a not so perfect sorc or gunslinger

dps doesn't tell mechanics. I could go over why they existed in WoW to begin with but dps meter has turned into a flex tool in which is was never designed for

It also lead to over simplified classes design in the name of balance starting with giving all classes aoe and slowly removing the actual roleplay in WoW

Lastly the dps meter has already been beaten to death and thank goodness it had already been addressed with a hard no

If you want to make sure people do there jobs get some friends. It also will do nothing in matchmaking as you pull random groups. All it would or could be used for in a pub group setting is a flex tool. In a group setting you create it is even more worthless.

Oh well it was already stated a good hard no. Move on from the topic as it will not happen. Or keep beating the dead horse or whatever that saying is
You're just making stuff up and also completely strawmanning the argument.

It's a tool for the player to improve themselves. It doesn't have to show anyone else's damage except the player using it. It has nothing to do with making sure other players do their job or finding a group. It doesn't matter what class you're playing or whether your main role is stagger damage or support or whatever.

It's just good, solid information that is useful for self-improvement, by giving you a metric to measure yourself against yourself. If I slightly tweak my rotation, will I improve my DPS? If I swap out skill X and replace it with skill Y, can I get my DPS up? If I use this class engraving instead of that one, can I make it work for me or will I be sacrificing a lot? As a game designer, those are the kinds of questions you want players asking.

Training Ground does not give you enough controls and enough information do to this.

No actually I'm not and you already have a training area

Again get over it as it will not happen WoW tryhard
Ice-Nine Mar 19, 2022 @ 10:40pm 
Originally posted by DeiGratia:
Originally posted by Ice-Nine:
You're just making stuff up and also completely strawmanning the argument.

It's a tool for the player to improve themselves. It doesn't have to show anyone else's damage except the player using it. It has nothing to do with making sure other players do their job or finding a group. It doesn't matter what class you're playing or whether your main role is stagger damage or support or whatever.

It's just good, solid information that is useful for self-improvement, by giving you a metric to measure yourself against yourself. If I slightly tweak my rotation, will I improve my DPS? If I swap out skill X and replace it with skill Y, can I get my DPS up? If I use this class engraving instead of that one, can I make it work for me or will I be sacrificing a lot? As a game designer, those are the kinds of questions you want players asking.

Training Ground does not give you enough controls and enough information do to this.

No actually I'm not and you already have a training area

Again get over it as it will not happen WoW tryhard
Training Ground does not give you the controls to get this information. You can only fight scarecrows or generic bosses. You can't fight the actual bosses from the actual game with the actual attack patterns that they have. It's not the same thing.

And yes, your first post is literally strawmanning. Not my fault if you don't know what that means. And now your second post is just personal insults and tu quoque. You can be better than this.
Ice-Nine Mar 19, 2022 @ 10:42pm 
Originally posted by Medicles:
Originally posted by Ice-Nine:
Training Grounds is not the same thing and does not provide the same useful information.

How would a damage meter at the end with a group provide you with useful informations? Classes and players are different. If you take your main and play the same dungeon with two different groups, then i can assure you that the end result of the damage meter would not be the same.

Training Grounds should be the best for you because its solo and it shows you exactly how much damage you do. But even that is pointless, because you are also getting buffed from other people during fights, which also affects the end result of a damage meter.
Training grounds does not let you fight the actual bosses of the game. End-game content does. And it does not take away time from playing. Training Grounds makes you stop playing the game and stop progressing your character.
Mosesan Mar 19, 2022 @ 11:11pm 
If you want damage meters go play world of warcraft. Begone from this world demon!
Medicles Mar 19, 2022 @ 11:33pm 
Originally posted by Ice-Nine:
Training grounds does not let you fight the actual bosses of the game. End-game content does. And it does not take away time from playing. Training Grounds makes you stop playing the game and stop progressing your character.

Why would it matter to actually fight the boss if you want to know the damage you are doing? There arent really resistances in the game, so the damage you do on the scarecrow is the same you do on the boss. Comparing numbers also takes away time from playing, so i seriously dont know what your point is here.

Seems like you actually dont want a damage meter to check out your builds, but you want them for your e-peen. Like usual when someone asks about a damage meter in a game.
Last edited by Medicles; Mar 19, 2022 @ 11:34pm
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Date Posted: Mar 19, 2022 @ 9:43pm
Posts: 99