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The Victory Falcon, when upgraded for max dps and a shield generator, will last you a very long time, as despite being (very) slow, it punches way, waaaay above it's price-point, and can turn on a dime - meaning despite being slow you can always have a broadside facing the enemy.
That said, you MUST put a shield generator on it, otherwise it won't survive long enough to do damage.
Edit: If you want, I can post my Victory Falcon build.
Ok, victory falcon cokes from where and yeah, some fitting advice would be welcome. I'm still early, early game so I have no shields, will need to buy those parts, I thought the shields came from that blonde Npc
Greenvale sells Medium combustion engine and a mudule that automates fuel production.
and i'm still on my starter ship (lyndwyrm) i just bought the steel naval burst cannons from blueglade, a light civilian shield from everspring?? (forgot its name, the town where you bring minerva after rescue), a couple of laser interceptors for missile/torpedo intercept.
i managed to just solo even level 20+ fleet encounters (i have a hunting license), going for 30k a pop.
except for aetherhawk loft spams.. lol. my ship don't really have enough space for backward facing point defense. so they just rape my ass. i could convert some of my broad side guns into backwards point defense, but i'd be losing too much DPS that i need to break enemy shields used by stronger enemies.
3 lights frigates or 2 LF and a freighter seems a strong unit.
This with long range weapons and Rodrigo long-range ability been working well so far.
Also avoiding the strongest fleets of course.
The Highrange Missiles Allow to just Kite out of Range.
So I never got Hit myself.
Get more Armories then. ^^
I Actually replaced some Cargorooms on my Little Frigate cause the Missiles especially when You use the Gunners Range and Autofire Skill. Are very Ammo Hungry.
Depending on the size of your ship I'm thinking you need 1 or even 2 per ship.