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That or for someone to mod it in early.
you need to craft at least 5 copies of that XXL blueprint (you need 4 XXL teutonic frames to build a jormungandr,) the last extra is so you can build more blueprint copies if you want. (don't lose it, i don't know where you can buy it)
once you have the blueprints, you can manufacture the XXL teutonic frames if you build the heavy parts workshop in greenvale town (iirc, just check each workshop which one can build a XXL teutonic frame), build that. then craft the 4 XXL teutonic frames to build a jormungandr.
iirc, the shipyard that builds jormungandr was findhorn village (whatever. that town to the north east of aberdonia town) after you unlock the plowers commission shops.
getting a jormungandr was convoluted af. it has very poor turning rate, it's very slow. but you can put so many high end shields on it. it can tank an entire fleet. just don't use it as the flagship.
enemy AI sends all their laser birds against the flagship. jormungandr is too slow to deal with that and they will r*pe your backside. especially the high tier fleet (level 50+) they launch insane amounts of laser birds.
As I said, I changed my xxl blueprint x2 and just made it so that if you have the 100 drought papers and a xl blueprint, they figure something out and present you with 2 xxl blueprints.
Also, I do find the bugger slow but only in turning as I got decent speed of up to 177 in cruise mode and around 50 in battle, normal flight. But if I bring her to broadside, there is not much tunring involved. Only downside is the turnrate of 0.20 and that can only be mitigated by adding navigator components and a decent officer to the ship.
I can post my configuration if you want. I also had nothing that could beat through it as of now, will see against another jormungandr. Also additionally one should of course add some good cruisers screening around to hold smaller, faster ships at bay.
it's fine if you're just dealing with just the laser birds and your shield is active, but when you're tanking shots from 3 ships (ie : two monarch eagles and some cruiser) and dozens of laser birds on your tail, the moment the shield is gone, your arse is gone too.
my combat speed was 58 and my turn rate was 0.21.
i used cruising drive from firefort city and iona mk 1 from pierre.
Can you share how you did it?
Go to your game path and open following file in any text editor (i recommend notepad++ but anything will do) ...\steamapps\common\Airship Kingdoms Adrift\Airship_Data\StreamingAssets\Industries\RecipeDatabase.json
There just search for the entry:
"Key": "RC_mat_XXLTeutonicFramesBlueprint",
Scroll down a bit till you find:
"Input": {
"StringListType": {
"_lsstring": [
"mat_XXLTeutonicFramesBlueprint|1|1:10|0:4|1",
"mat_draughtPapers|100|1:10|0:4|1"
],
"InitValue": [
"mat_XXLTeutonicFramesBlueprint|1|1:10|0:4|1",
"mat_draughtPapers|100|1:10|0:4|1"
],
"$type": "StringListType"
}
},
Just replace the XXLTeutonicFramesBlueprint with XLTeutonicFramesBlueprint which can be found ingame at an atelier.
Of course I wanted to still have the challenge to gather all the materials and buy the shipyard etc...all the hassle involved to get the ship build but you could of course change "any" requirements for any industrial item right here...so be mindfull of your gameplay experience ^^
"mat_XXLTeutonicFramesBlueprint|1|1:10|0:4|1",
to
"mat_XXLTeutonicFramesBlueprint|0|1:10|0:4|1",
change the required amount of XXL blueprints to 0.