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Hi, thank you very much for your post. The intention behind the industrialist background is to allow players who enjoy getting sidetracked to build things to access licenses early and engage with the production questline without needing to complete the industrialist quests. If this felt unfulfilling to you, your feedback is duly noted.
Some tips:
- buy the "insight" available in the supply stores of some regional towns; this unlocks the market info for the entire region without you having to visit each town individually, making it easier to find sources for goods
- you can treat it as a logistic mission "in reverse"... but it's also possible to semi-automate it; first you need to set up workshops both at the destination and where you want to obtain the good, then set up a freight route to fetch the good for you. You need a hangar at one of the endpoints; the ship would permanently occupy that hangar slot; thankfully, you have lv1 hangars at many places for free. You probably want a ship with 10 slots (finally, a use for those gunboats you get gifted early in the story; replace the guns and magazines with cargo rooms and you're good to go). You *can* also use the auto-buy; but note that procurement quests take two days to refresh (from the time you turn it in), while most places will restock every day, so it's possible to get flooded with the good. You do also need to be on-site to turn quests in, and right now there are no indicators as to when quests refresh if you're not on-site (probably ask the devs)
- another good thing with starting as industrialist: you don't need to do the career quest later. As others have noted earlier in the thread, industralist has the most annoying career quest, basically requiring a large volume of goods (often more than you can buy at once from a single source) to be shipped to the Laventum Industrial Yard at once... and then all the cargo/warehouse capacity you needed basically goes to waste for the actual procurement quests, since they only take 10 slots, but are spread out over the map
- there are a few places where you can actually buy what you need right on-site (usually at a markup, but even then, you can make a healthy profit. Examples: Blueglade Town [Regenerative Coating], Laventum Industrial Yard [Large Reaction Vessels]). I also found a useful two-way route: transport Himmelrite Ingots from Greenvale Town to Aberdonia Town, then transport Ship Rigging back
- here's one thing that you can do with any background - you start with the colliery in Silberblum HQ fully upgraded for free. Have a ship transport extraction tools from Crossington Town (set up maintenance auto-buy at Crossington for the tools), then order the colliery to constantly convert it to sorted coal (the orders to sort coal should take priority over mining, set two sort orders, followed by two mining orders). You can then set the ship so that it transports exactly as many tools as required (though you may want to buy some tools from the HQ to "kickstart" the process so that the ship doesn't have to wait for the colliery to output the coal). Every now and then, sell the sorted coal from the Crossington warehouse; you can do this from anywhere. It won't earn you very much, but it's almost passive income
As for other backgrounds, in my opinion the ranking goes: industrialist, combatant, then logistician (worst)... the issue is that the logistic quests often don't really pay well for the time investment needed; they're really there to just make a little extra cash if you happen to be going that way anyway. Funnily enough the logistician career quest is actually pretty lucrative, another reason *not* to pick it at the start...
Thanks for all of that advise, I am going to have to read and dissect it next time I load up the game. I was having a bit of an issue trying to understand the economy (supply/demand).
I had just figured out the "buy insight" option playing last night, and I have been trying to figure out the full benefits of having that knowledge.
The most immediate effect it had is that I had more places to store ships I captured.
I'm missing this bit of info right here, though. How do you properly moderate auto-purchases, if transporting it? I can set it to always try to buy a specific amount at the purchase location, but once it's moved out, that "desired" number is back to zero and it buys more. And the cargo destination is just filling up as fast as the ship can make a round trip.