Airship: Kingdoms Adrift

Airship: Kingdoms Adrift

View Stats:
Beravin Oct 10, 2023 @ 10:44pm
What, in your opinion, is the best ship?
It took me ages, but I'm finally at the point where I can start getting the best ships and making my endgame fleet. So with that in mind, what is your favourite ship and why?
< >
Showing 1-9 of 9 comments
Passan Oct 11, 2023 @ 1:00am 
Monarch.
Relativeley fast, does offer enough turn speed to not be frustrating, has a ♥♥♥♥-ton amount of of weapon slots.
Shintai Oct 11, 2023 @ 4:13am 
Leviathan. Lots of armour, weapons and shielding.
BaD-A1m Oct 11, 2023 @ 6:14am 
Originally posted by Shintai:
Leviathan. Lots of armour, weapons and shielding.
I somehow managed to capture one early on in the game with a light frigate and now im just breezing through lol , plus i got one of thouse officers abilities to do Fire at will or some crazy ability that reduces my reload by 50% while killing my movement speed , so as soon as im in range i activate the ability and take out like 2-3 ships in my own class withouth a problem lol battles are lasting something like 15-20 seconds max and most of that time is just W-ing towards them at the start. they dont stand a chance like taking a candy from a baby
Last edited by BaD-A1m; Oct 11, 2023 @ 6:17am
John Scaevola Oct 11, 2023 @ 7:32pm 
Originally posted by Shintai:
Leviathan. Lots of armour, weapons and shielding.

How do you arm it?
nonomo Oct 19, 2023 @ 5:34am 
Commission store at Firefort. I saddly don't even look anymore at any ship without Cruise factor 4 as it would force me to travel at max 300 cruise speed. Right now cruise 500+ (armed and cargo able) is just so satisfying (battlecruiser, heavy frighter, and heavy frigate, last one, soon to be change to a cruiser found at commmission fort broden.) You also have the cruising drives at Firefort, even if i do like the other engines too for their speed and power ^^
Shintai Oct 19, 2023 @ 11:58am 
Originally posted by John Scaevola:
How do you arm it?

Mirror each sides. So one side consist of:
2 Dual heavy turrets
2 Heavy blitz autogun
4 Autoguns
2 Air bursts
4 Rotary
All the best types.

Considering all air bursts tho instead of rotary.
Last edited by Shintai; Oct 19, 2023 @ 11:58am
Katz Chambers Oct 19, 2023 @ 1:12pm 
If I had to nominate one ship as one of the best after 186 hours of game-play than it is the Iberian Ibex Clipper Freighter. I wasn't sure of this ship at first but after trying it and using it the Ibex has become an unexpected favorite.

Reasons being:
#1 No need for a commission store. Acquire 500K and its yours.
#2 max cruising factor 4 this ship can easily reach high cruising speeds to make cargo jobs easy.
#3 relatively large amount of grid space for optional additions like shields or similar.
#4 Very decent weapon slots. It has been able to deal with hostile fleets on its own and punch above its weight so it can even handle bounty hunting in addition to running cargo jobs.
#5 Decent cargo space for practically any job or two.
#6 As an AI escort it can be absolutely deadly regardless.

Downsides:
#1 Fairly horrible turn ability. But officers and player adapting tends to solve this.
#2 Still need commission stores to unlock more effective parts for high speed.

Side notes.
Currently at 672.3KM/h its hard to want to go back to anything slower.:steamthumbsup:
Last edited by Katz Chambers; Oct 19, 2023 @ 1:24pm
[FBP]PoryX Oct 20, 2023 @ 4:49am 
Nominate the Iberian Ibex Clipper Frighter as the best logistic ship and must-have in the fleet.

With the right setup, it can be an all-rounder ship or combat freighter, as well as an auxiliary (support) ship that can be neither a parasite carrier like an aircraft carrier nor a mobile factory that produces fuel, ammunition, and material at some or all at the same time. as well as combine carriers, mobile factories, and combat freighters into one ship.

And it can feed a bullet-hungry ship if a munition manufacturer (+20/s) is placed on it. If one is not enough, you can have another ship with the 32nd NVRN Defender Commission Shop in Firefort City or capture it.

My all-rounder Iberian Ibex Clipper Freighter has a 118k shield, 8 cannon (all pivoted green color), and (6) 3x2 parasite bays with a cargo space of 151, an accepted speed of 92.4kmh, and a turn of 0.89 rpm. This setup can confront almost every class up to heavy frigates and military logistic fleets, except battle cruiser Jormungandr and Monarch Eagle (those monsters), but with sneaky tactics, you can win it.

As for cruise speed, it depends on the board navigator. It's around 540 to 635kmh. My fleet can travel from Streampool City to Laventum City at full tank and one crystallization tank in less than 5 minutes in real time (if not interrupted).
Hentaika Mar 11, 2024 @ 9:33am 
Early game - Vicory Falcon + 2 Stone Dragons mix.
Victory is perfect for main ship with extremely good turn rate and a 20 second drive prepare. Stone dragons are nice bulky supporters. Both are accessable very early and can last a long while.
Their speed potential is approx equal which is neat since you don't waste cruising.
Both are relatively cheap.

Mid game - cruiser type ships in general, I prefer Sparrowhawk x3, a pretty perfect hybrid of weapon power/cargo slots/speed potential/turn speed.
Other cruiser have bigger disadvantages IMO. Alpine carries engines on outer parts of the ship while Leviathan has pretty poor engine grind for min maxing(can't fit 3x3 engine)
Technically sparrowhawks are viable for endgame too.
Other mid game ship types have generally more disadvantages. The only remotely considerable alternative is Freighter ship type. But they are too weak in combat. And their main advantage of high speed can only work if you use x3 of them which is extremely weak for combat.

End game I would say Monarch x3 or just stay with sparrows..
I feel like Jormungandr is overkill simply. Making 3 of them capable of good speed/turn speed is way too much effort.
Last edited by Hentaika; Mar 11, 2024 @ 9:47am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Oct 10, 2023 @ 10:44pm
Posts: 9