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https://w.namu.la/s/52e9b0fb5e1c760eaeb28c6fa3f05a7c3f7cbaf048381cd87005ec8408bdfb18f588384bd23d679f1b244d5c0a902e6ef85b47851e6c77f059de7821437be8c9f496ca2d57b45eeb26ddac28b3a5e12a31c16e95dbbe2738f50832e4a4651c603c3eba3bbec149cb2aae1cce947d50b8
Yes.
You're joking?
Cosmetics/Glamour/Transmog are the true end-game
FF14 mog shop is 90% cosmetics
Wow's entire going back into previous xpacs was for transmog
F2P games live and breathe off cosmetics (unless companies just focus on low honing % to encourage power gaming whaling, but even those whales want to look cool too!)
https://w.namu.la/s/9b909261ccac5f07cef07a6d6afe76060d433dd433531234e247731cf12169050d2e630831b180c5dbe80e51ac1810de0b2c3053b87e39568fe6cf3e9d2a55230533fcad579a0a938c75fbda3192adf526736ae05b9429cfc10a86e4dca64382
Yes!
There's literally 100's of skins that go from beach costumes down to legendary outfits to wedding tuxedo's to things that can be dyed (can make it look like ironman etc)
How?
Biggest population of the game is initial release usually
So instead of selling 20 skins to 1 million playerbase they release 1 skin per month until it drops down to 200k?
I understand that scarcity will increase -some- sales, but i think Amazon made a huge mistake in the 1 covered up skin per month cosmetic plan in a game that has 100+ skins and the western market LOVES costumes and looking different
I think whatever money they made from slow dripping the skins is vastly outnumbered by the opportunity cost of what they would've made with 20+ skins of all types in the first 3 months of the game's release with 1 million+ concurrent players to sell it to
They need to stop pushing swiping for honing at 10% rates for failures and instead push for swiping to look good and keep the costume
I really think that they vastly misjudged the staying power of the game.