Captain of Industry

Captain of Industry

Mar 13 @ 2:06pm
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Captain’s diary #48: End-game, space program, launch date & more
We reveal more about Update 3: space stations, infinite research, asteroid mining, offices, trains, and release date!

View full event information here:
https://steamcommunity.com/ogg/1594320/announcements/detail/614283652169204405
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Showing 61-75 of 244 comments
Update 3 will be fully compatible with your current saves. Ensuring this wasn’t easy, but we put in the extra effort because we know how much time and dedication many of you have invested in your factories. We want you to be able to continue right where you left off while enjoying all the new features.

how does the addition of aluminium work with existing factories / maps? will the new ore be seeded in untouched areas of the map? i'm playing on armageddon on the "insane" start location and have basically most of the whole map in their original condition (besides the gold mountain next to it).

On top of that, we’ll be rebalancing certain production chains
will there be documented changes for every recipe? which chains are mostly affected? are we talking "re-engineering half the island's production" or are we talking "smelters need a more sand / limestone" here?
Good job! :8bitheart:
I'll be honest, I'm not sure how I feel about crashing asteroids onto our islands before we can send out crews from our island to discover/pillage other islands and then send resources back to us. This seems a bit backward in terms of thinking and timelines of what actual people would be able to do. Even if it was the same mechanic - "You have found Island X with materials A B & C, do you want to set up a colony there and use the exact same mechanic as the space station idea but, something more plausible?

We can travel to other islands already.
We have to fight other ships arbitrarily to get some random resources.
We could expand the mines found on other island idea to add interesting ways of introducing new materials, recipes and functionality.
Once the sea around us is discovered and all enemies defeated theres almost no need for the world map anymore, we could do something about that...
But NO! We're going to Space (because thats absolutely not a factorio/Satisfatory Bandwagon we want to jump onto, oh no)

Everything else about this update I am excited for. Genuinely. But the Space and asteroid idea seems an Update or 2 too soon for me.

I get you want an end game, and there does need to be a tangible reason to build a space rocket because its totally optional right now as there isn't really a requirement for it that I can see (Idk, maybe communication satellites to talk to/discover/trade/etc etc other captains and colonies in a similar position as us after the great disaster that lead to us needing to find a new island), but there's a Mid-late game that can be expanded hugely (particularly in conjunction with trains) that I at least hope there is still alot of options available on the road map - People working in the new offices discovering deeper and harder to mine resource seems, that will then need more specialised vehicles to be researched/discovered, for example.
Last edited by rallyevr6; Mar 14 @ 3:16am
I am mildly worried about the changes you are making to belts, pipes and general early game mechanics. Please be careful about making the early game tougher. I realise the lategame brings a lot of more powerful technologies and abilities, but I question how many people as of now even manage to get there.

One way or another, thank you for your hard work, and I am looking forward to the update <3
Wow awesome work!
It would be really nice if you can also add these three things please:

- better and bigger/taller retaining walls
- and finally some extendible and rotatable stacker, so you don't have to remove and build it all the time
- a more detailed progress in the research system would be also awesome, so you can research for instance more advanced solar panels or a solar tower etc. with the space programm
Rümmler Mar 14 @ 3:40am 
You guys are amazing and the price change is totally legit and justified. I am glad I bought the supporter DLC as well - you earned that extra money. CoI is worth every penny!

I think every dev should take a careful look here how pricing policy can be done without having the customers feeling milked. Please never change that, and if you struggle financially in the future, I am sure people would pick up another supporter DLC with some cosmetics without a doubt.

Currently I am waiting for the update to hit, since I want to build an Island from scratch with trains in it.

(Also, windturbines when? Would be cool to balance another renewable, balanced source into the game. And fishing! Early game protein source, scaleable to world map Trawlers. :D )
This is absolutely amazing.
CHRISS Mar 14 @ 3:48am 
I cant wait to play this update. I need trains and I am excited for the Space Age Content! Keep it up an release fast pls :)
Tat45 Mar 14 @ 4:12am 
If you made a second supporters pack I’d buy it again to say “thank you” for such an amazing and addictive game.
Nasabot Mar 14 @ 4:14am 
Absolutly brilliant!
My fear about the train-system taking away from other content was wrong.
man, the haters to said this game is dead must be feeling reeeeeeaaaaaaal stupid right now.

amazing features, i like the lightweight version of the space station and im hyped to see how you will iterate on it in the future!

heck, no wonder you delayed the release of update 3 :D
Heroias Mar 14 @ 4:44am 
HYPE!
I Hope there will be some much larger maps at the start of the next update to make trains feel more relevant. I read that it will be possible to create larger maps but i hope you bring some at the start.
would be cool to give ppl who already bought the game the opportunity to support you guys further. Some cosmetics or supporter packs idk...
Really love your game! Keep going the good work and thanks!
Last edited by Heroias; Mar 14 @ 4:44am
Peemers Mar 14 @ 5:08am 
wowowow, can't wait
tgree69 Mar 14 @ 5:25am 
Saweeet 10 days before my first knee replacement. I guess I will have plenty to do! Love you guys!!
this is amazing but 1 thing if i could ever have just 1 sugestion is rework trading , while bulk trading is ok enough , id love to see "lose trading" expanded

if you dont want to make it easy mode you can make it more random , like dwarf fortress where "traders visit your base" and you can buy some stuff or sometimes bulk buy some resources

even on apocalipse traders would roam settlements to make living
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