Little Witch in the Woods

Little Witch in the Woods

Qria Dec 24, 2022 @ 9:12pm
Game freezes trying to repair broom for the first time on OSX.
Game freezes when trying to repair broom for the first time.

On OSX Version 12.4 (M1 Chip).

Suspected Relevant Log:

NullReferenceException: Object reference not set to an instance of an object at SunnySideUp.InventorySlotView.UpdateView (System.Nullable`1[T] item) [0x00056] in <7b037c90d6cf4b79970545ce270775a5>:0 at SunnySideUp.SlotWithQuantitySelector.SetUp (SunnySideUp.ISlotItem data, System.Int32 holdingAmount) [0x0017f] in <7b037c90d6cf4b79970545ce270775a5>:0 at SunnySideUp.ManagementOfferingView.<SetUpSlot>g__SetUpSlotInternal|5_0 (Opsive.UltimateInventorySystem.Core.InventoryCollections.ItemCollection userCollection, SunnySideUp.ManagementOfferingView+<>c__DisplayClass5_0& ) [0x00059] in <da2481de93d745c3a702349011f47c6f>:0 at SunnySideUp.ManagementOfferingView.SetUpSlot (System.Int32 index, SunnySideUp.ManagementUIData data, UnityEngine.Events.UnityAction`1[T0] submitCallback, UnityEngine.Events.UnityAction cancelCallback, UnityEngine.Events.UnityAction`1[T0] moveCallback) [0x00050] in <da2481de93d745c3a702349011f47c6f>:0 at SunnySideUp.ManagementOfferingView.SetUp (SunnySideUp.ManagementUIData data, UnityEngine.Events.UnityAction`1[T0] submitCallback, UnityEngine.Events.UnityAction cancelCallback, UnityEngine.Events.UnityAction`1[T0] moveCallback) [0x0008c] in <da2481de93d745c3a702349011f47c6f>:0 at SunnySideUp.ManagementUI.SetUp (SunnySideUp.ManagementUIData data) [0x00020] in <da2481de93d745c3a702349011f47c6f>:0 at SunnySideUp.ManagementUIController.Open (SunnySideUp.IUIData data) [0x0001d] in <da2481de93d745c3a702349011f47c6f>:0 at SunnySideUp.RootUI.Open (System.String id, SunnySideUp.IUIData data) [0x0000e] in <7b037c90d6cf4b79970545ce270775a5>:0 at SunnySideUp.ManagementManager.OpenManagementUI (SunnySideUp.ManagementData data, System.String manageableObjectKey) [0x0002c] in <ab4358cb2a114be7943a5fd492c0564a>:0 at SunnySideUp.ManagementManager.OpenManagementUI (System.String dataKey, System.String manageableObjectKey) [0x0000b] in <ab4358cb2a114be7943a5fd492c0564a>:0 at SunnySideUp.ManagementUIOpenTrigger.OpenManagementUI (System.String dataKey, SunnySideUp.ManageableObject manageableObject) [0x00010] in <ab4358cb2a114be7943a5fd492c0564a>:0 at SunnySideUp.ManagementUIOpenTrigger.OpenManagementUI (SunnySideUp.ManageableObject manageableObject) [0x00000] in <ab4358cb2a114be7943a5fd492c0564a>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00010] in <6302f682b2f949d58a381598bfa13265>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00025] in <6302f682b2f949d58a381598bfa13265>:0 at SunnySideUp.ManageableObjectGetterOnInteract.GetManageableObjectFromInteractor (UnityEngine.GameObject interactor, System.String label) [0x0001b] in <ab4358cb2a114be7943a5fd492c0564a>:0 at UnityEngine.Events.InvokableCall`2[T1,T2].Invoke (T1 args0, T2 args1) [0x00010] in <6302f682b2f949d58a381598bfa13265>:0 at UnityEngine.Events.UnityEvent`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00025] in <6302f682b2f949d58a381598bfa13265>:0 at SunnySideUp.Interaction.Interactable.Interact (UnityEngine.GameObject interactor, System.String label) [0x00000] in <e4526291a75a4061978b50a949a05ef4>:0 at SunnySideUp.Interaction.Interactor.Interact () [0x00086] in <e4526291a75a4061978b50a949a05ef4>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <a1e9f114a6e64f4eacb529fc802ec93d>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0004b] in <a1e9f114a6e64f4eacb529fc802ec93d>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <a1e9f114a6e64f4eacb529fc802ec93d>:0 at NodeCanvas.Tasks.Actions.ExecuteFunction_Multiplatform.OnExecute () [0x00093] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.ActionTask.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x0007d] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.BehaviourTrees.ActionNode.OnExecute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00022] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Node.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00014] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Connection.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00011] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.BehaviourTrees.Sequencer.OnExecute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00024] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Node.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00014] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Connection.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00011] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.BehaviourTrees.Parallel.OnExecute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00046] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Node.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00014] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.BehaviourTrees.BehaviourTree.Tick (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x0001c] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.BehaviourTrees.BehaviourTree.OnGraphUpdate () [0x00026] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Graph.UpdateGraph (System.Single deltaTime) [0x00028] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.NestedBTState.OnUpdate () [0x00011] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.NestedBTState.OnEnter () [0x00084] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.OnExecute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard bb) [0x00053] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Node.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00014] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSM.EnterState (NodeCanvas.StateMachines.FSMState newState, NodeCanvas.StateMachines.FSM+TransitionCallMode callMode) [0x000c5] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.CheckTransitions () [0x0005f] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.EmptyState.OnEnter () [0x00006] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.OnExecute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard bb) [0x00053] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Node.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00014] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSM.EnterState (NodeCanvas.StateMachines.FSMState newState, NodeCanvas.StateMachines.FSM+TransitionCallMode callMode) [0x000c5] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.CheckTransitions () [0x0005f] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.Update () [0x00026] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSM.OnGraphUpdate () [0x00048] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Graph.UpdateGraph (System.Single deltaTime) [0x00028] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.NestedFSMState.OnUpdate () [0x00011] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.NestedFSMState.OnEnter () [0x00030] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.OnExecute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard bb) [0x00053] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Node.Execute (UnityEngine.Component agent, NodeCanvas.Framework.IBlackboard blackboard) [0x00014] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSM.EnterState (NodeCanvas.StateMachines.FSMState newState, NodeCanvas.StateMachines.FSM+TransitionCallMode callMode) [0x000c5] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.CheckTransitions () [0x0005f] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.Update () [0x00026] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSM.OnGraphUpdate () [0x00048] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Graph.UpdateGraph (System.Single deltaTime) [0x00028] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.NestedFSMState.OnUpdate () [0x00011] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSMState.Update () [0x00036] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.StateMachines.FSM.OnGraphUpdate () [0x00048] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Graph.UpdateGraph (System.Single deltaTime) [0x00028] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at NodeCanvas.Framework.Graph.UpdateGraph () [0x00006] in <598e8447f3d84c5aa4d21499cda59fe2>:0 at (wrapper delegate-invoke) <Module>.invoke_void() at ParadoxNotion.Services.MonoManager.Update () [0x00008] in <598e8447f3d84c5aa4d21499cda59fe2>:0
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Showing 1-3 of 3 comments
A&H Dec 30, 2022 @ 1:37am 
+1 same here, also playing on mac OS
catinface Dec 31, 2022 @ 1:09am 
I'm also having this issue.
Cedo Dec 31, 2022 @ 2:25am 
Hi ! Also playing on Mac here and having the same issue. i get stuck at the fixing table and have to go back to the Main Menu to start over.
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Showing 1-3 of 3 comments
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Date Posted: Dec 24, 2022 @ 9:12pm
Posts: 3