Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
In actual ,"if every player had the same mechanical skill" then potentially Destroyer. That is getting rebalanced though. Then maybe Blade in 2nd. 3rd is a mix between the rest because honestly, they're quite well balanced.
To put it plainly though, if a players mechanics are poor it doesn't matter what class they play, they won't get full potential out of it anyway.
A good player on the "lowest dps class" will out dps a bad player on the "highest dps class".
Nothing more to say really, but hope that helped
After multiple videos and hours of research from multiple regions and content creators, I’ll agree with this. That’s not worth anything, but it’s accurate.
I probably would have guessed Blaster or maybe Scouter for second and third then followed up with Blade but if skill was even along with gear level- you’re probably right.
But it makes even less sense in reality because:
- new servers mean new balancing, nobody knows anything about it right now
- any and all "tier lists" are invalidated every patch
- any and all existing tier lists are based on "current" end game which is irrelevant for us by all means.
And during those months until we even get there many big patches arrive. So it's not hard to see any answer here, for non existent server, will be wrong (or more precisely: completely random).
All I can pretty much safely say that for OP it doesn't matter at all what class he will play.
You’re right about some of that.
If you’re already aware of most of the tier lists and understand mechanics and gameplay, you’re not exactly asking these questions.
People will have their premade groups, though. And it won’t matter for those specific groups. They’ll run a support and then whatever class their great at.
Other than that, it’s just going to be a theoretical best dps and a perceived idea of what a class can potentially do.
Well TBH I'd like to be able to get huge numbers and reputation for my work in game.
To see that you have to wait for na/eu version go live, however LA is pretty good with balancing classes in other regions so even tho there were a few "top tier" per se, all classes are closed to each other so its more up to personal preferences.
By personal preferencies I meant to choose what class he likes, the skill is different matter here and I assume thats obvious. In LA this "top tiers" means nothing since often classes considered middle like arcana are actually top tier if mastered stacking and positioning. Simple I meant to stop being bothered for a thing like tier since here every class is well balanced ofc except bard and paladin in terms of dps due support skills.
There are good classes in the low Lv section and good classes in the high Lv section.
There are also classes that get better the more you set up, and there are classes that are not good before setting up.
Also, it's okay not to set it up, but there are classes that are relatively low when everyone sets it up.
For example, classes such as Demonic (SH) require a certain number of specialized stats and abundance runes.
If they are satisfied with it, they can use skills and transform themselves indefinitely.
At this moment they have a very good skill mechanism.
And blue warlord (GL) may initially lack DPS, but as time goes by, it has a good DPS and higher HP
There are many points of view that I would like to present to you.
0. Control Differences
1. High and low levels
2. Rune Difference
3. Stat Difference
4. Number differences in imprints
5. Differences in specific team play roles
6. Control difficulty and performance damage benefits
7. Control difficulty and performance survival benefit
8. Stable low and unstable high deals (position, delay, etc.)
9. Long range and Melee
10. Damage deviation according to boss pattern
11. Skill Point Difference
12. Synergies with classes combined at parties
ex) If you are critical to critical damage, critical hit chance and critical hit damage increase synergy are important.
13. The difference between the presence of a warlord using the "Provocation Skills" in a team
(Class that require back and head positioning will be more prone to damage.)
14. Differences in consumption items, typically classes with low physical strength and defense, use many recovery positions.
15. Efficiency at Overspec
16. Differences in cost-effectiveness and time-effectiveness for configuring minimum demand specifications
17. Tripod Setting Differences
18. The difference between the set effect of new equipment and the rising synergy of the class
This. It’s not a simple, black and white answer.
If a lot of that doesn’t concern you or you don’t like min maxing and it’s not fun for you- just pick a class that’s fun for you and you can stick with.
If you enjoy min maxing and researching top tier specs and engravings and all that- then hop on one of the available regions and practice that.