Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you elaborate what you mean here? I have the upgrade at 50 per minute and the next upgrade costs 300k to increase by 10. Just doing the math 300k / 60*24*10 we get that for this upgrade to pay itself off it will take almost 21 days. And with the prices increasing with each upgrade eventually it will take months until the upgrade is worth it. Is that intended?
The scaling is ridiculous though - and that benefit is only going to be the "best value for your gems" once literally every other upgrade has been purchased, no?
At 21 days (ty Greyfox) to pay off ONE of the early levels, it feels like I could increase my passive gem income faster by almost any damage upgrade allowing me to kill balls quicker to generate more gem balls. If your "passive gem generation" upgrade isn't the best bet for passive gem generation, I'd revisit the price. This could be a really cool early game investment for players who want to focus on gem upgrades - as it stands it's not an effective purchase at any stage in the game IMO.
Yes, the first few gem generation upgrades cost a lot because you're kinda limited on options to generate them. But that's also where you start getting the ball rolling. You generate these both off/on-line making them even better.
https://steamcommunity.com/sharedfiles/filedetails/?id=2505761407
By the way, gem generation was the first thing I maxed out since the benefit by itself was so great.
Let's just for fun say I could buy the next upgrade. That'd be 2.76m gems and currently I generate 600/min. That's 600 * 60 * 24 = 864000/day. 2760000 / 864000 = that's around 3.2 days. Or, I could do the illogical thing and say It'd take ~200 days to pay itself off but that'd be just silly. But this is not even right either. We're not only generating gems via the upgrade. Nope. We're getting 75gems per gem ball or, we split them with a saw for 150. Not stopping there either. We can use Electric towers to genreate even more. With some good placements I could most likely have that upgrade tomorrow (if it was possible.)
I don't think I need to point out what 864000/day means for the +damage per 100k does right?
By making things easier and faster you only shorten the game further and... Sadly, with so little content to go around...
Arite checking Greyfox's maths above, after the upgrade he's earning 86400/day. Looks like that works out at 3.5 days (not 21) - so not as bad as proposed. Since your final tier upgrade is about 3.2 days lets say that's average for the number of days required to pay off your next upgrade via passive generation only (i.e. the point at which you actually make a profit).
So it takes ~3-3.5 x 50 = 150-175 days to start earning profit on passive gem income upgrades. That's not a good look.
864k/day sounds impressive, but what is it as a percentage of your total lifetime gems (which is what the damage bonus is calculated off)? exponential growth renders static gains like this irrelevant pretty quickly.
You're exactly right about gem splitting though - point being if you buy upgrades that allow you to split and destroy only an additional 4 gem balls per day (75x2x4) you'll get the 600 gems per day extra you'd earn at maximum level passive upgrade. It takes much less than a day to make that kinda progress for most of the stages of the game, IMO - and for any upgrade level less than the maximum you need even fewer extra gem balls per dayto beat its cost effectiveness.
It's hard to say how much damage is added but at least a few trillions every day. Which may not be much now but it was a week ago (Shrink Ray sitting at 520,53T for example. This is obviously with the light powerups active.) But there is deminising returns for sure. But with that said; I would not be here had I not gone the route I did!
You'll have to exuse me but im a bit lost here (Maybe just too early...) but what is the 50?
Generally speaking I don't really agree that the generator needs to pay for itself but rather all of them pay towards the next upgrade.
I really should have started quoting earlier... Well, some points have already been pointed at before. Not to nitpick but I assume that was a typo? It's 600 gems per minute, not day :)
But having said that... I play on the second stage and do not have enough DPS to one shot everything. Far from it in fact. In fact... I require the magnets to really progress much at all. (Shrink balls around by 10%/s) so getting a lot of gem balls is no longer really a thing. I may pop maybe 5-10/minute? Split. So, that's what... ~1m-2m per day? That puts my generators at around ~80/40% which was honestly more than I thought. Compared to active play I mean. This could be very different from someone else though!
Alas I am out of time. I'll drop a screenshot on this post to be sure my math checks out. If I missed something just hola at me and I'll sort it out.
EDIT:
https://steamcommunity.com/sharedfiles/filedetails/?id=2508976791
https://steamcommunity.com/sharedfiles/filedetails/?id=2508977123
Hmm? Go defeate the boss to unlock the next 10 maps. Get to level 10 and farm away... Want more gold? Level up general +gold per ball up to an additional 100%
Cannot remember if there are other perks as I havn't really touched the game since the dev announced he'd not really add anything new to the game.