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If you’re willing, we’d greatly appreciate it if you could drop a positive review—it helps us continue maintaining and improving the game. Thank you so much for your support! 😊
As for grid based placement ship building combat, Airships: Conquer the Skies does a fairly decent job with designing ships. There's also a few space games that does it as well, though gameplay wise most of them probably aren't going to be similar.
Gamesmanship it'd probably be most comparable to old school Caribbean pirate type games. Sid Meier's Pirates is the classic, Port Royale's technically had semi recent entries, think there's a few other older ones.
I already left a positive review, I'm also looking forward for the future game mentoned in the logistics update post
My issues with the game are with the optimization too because it's taking the game like 3-5 seconds to open a menu and I have a pretty good PC. I even turned the graphics down to see if it helps but no effect. And I'd rather no voice acting at all than AI voices, I play a lot of indie games with low budgets so I'm used to no voice acting and on smaller projects I'd actually prefer if they spend the voice over money in more important aspects of the game
Thanks for the review and thanks for your support.
Thank you for pointing this out, and I completely understand the concerns regarding performance. The negative reviews about this issue are legitimate, and some players have accurately noted that it’s not a graphics issue. The core challenge lies in our decision to use Unity Physics to handle gameplay—a choice that, in hindsight, wasn’t the best fit for the type of game we’re creating.
I’ve been considering drastic measures, like limiting the maximum number of battlecruisers per fleet to one, but such changes come with sacrifices. We’ll continue exploring solutions and do what we can to improve performance while balancing gameplay integrity. Thank you for your patience and understanding as we work through this.
That's not necessarily to say that any of the mentioned games (not counting for mentioned animated media) are exactly same sheer gameplay style/mechanics-wise, however. This is more about setting, design cues, and overall "feel" (the "atmosphere") being same in overall.
Its an RPG game at the end of day, its not going to have lines for every single thing.
Especially not at indie levels, there are plenty of older RPG games that don't have lines outside of main/side quests.