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Some classes hit hard but offer more stagger such as gunlancer who is not a tank but a tanky dps or ranged artilist. Supposedly the destoryer is coming out and it'll be out dps by some classes. Dps simply does not really define what a class brings to the group
When they release Arcana a perfectly played arcana will be out dps by a not so perfect sorc or gunslinger
dps doesn't tell mechanics. I could go over why they existed in WoW to begin with but dps meter has turned into a flex tool in which is was never designed for
It also lead to over simplified classes design in the name of balance starting with giving all classes aoe and slowly removing the actual roleplay in WoW
Lastly the dps meter has already been beaten to death and thank goodness it had already been addressed with a hard no
If you want to make sure people do there jobs get some friends. It also will do nothing in matchmaking as you pull random groups. All it would or could be used for in a pub group setting is a flex tool. In a group setting you create it is even more worthless.
Oh well it was already stated a good hard no. Move on from the topic as it will not happen. Or keep beating the dead horse or whatever that saying is
How would a damage meter at the end with a group provide you with useful informations? Classes and players are different. If you take your main and play the same dungeon with two different groups, then i can assure you that the end result of the damage meter would not be the same.
Training Grounds should be the best for you because its solo and it shows you exactly how much damage you do. But even that is pointless, because you are also getting buffed from other people during fights, which also affects the end result of a damage meter.
It's a tool for the player to improve themselves. It doesn't have to show anyone else's damage except the player using it. It has nothing to do with making sure other players do their job or finding a group. It doesn't matter what class you're playing or whether your main role is stagger damage or support or whatever.
It's just good, solid information that is useful for self-improvement, by giving you a metric to measure yourself against yourself. If I slightly tweak my rotation, will I improve my DPS? If I swap out skill X and replace it with skill Y, can I get my DPS up? If I use this class engraving instead of that one, can I make it work for me or will I be sacrificing a lot? As a game designer, those are the kinds of questions you want players asking.
Training Ground does not give you enough controls and enough information do to this.
No actually I'm not and you already have a training area
Again get over it as it will not happen WoW tryhard
And yes, your first post is literally strawmanning. Not my fault if you don't know what that means. And now your second post is just personal insults and tu quoque. You can be better than this.
Why would it matter to actually fight the boss if you want to know the damage you are doing? There arent really resistances in the game, so the damage you do on the scarecrow is the same you do on the boss. Comparing numbers also takes away time from playing, so i seriously dont know what your point is here.
Seems like you actually dont want a damage meter to check out your builds, but you want them for your e-peen. Like usual when someone asks about a damage meter in a game.