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That's horrid design.
You do know that I don't want to spend 10 minutes flying to the other side of the map to find missions to do to waste several hours to then just spend 10 minutes flying back to buy the equipment I want?
Or the game could just let me advance time without bankrupting me for no reason. It doesn't even make sense in universe for it to be that expensive.
It would be a really cool addition to have a discount to the cost that scales with the level of hangar you have in the town your in, or maybe even have a separate building chain dedicated to the discount to simulate the player buying property or setting up a base to house their crew and reduce costs.
By exploring and look for more merchants and engage in manufacturing will help you increase the supply of ship parts without having to wait for NPCs to restock them. The resting mechanic is there to help time jump between moments during the day that players want engage with certain enemies and quests.
Another way to put it would be, you can make a lot more money than it cost to time skip, once you found profitable reasons to do so, and it would require some setups.
It's just there to waste the players time.
Agreed. I just travelled to a port far away to sell my cargo. Out of money and out of fuel.. But the merchant is also out of money. I have to wait 14 hours at the port, or sail somewhere at snail speed to sell my cargo for a huge loss.
♥♥♥♥ mechanic.
I even respect the idea of 'if you sit around waiting, you still need to pay all that crew.' as a logical in setting thing. But there are abstractions made for quality of life worth doing. (such as how the game has ammo being a universal thing instead of needing to track down/load the right ammo.)