Lost Ark

Lost Ark

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123 Feb 8, 2022 @ 11:51am
Names all Taken
I understand names are hard to get. Especially hard. I understand it's because all servers share name database, so there is only ONE of a name across EU region for example.

Can anyone confirm? am super gutted because due to the rubbish planning and steam problems I was one of the last to get in....
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Showing 46-60 of 89 comments
Yokami Feb 8, 2022 @ 10:43pm 
Originally posted by dudex:
this is not true. i deleted and moved several characters to another server with the same name. I tested it with both a character I made when the servers just went up and one that I created 30 min ago.

U just gotta wait like a minute or so for the name to clear the database.

That was true, but turns out they fixed at least that.

Originally posted by Nemeis:
Yeah it was bad planning on their part to not make account names that the character names attach to. I was able to get most of mine, a couple where gone though.

I'd really like that as well. But that's never happening I guess.
Last edited by Yokami; Feb 8, 2022 @ 10:52pm
Eugster Feb 8, 2022 @ 11:32pm 
Just... wooow. I got on early enough to be able to pick reasonable names but the naming restrictions just show how clueless the development strategy was. If I take a name, say "Bob" from Regulus server then I am not only removing "Bob" from the name pool in Regulus--but also the entirety of all other servers on NA East? And they expected that not only players would be okay with that, but that this strategy will be scalable? Amazon allegedly prides itself to be able to grow solutions to the scale of the Internet... but one can basically do the math and see how the lack of usable characters in this scheme leads to names filling up-- and the free to play players haven't even started yet.

Other games have found scalable ways to solve the problem, like adding a server suffix so for cross-region play, a Bob-RE (Regulus) can still be differentiated from Bob-AZ (Azena). This is much more scalable than region wide character names. Or allowing a clan name for the account. So part of the development effort should have been modifying the naming restrictions of the (old Korean game) and properly scaling it for worldwide release.

Right now, this game really should be in a textbook study of how not to launch an MMO:

- The population was funneled into a global download (steam) before the game will work, and of course funneling everyone in a global queue overloads the update server. They should have allowed the download and unpack for an hour or two, before opening up the servers for character creation.
- People who got in early could claim six names, so the first 2000 players who got lucky and got into the download queue could tie up 12000 names (not counting deleting to tie up names for troll reasons) from the region-wide pool. If there's eight servers in the region, the first 2000 players on each server would be able to hog up 2000 players x 6 toons/player x 8 servers = 96k names from the region's name pool! LA should have opened the character creation a day early and with only one or two slots available, so that everyone can generate and reserve one character but not actually play the game. Then the community wouldn't be as mad because everyone had a much higher chance of at least getting one or two characters with a halfway decent name--not just those who got lucky in the steam download dice roll.

But it really appeared like the developers had misguided priorities (like cross-region play having higher importance than a scalable name strategy / namespace pool), so yeah, blame is appropriate for this completely avoidable fiasco. Maybe incompetence is too strong here, but it really is coming close to that.
Last edited by Eugster; Feb 8, 2022 @ 11:43pm
Bagelsworth Feb 8, 2022 @ 11:34pm 
Just make something up off the top of your head... like Hyzeriahen or Prynasmuen
tinhat Feb 8, 2022 @ 11:35pm 
spent 20 mins or longer trying names gave up went to bed GG
Originally posted by tinhat:
spent 20 mins or longer trying names gave up went to bed GG
sorry that Sorryggjsdhf was taken.
Originally posted by ⎛⎝ Yes ⎠⎞:
I can't believe that XxXNinjaXxX was taken, how can others have thought of the same name as me?!
Unacceptable.
Damn Xbox 360! Kids did not want to get into the XXX Industry till it came out :P
Argonaut Feb 8, 2022 @ 11:45pm 
WITH HOW NAmes went so fast i kinda wish they would of made names able to be used by more then 1 person however provide account with a family name across all characters kinda like how bdo does(where the f amily name is unique)
Mokiki Feb 8, 2022 @ 11:52pm 
I am still surprised that nowadays it isn't more common practice to allow duplicate names and instead give each account a specific #id that is featured after the name for the purposes of adding someone to the group or friendlist etc.

It's a really frustrating not only because you can't have any differentiaters like last names and you only get 1 unique name per region.
I really wonder what names would look like in real life if countries didn't allow duplicate names :P
Last edited by Mokiki; Feb 8, 2022 @ 11:58pm
Barick Feb 8, 2022 @ 11:52pm 
I like how names are unique throughout the region but really wish more MMO's would add family names.
Mokiki Feb 9, 2022 @ 12:00am 
Yeah or you make a mistake in the character creator and then delete your character and want to get the same name again. (Though I haven't tried it. But I assume in this case the name is not freed up as well)

Nonetheless I really hope a change to the naming system that hopefully allows duplicates could be introduced at some point.
Bog the Builder Feb 9, 2022 @ 12:02am 
Originally posted by Last Jackdaw:
JaQuellin
DeMarcus
LaQuonda
JaShawn
Iquani
Imani
NufnufSpagh

Look how easy it is to come up with names.

You forgot LaQueefa
Mokiki Feb 9, 2022 @ 12:09am 
Sure it's easy to come up with names. And there are countless of name generators out there available for the people who have trouble to come up with something themselves.

But some names have sentimental values for people and they'd like to name their character a certain way. And it takes away from the experience for them. While I personally don't fully have that issue a lot of people in my friend group do. Which I completely understand.

And honestly people should be able to get the names they want. The solution for this problem has already existed in some mmos 20 years ago via an ID system that is separate from the name.
And it is a common problem. Each time an MMO comes out where the naming restrictions are very limiting you have folks complain about it. How people didn't get to pick their usual name etc.

So I seriously wonder why is that still the case? The solution for that is very obvious and yes it requires more work on the back end structure. But it's not this mythical code that can only be figured out by a few mortals :P
Last edited by Mokiki; Feb 9, 2022 @ 12:15am
Captain Westwind Feb 9, 2022 @ 2:01am 
I always thought Fentanyl sounded really elvish.
crzyfsh123 Feb 9, 2022 @ 2:07am 
Originally posted by Eugster:
Just... wooow. I got on early enough to be able to pick reasonable names but the naming restrictions just show how clueless the development strategy was. If I take a name, say "Bob" from Regulus server then I am not only removing "Bob" from the name pool in Regulus--but also the entirety of all other servers on NA East? And they expected that not only players would be okay with that, but that this strategy will be scalable? Amazon allegedly prides itself to be able to grow solutions to the scale of the Internet... but one can basically do the math and see how the lack of usable characters in this scheme leads to names filling up-- and the free to play players haven't even started yet.

Other games have found scalable ways to solve the problem, like adding a server suffix so for cross-region play, a Bob-RE (Regulus) can still be differentiated from Bob-AZ (Azena). This is much more scalable than region wide character names. Or allowing a clan name for the account. So part of the development effort should have been modifying the naming restrictions of the (old Korean game) and properly scaling it for worldwide release.

Right now, this game really should be in a textbook study of how not to launch an MMO:

- The population was funneled into a global download (steam) before the game will work, and of course funneling everyone in a global queue overloads the update server. They should have allowed the download and unpack for an hour or two, before opening up the servers for character creation.
- People who got in early could claim six names, so the first 2000 players who got lucky and got into the download queue could tie up 12000 names (not counting deleting to tie up names for troll reasons) from the region-wide pool. If there's eight servers in the region, the first 2000 players on each server would be able to hog up 2000 players x 6 toons/player x 8 servers = 96k names from the region's name pool! LA should have opened the character creation a day early and with only one or two slots available, so that everyone can generate and reserve one character but not actually play the game. Then the community wouldn't be as mad because everyone had a much higher chance of at least getting one or two characters with a halfway decent name--not just those who got lucky in the steam download dice roll.

But it really appeared like the developers had misguided priorities (like cross-region play having higher importance than a scalable name strategy / namespace pool), so yeah, blame is appropriate for this completely avoidable fiasco. Maybe incompetence is too strong here, but it really is coming close to that.

Cross region play sound a bit more important than you getting a special snowflake name.
sdev09 Feb 9, 2022 @ 2:10am 
amateur devs wo don't know how to use IDs :D
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Date Posted: Feb 8, 2022 @ 11:51am
Posts: 89