Airship: Kingdoms Adrift

Airship: Kingdoms Adrift

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Morkath Nov 20, 2023 @ 6:50pm
Why is passing time so expensive?
It costs me 18,000 gold to pass 24 hours, yet I only make ~7k from a bounty mission and they only reset every 3 days.

Why is there any cost to this when you can spend infinite time at 10x speed for free, just at the expense of my actual real life time?

Why does it cost as much as a small ship to pay my crew for not working for a single day?
Last edited by Morkath; Nov 20, 2023 @ 6:53pm
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Showing 1-13 of 13 comments
Rather Useless Nov 20, 2023 @ 7:48pm 
Answered your own question there. Literally to get you to dump more seconds of your real life into it.
RavensDaemon Nov 20, 2023 @ 7:51pm 
You do know that most towns have bounty missions you can do in the mean time while you wait for the reset? Or you could just do more of the story or anything else.
Morkath Nov 20, 2023 @ 8:32pm 
Originally posted by Livin' Large Timbo:
Answered your own question there. Literally to get you to dump more seconds of your real life into it.

That's horrid design.
Morkath Nov 20, 2023 @ 8:35pm 
Originally posted by RavensDaemon:
You do know that most towns have bounty missions you can do in the mean time while you wait for the reset? Or you could just do more of the story or anything else.

You do know that I don't want to spend 10 minutes flying to the other side of the map to find missions to do to waste several hours to then just spend 10 minutes flying back to buy the equipment I want?

Or the game could just let me advance time without bankrupting me for no reason. It doesn't even make sense in universe for it to be that expensive.
Hamster Nov 20, 2023 @ 9:18pm 
I actually kind of like it and think it makes sense in universe since it stands in as a simulation of the cost of paying your crew wages, shore leave, room and board for the officers and the crew in the fleet, etc. Especially since you as a player can choose not to engage with it by flying around or just leaving the screen on x10 speed while in port.

It would be a really cool addition to have a discount to the cost that scales with the level of hangar you have in the town your in, or maybe even have a separate building chain dedicated to the discount to simulate the player buying property or setting up a base to house their crew and reduce costs.
jay.ss  [developer] Nov 20, 2023 @ 9:20pm 
The concept of scarcity and limited availability of goods and rewards in one place is a part of the intended game experience.

By exploring and look for more merchants and engage in manufacturing will help you increase the supply of ship parts without having to wait for NPCs to restock them. The resting mechanic is there to help time jump between moments during the day that players want engage with certain enemies and quests.

Another way to put it would be, you can make a lot more money than it cost to time skip, once you found profitable reasons to do so, and it would require some setups.
Hamster Nov 20, 2023 @ 9:20pm 
Another work around that I'm pretty sure still works is that you can buy the smallest, cheapest ship in the port and swap your flagship to that, store your escorts in the hangar, then pass the time on the tiny ship to save costs.
kirahibiki17 Nov 21, 2023 @ 10:36am 
It makes sense to me. I mean parking a car in a lot can cost 150 a day in some places as storage fee..plus while your docked no one else can. That means less trade. Plus ground crews. Your crew in city spending money etc. Downtime is killer on business and its actually the greatest realistic thing here. Also a fun fact fyi at least here in canada if you say park too close to train tracks or something that makes it stop its a fine of around 1 million dollars per hour to offset the damage it does to economy and such.
balorgoblinbane Nov 21, 2023 @ 4:48pm 
It can cost $1400 dollars every 24 hours, to moor a ship in the Port of Tacoma. That doesn't include any of the fees that come into play if cargo or people actually board/deboard the vessel. It is an interesting and oft over looked mechanic that ships cost money even when just sitting in port.
Morkath Nov 23, 2023 @ 12:43pm 
Then why is sitting in the same port with the 10x speed button enabled free.

It's just there to waste the players time.
CptVodka Jun 1, 2024 @ 6:39am 
Originally posted by Morkath:
Then why is sitting in the same port with the 10x speed button enabled free.

It's just there to waste the players time.

Agreed. I just travelled to a port far away to sell my cargo. Out of money and out of fuel.. But the merchant is also out of money. I have to wait 14 hours at the port, or sail somewhere at snail speed to sell my cargo for a huge loss.
♥♥♥♥ mechanic.
kknd Jun 1, 2024 @ 11:34am 
Originally posted by jay.ss:
The concept of scarcity and limited availability of goods and rewards in one place is a part of the intended game experience.

By exploring and look for more merchants and engage in manufacturing will help you increase the supply of ship parts without having to wait for NPCs to restock them. The resting mechanic is there to help time jump between moments during the day that players want engage with certain enemies and quests.

Another way to put it would be, you can make a lot more money than it cost to time skip, once you found profitable reasons to do so, and it would require some setups.
Okay, I can see your logic here. Yet I can't help but wonder if this is worth it for the player experience. Sure, I've not used it yet, but given some things can take in game days to manufacture I can see that potentially coming up.

I even respect the idea of 'if you sit around waiting, you still need to pay all that crew.' as a logical in setting thing. But there are abstractions made for quality of life worth doing. (such as how the game has ammo being a universal thing instead of needing to track down/load the right ammo.):raven:
Flicken Jun 6, 2024 @ 9:00pm 
Why are you only focusing on Bounty Missions? The best money comes from looting pirates with treasure, or boarding their ships and selling them off. There is no incentive to stay still, keep moving, keeping hunting pirates, I have so much treasure all of the shops I visit are empty because I have too much!
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