Airship: Kingdoms Adrift

Airship: Kingdoms Adrift

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Mari Nov 12, 2024 @ 6:31am
Games like this?
I ended up enjoying this game a LOT more than I thought I would and I want more things like it
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Showing 1-7 of 7 comments
jay.ss  [developer] Nov 12, 2024 @ 10:14pm 
Hi! I’m so glad to hear you’ve been enjoying the game. The fact that there aren’t many games like this was a big reason why we decided to work on it in the first place. If you’re interested, you might also enjoy Starsector (space-themed), Sid Meier’s Pirates! (a classic), or Sailing Era (less combat-focused).

If you’re willing, we’d greatly appreciate it if you could drop a positive review—it helps us continue maintaining and improving the game. Thank you so much for your support! 😊
sintri Nov 12, 2024 @ 11:21pm 
Slightly surprised it's recently mixed, though just reading the 6 negatives that showed up on my screen at the time of writing most of it seem pretty warranted. The game does not run well especially late even on "I pay a decent amount of money to make sure I don't have to worry about optimization" machines. Also although voice acting does cost money (AI replication withholding), the lack of voicing for the majority of the game however is quite a bit remiss.

As for grid based placement ship building combat, Airships: Conquer the Skies does a fairly decent job with designing ships. There's also a few space games that does it as well, though gameplay wise most of them probably aren't going to be similar.

Gamesmanship it'd probably be most comparable to old school Caribbean pirate type games. Sid Meier's Pirates is the classic, Port Royale's technically had semi recent entries, think there's a few other older ones.
Mari Nov 13, 2024 @ 4:37am 
Originally posted by jay.ss:
Hi! I’m so glad to hear you’ve been enjoying the game. The fact that there aren’t many games like this was a big reason why we decided to work on it in the first place. If you’re interested, you might also enjoy Starsector (space-themed), Sid Meier’s Pirates! (a classic), or Sailing Era (less combat-focused).

If you’re willing, we’d greatly appreciate it if you could drop a positive review—it helps us continue maintaining and improving the game. Thank you so much for your support! 😊

I already left a positive review, I'm also looking forward for the future game mentoned in the logistics update post


Originally posted by sintri:
Slightly surprised it's recently mixed, though just reading the 6 negatives that showed up on my screen at the time of writing most of it seem pretty warranted. The game does not run well especially late even on "I pay a decent amount of money to make sure I don't have to worry about optimization" machines. Also although voice acting does cost money (AI replication withholding), the lack of voicing for the majority of the game however is quite a bit remiss.

My issues with the game are with the optimization too because it's taking the game like 3-5 seconds to open a menu and I have a pretty good PC. I even turned the graphics down to see if it helps but no effect. And I'd rather no voice acting at all than AI voices, I play a lot of indie games with low budgets so I'm used to no voice acting and on smaller projects I'd actually prefer if they spend the voice over money in more important aspects of the game
jay.ss  [developer] Nov 14, 2024 @ 1:23am 
Originally posted by Mari:
Originally posted by jay.ss:
Hi! I’m so glad to hear you’ve been enjoying the game. The fact that there aren’t many games like this was a big reason why we decided to work on it in the first place. If you’re interested, you might also enjoy Starsector (space-themed), Sid Meier’s Pirates! (a classic), or Sailing Era (less combat-focused).

If you’re willing, we’d greatly appreciate it if you could drop a positive review—it helps us continue maintaining and improving the game. Thank you so much for your support! 😊

I already left a positive review, I'm also looking forward for the future game mentoned in the logistics update post


Originally posted by sintri:
Slightly surprised it's recently mixed, though just reading the 6 negatives that showed up on my screen at the time of writing most of it seem pretty warranted. The game does not run well especially late even on "I pay a decent amount of money to make sure I don't have to worry about optimization" machines. Also although voice acting does cost money (AI replication withholding), the lack of voicing for the majority of the game however is quite a bit remiss.

My issues with the game are with the optimization too because it's taking the game like 3-5 seconds to open a menu and I have a pretty good PC. I even turned the graphics down to see if it helps but no effect. And I'd rather no voice acting at all than AI voices, I play a lot of indie games with low budgets so I'm used to no voice acting and on smaller projects I'd actually prefer if they spend the voice over money in more important aspects of the game

Thanks for the review and thanks for your support.
jay.ss  [developer] Nov 14, 2024 @ 1:32am 
Originally posted by sintri:
Slightly surprised it's recently mixed, though just reading the 6 negatives that showed up on my screen at the time of writing most of it seem pretty warranted. The game does not run well especially late even on "I pay a decent amount of money to make sure I don't have to worry about optimization" machines. Also although voice acting does cost money (AI replication withholding), the lack of voicing for the majority of the game however is quite a bit remiss.

As for grid based placement ship building combat, Airships: Conquer the Skies does a fairly decent job with designing ships. There's also a few space games that does it as well, though gameplay wise most of them probably aren't going to be similar.

Gamesmanship it'd probably be most comparable to old school Caribbean pirate type games. Sid Meier's Pirates is the classic, Port Royale's technically had semi recent entries, think there's a few other older ones.

Thank you for pointing this out, and I completely understand the concerns regarding performance. The negative reviews about this issue are legitimate, and some players have accurately noted that it’s not a graphics issue. The core challenge lies in our decision to use Unity Physics to handle gameplay—a choice that, in hindsight, wasn’t the best fit for the type of game we’re creating.

I’ve been considering drastic measures, like limiting the maximum number of battlecruisers per fleet to one, but such changes come with sacrifices. We’ll continue exploring solutions and do what we can to improve performance while balancing gameplay integrity. Thank you for your patience and understanding as we work through this.
Kawayol Nov 16, 2024 @ 9:22am 
Skies of/Eternal Arcadia (Dreamcast~Gamecube), obviously and naturally. Hands down. And if recommending any other media of such kind/type, search up Last Exile, Laputa, Granblue Fantasy. To lesser extent: Final Fantasy IV~VI, FF IX and FF XII (as "Zodiac Age" on Steam).

That's not necessarily to say that any of the mentioned games (not counting for mentioned animated media) are exactly same sheer gameplay style/mechanics-wise, however. This is more about setting, design cues, and overall "feel" (the "atmosphere") being same in overall.
Last edited by Kawayol; Nov 16, 2024 @ 9:40am
ThotsBContagious Dec 14, 2024 @ 12:32pm 
Originally posted by sintri:
Also although voice acting does cost money (AI replication withholding), the lack of voicing for the majority of the game however is quite a bit remiss.

Its an RPG game at the end of day, its not going to have lines for every single thing.

Especially not at indie levels, there are plenty of older RPG games that don't have lines outside of main/side quests.
Last edited by ThotsBContagious; Dec 14, 2024 @ 12:32pm
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