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Will there be a day/night shift?
Will you add animations of people working at stations and just walking around the town?
The game failed to initialize. Please file a bug report if this issue persists.
System.NullReferenceException: Object reference not set to an instance of an object
at Mafi.Core.Terrain.TerrainManager.IsOcean (Mafi.Tile2iIndex index) [0x0000c]
at Mafi.Unity.Camera.OrbitalCameraModel.recomputePivotHeight () [0x00048]
at Mafi.Unity.Camera.OrbitalCameraModel.SetMode (Mafi.Unity.Camera.CameraMode mode) [0x000cf]
at Mafi.Unity.Camera.OrbitalCameraModel.Initialize () [0x00000]
at Mafi.Unity.Camera.CameraController+<>c__DisplayClass28_0.<.ctor>b__0 () [0x00000]
at Mafi.Core.GameLoop.IGameLoopEventsExtensions+<makeEnumerator>d__3.MoveNext () [0x00013]
at Mafi.Core.GameLoop.GameLoopEvents+<InvokeRendererInitializeState>d__66.MoveNext () [0x000d3]
at Mafi.Core.GameLoop.GameRunner+<Initialize>d__104.MoveNext () [0x0039f]
at Mafi.Core.Game.GameBuilder+<initializeGame>d__6.MoveNext () [0x00127]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__3.MoveNext () [0x0037a]
at Mafi.Unity.GamePlayScene+<loadGame>d__21.MoveNext () [0x00296]
at Mafi.Unity.GamePlayScene+<Initialize>d__18.MoveNext () [0x000a5]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__70.MoveNext () [0x000fc]
at Mafi.Unity.Main.stepSceneInitialization () [0x000dc]
Can confirm that existing settlements can now have custom surfaces.
Thanks!
Sorry to hear that! Please send us the save file that is failing to load to support@coigame.com and we will investigate it further.
In the meantime, you can use the beta branch legacy-temporary that has the previous game version v0.6.3b b334.