Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
what this person said, I am in the same sort of boat and am at 1090, However i'm gonna get my main into t3 and to the point where can do the research to make t2 easier to prog while just having my t3 toon farming mats to hand over to my other toon when it hit t3 then swap
I would recommend doing that, dont just ditch the gunslinger continue to farm mats and just dont do any upgrades with them. I also wouldnt invest to many eggs into the scrapper basket right off the bat just to find out around t2 its not your style either.
Since you get the 2 power pass and you can pretty much knowledge boost a toon every night while you sleep id recommend getting a few alts and messing with them.
If you want a feel as to what they play like in the "End game" You can go to trixion and talk to the one lady and ask to go to the training area. In the one she sends you to you can freely mess around with everything like it s a character editor. Boosting your max skill points, stats and even engrams you do not have then spawn bosses and mobs to feel what a fully fleshed out and geared toon would be like. You can do this pretty much right off the bat so its also a good way to mess with classes to give them a test run pre boosting them just to be sure.
Try "time to hunt" engravement. Unless you really need stagger, the shotgun isn't really required, and the class has tons of crit synergy in general, so time to hunt makes it absurd. It gets pretty rare to not see yellow numbers.
Then you mostly use the following abilities:
Handgun: The machine gun one on lvl 10 (all crit synergy), the quick frontal aoe shot (that has a crit resistance down you can take as of lvl 4, though it should be lvl 10 as well). Everything else is just movement to get around or to apply the crit weakness to the enemies. (bosses are NOT immune to this)
Rifle: All skills but the first you have. If you hate timing, you can use it instead of the skill you can mess up. Again, where possible, crit focused. The two final abilities you get are best to be level 10.
Also generally consider that lategame it's all about the modifiers you put on your skills that decide if it's lvl 4, 7 or 10, as the damage increase is a static never changing number. (aka good early while leveling, not mattering late) And, though I doubt I need to say this: With this build you DEFINITELY want swiftness aside of crit (duh) and specialization (double duh). You will have times where all strong skills are on CD. Spirit Absorption also helps the class doing what it does: Switch between long range and back attack close range combat.
Honestly, ditching the shotgun is the best thing I ever did. I was always angry that the shotgun uses different skill keys than the rifle and it was just so utterly brain twisting. (can't change it either) Shotgun upper row only, Rifle lower only. Especially weird because I tend to use handgun with weak (low CD) skills up, and strong (high CD) stuff down, so I'd love the Shotgun to have lower row skills as well. Doesn't work though, so I ditched it. That obviously comes with its disadvantages but the class is a LOT less artificially brain twisting that way. Beyond me why they do not allow you to freely choose where to put the 4 skills you want to use with rifle and shotgun. It is by far the most brain twisting part about it.
There is absolutely no good or valid reason to
1: Keep shotgun and sniper skill shortcuts separate
2: Use a rotating system for the 3 guns, instead of always swaping to sniper on Z and always swaping to shotgun on X, press again to return to pistol instead
The class isn't that hard, it's just that the controls are ♥♥♥♥ and terribly designed.