Airship: Kingdoms Adrift

Airship: Kingdoms Adrift

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DOKA Dec 2, 2023 @ 2:09pm
BLACK COFFIN - HOW TO CAPTURE?!? ЧЕРНЫЙ ГРОБ - КАК захватить ?!?
Приветствую! Похоже мы в очередной раз сталкиваемся с ситуацией называемой мной "Прокрустово Ложе сценария" - по сюжетному квесту мы выслеживаем пиратский корабль "Черный Гроб" и вступаем с ним в бой. Как бы я не выкручивался в бою мне так и не дали его захватить (хотел для коллекции заиметь пушку 4*4). В одну из попыток мне даже удалось вчистую произвести абордаж с полным уничтожением всего экипажа. После одного из обновлений разработчики нас клятвенно уверяли, что абордаж стал давать 100% захват судна (и я даже это проверял на линейном крейсере)! Похоже все квестовые бои в плане захвата кораблей абсолютно нереальны. А жаль! И если честно - не очень понятно зачем так сделали? Ну еще можно было бы понять самоликвидацию корабля капитаном в момент захвата (по скрипту). Так ведь нет - по итогу боя "Черный Гроб" выживает и похоже уходит. Интересно что за призраки им управляли?

Sorry about the machine translation.
Greetings! It seems that we are once again faced with a situation that I call the “Procrustean Bed of the scenario” - according to the story quest, we track down the pirate ship “Black Coffin” and engage in battle with it. No matter how hard I tried in battle, I was never allowed to capture it (I wanted to have a 4*4 cannon for my collection). In one of my attempts, I even managed to completely board the ship and completely destroy the entire crew. After one of the updates, the developers swore to us that boarding began to provide 100% capture of the ship (and I even tested this on a battle cruiser)! It seems that all quest battles in terms of capturing ships are absolutely unrealistic. It's a pity! And to be honest, it’s not very clear why they did this? Well, one could also understand the self-destruction of the ship by the captain at the moment of capture (according to the script). But no - as a result of the battle, “Black Coffin” survives and seems to be leaving. I wonder what kind of ghosts controlled it?
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Showing 1-7 of 7 comments
Legadian Dec 2, 2023 @ 2:43pm 
It is hard coded that you cannot capture it (so you don't get that gun). Also, spoilers!
Last edited by Legadian; Dec 2, 2023 @ 2:54pm
DOKA Dec 2, 2023 @ 3:31pm 
Приветствую! Обидно! Это пока единственная пушка в игре с размером 4*4! Хоть 2 шт. 2*4 аналогичного типа выдадут суммарный урон в 1,5 раза выше. Просто таких стволов мало (точней редко продают), а производить не выходит. Не ясно где брать рог единорога (*3). Мне пока с пиратской базы достался всего 1.

Greetings! It's a shame! This is the only 4*4 gun in the game so far! At least 2 pcs. 2*4 of a similar type will give total damage 1.5 times higher. There are simply few such barrels (or rather, they are rarely sold), but they cannot be produced. It is not clear where to get the unicorn horn (*3). So far I only got 1 from the pirate base.
Legadian Dec 2, 2023 @ 3:41pm 
Unicorn horns are locked behind the 34th commission, from what I understand. Currently, it isn't possible to get the pristine trophy (should be patched in next update), because the fleet that drops it wont' spawn.
Shenaldrac Dec 2, 2023 @ 9:01pm 
Originally posted by Legadian:
Unicorn horns are locked behind the 34th commission, from what I understand. Currently, it isn't possible to get the pristine trophy (should be patched in next update), because the fleet that drops it wont' spawn.

Oof! Thanks for mentioning that, I must have spent an hour trying to get it. I wish they wouldn't include it in the story roadmap in the game if it's not fully implemented yet :/
DOKA Dec 2, 2023 @ 10:50pm 
Приветствую! Я вообще считаю, что завязывать доступ к комиссионным магазинам на сюжет игры НЕПРАВИЛЬНО! Это МАГАЗИНЫ! Их задача ТОРГОВАТЬ! Как доступ к ним может быть связан с тем есть у нас фирма или нет или иным подобным деталям сюжета? Мы каперы и наша задача захватывать/уничтожать корабли врага! Проще говоря - мы узаконенные пираты! А то, что нас в чем-то ограничивают чисто по желанию сценариста - это странно и даже обидно! Я это называю "Прокрустово Ложе сценария"! Я могу понять задания-ключи. Сделай то-то и получишь доступ к нашим возможностям. Но я не могу понять ситуации - выполни задание NPC из своего руководства и мы с тобой поговорим! Торговцы комиссионного магазина даже знать не обязаны о существовании у нас руководства! Тем более с определенного момента мы формально независимы. Нас просто УВОЛИЛИ!

Greetings! In general, I think that tying access to thrift stores to the plot of the game is WRONG! These are SHOPS! Their task is to TRADE! How can access to them be related to whether we have a company or not, or other similar plot details? We are privateers and our task is to capture/destroy enemy ships! Simply put, we are legal pirates! And the fact that we are limited in some way purely at the request of the screenwriter is strange and even offensive! I call it the “Procrustean Bed of the Script”! I can understand the key tasks. Do this and you will gain access to our capabilities. But I can’t understand the situation - complete the NPC task from your guide and we’ll talk! Thrift store merchants don’t even have to know about the existence of our manual! Moreover, from a certain moment we are formally independent. We were simply FIRED!
Shenaldrac Dec 3, 2023 @ 7:59am 
Originally posted by DOKA:
Приветствую! Я вообще считаю, что завязывать доступ к комиссионным магазинам на сюжет игры НЕПРАВИЛЬНО! Это МАГАЗИНЫ! Их задача ТОРГОВАТЬ! Как доступ к ним может быть связан с тем есть у нас фирма или нет или иным подобным деталям сюжета? Мы каперы и наша задача захватывать/уничтожать корабли врага! Проще говоря - мы узаконенные пираты! А то, что нас в чем-то ограничивают чисто по желанию сценариста - это странно и даже обидно! Я это называю "Прокрустово Ложе сценария"! Я могу понять задания-ключи. Сделай то-то и получишь доступ к нашим возможностям. Но я не могу понять ситуации - выполни задание NPC из своего руководства и мы с тобой поговорим! Торговцы комиссионного магазина даже знать не обязаны о существовании у нас руководства! Тем более с определенного момента мы формально независимы. Нас просто УВОЛИЛИ!

Greetings! In general, I think that tying access to thrift stores to the plot of the game is WRONG! These are SHOPS! Their task is to TRADE! How can access to them be related to whether we have a company or not, or other similar plot details? We are privateers and our task is to capture/destroy enemy ships! Simply put, we are legal pirates! And the fact that we are limited in some way purely at the request of the screenwriter is strange and even offensive! I call it the “Procrustean Bed of the Script”! I can understand the key tasks. Do this and you will gain access to our capabilities. But I can’t understand the situation - complete the NPC task from your guide and we’ll talk! Thrift store merchants don’t even have to know about the existence of our manual! Moreover, from a certain moment we are formally independent. We were simply FIRED!

I wouldn't go that far. The special commission shops all belong to certain in-game factions. They're not purely about the profit, your approval with them matters too. Like how, for example, there's some countries the USA will sell jet fighters to, and some countries it won't. It's not just about making money, it's about whether they can trust you. And of course from a game-design perspective it's to provide tasks for the player to do to be accepted, which for many players gives a sense of accomplishment.

That said it is kinda frustrating that doing the quests to get access is gated behind story progress. On the one hand I understand wanting to gate what the player has access to early on, but on the other hand that's just one of the things with an open world game. The player can generally go anywhere, or almost anywhere, from the very start. Personally I'd prefer to be able to unlock all commissions once you form your company. If some players want to grind and over-prepare for the next parts of the story by unlocking the best shops early on and blinging out their ships with purple gear that costs more than the starting ships do, then let them.
Voitan Rex Dec 3, 2023 @ 2:30pm 
I did the same thing, after baiting the ship to chase my frigate, while my destroyer damaged it on its blind side. Going in to board the Black Coffin after its big F-Off laser was disabled. Killed its crew, aaaaand yeah, ship gets away from me. I REALLY wanted that ship.
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Date Posted: Dec 2, 2023 @ 2:09pm
Posts: 7