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But yea, I fully agree. This is not a sandbox game and sadly not a management game where we can hire npcs to transport.
What a terrible argument. Do you inironically enjoy playing a snail?
From 43 to 61. what a stunning archievment. And it is still trash for a game where the majority of content is decided by its speed and gets overshadowed by the base speed of the Calista.
I get that many people who play this genre "like" the slow calm travel, where I'd reckon some of the complaints in here are more in line with what I want from the game, and thats to mess around with ship design, and for whatever reason were arbitrarily blocked from the better ships. Also tbh, could care less about the travel, literaly went and modified the items in the files so I could travel at a reasonable rate.
I think there is valid criticism in the quests. There are kill-person quests but the game is just fetch/deliver quests and kill quests. Sailing Era did better in terms of range of things you could do.
I have no issue with this criticism, that's why I didn't address it a single time. I have an issue with the "this expensive ship is too slow" because they're looking at the base stat on the buy screen. With as much room it has for large engines, I'd imagine you can get it up to fairly high speeds. I haven't acquired it yet so I can't verify it, but considering I can push the starter ship up 50% despite having barely any room for engines... that was my point.
A lot of the criticisms towards this game is coming from people who either don't understand that they can (or how to) customize their ship or are unwilling to put in that effort. They just want to buy ships as-is and expect the game to roll-over because they bought shiny, expensive ship. It's fundamentally a game built around customizing ships and you can push every ship very far with good customization. That's something OP clearly is missing.
Notice also how I didn't criticize the "there's not enough ship variety" point? Because I agree. I'd like to see at least 2x more ship types.
As for the travel thing, I genuinely don't see it as a problem. You can get around the map quickly. To go half way across the map takes about 10 minutes. That's not that long compared to any other large, open-world game. The issue isn't that travel is slow, it's that people are either
A. want more to do in-between those long journeys (valid)
B. trying to make these longer journeys too early and are getting mad that the game doesn't let them do everything immediately (not valid)
C. not understanding the genre and trying to do the big thing, and only the big thing, immediately and thinking doing one task at a time is the correct way to play this genre
In another thread, someone is complaining that going halfway across the map is taking them 20 minutes when I can do the EXACT same journey in 10. Which goes back to my earlier points; people are ignoring one of the core features of the game, or are just incapable of using it correctly, and are getting mad at the game when they should be mad at themselves. And going into C, this genre isn't meant to be played like Skyrim or Elden Ring. You're not doing one task and focused on just one task. You should be multitasking and maximizing your time and resources. It's a management sim in this sense. The East India Company didn't become massive and successful by sending one fleet to make a singular trade on the other side of the world. They carried large amounts of goods to make multiple trades and made trades all along the route. People are having a fundamental misunderstanding.
Which, this game desperately needs a quest journal to help with the above as well as fixing the overall economy of the world, because trading small goods is pointless and unprofitable. But no one is making these points, they're complaining about fundamental game mechanics that they aren't taking the time to understand. And the above two posters kind of prove that - they, just like me, found the ships. OP is just not engaging with the actual game or genre, he just wants everything NOW and to be handed to him on a silver platter NOW.
It's crazy how I can criticize one bad point someone said and not disagree with the entire thing....
The Bronze Drake is a cargo ship.
The Iron Drake (the iron-clad looking frigate) is not available to purchase until much later in the story, UNLESS you want to fly around for hours upon hours gathering materials to manually build one yourself.
The Viridian Courser that everyone keeps talking about is the same class/category of ship as the Victory Falcon, but trades firepower for speed - meaning they are essentially side-grades.
Viridian Courser - less guns, more speed
Victory Falcon - more guns, less speed
Hence why they are available at the same point in the game.
Well aware, and like half of those are escort vessels. Two are the Victory Falcon and Viridian Courser, and the remainder are freighters.
But don't worry, there's a 1,000,000 Eagle freighter in Everspring.
BIG. FREAKING. DEAL.
Ah I see, ya tbh, big ship mean slow and lumbering, don't like it, use smaller ships. I do think they need to clean up the UI a bit, and maybe not lock the ability to swap ships behind so much boring content. Its not totaly unreasonable what they have, but the option to change ships more easily would be nice.
Also to your point about the ships, ya I'm just gripey about it, not sure why their so limited in what we can "aquire", its just a bit goofey to have 3 fleshed out factions and have such a limited range of choices of what you can use in the mid-late game.
"as a side note to all the goofballs that keep saying get xyz ship, its easy", your missing the point, theirs a massive list of ships in the game files, even without going that far, even going 10h into the game you can see all 3 factions have a wide range of ships, your access to these ships peters off at the T3 level, falcon/courser stage, and all the other interesting ships past that are locked behind an unkown wall(maybe its stroyline, but I'm doubtfull), as theirs only one actual shipwright that I've been able to find. Again maybe that changes in the late stages of the storyline, someone else would need to confirm that.
Yes, I do, this isnt an issue of are the current ships good enough, its a question of why have all those other ships but limited us to the midrange ones. I also enjoy making and designing ships allot more then I do any of the other content, so I looked forward to messing the 300-600 slot ships, to find out that their was only two freighter options in that category. None of the cool warships.
How on earth do you still have the victory falcon 20 hours in doing the main story? You should have EASILY gotten enough to afford the Stone Drake...lmao, are you not exploring ports and buying ships? You could even buy the Brass Drake and the Iron Drake before.
Why do people think they cant fly other ships? im 25 hours in and my fleet is Stone Drake with two iron drakes...try sailing around more. Stone is 200k Eagles. Iron is like 75k and the brass is like 5k.
Yeah, I'd like to see more ships unlocked from the start and what not. I think it's fair to say that this is effectively EA without the label. I can't blame small devs for wanting to avoid the label because EA has a whole bag of stigma behind it now, but this isn't the solution either.