Captain of Industry

Captain of Industry

Keranik 9 mar. 2024 às 16:54
[MOD RELEASE] COI: Extended 0.4RC
https://github.com/Keranik/COI-Extended/releases

COIExtended Suite is a base game extension at its core, and comes with optional mods as well, such as Creative Mode/Cheat mods and mods to enhance QOL.

40+ New Buildings

40+ New Research

165+ New Recipes

40+ New Products

Tier 5 Storages - No throughput limits and more I/O

"Mega" Vehicle Version for Countable Product

Faster Transports - Tier 4 Pipes and Belts

Storage of (almost) all items

New Re-Worked Battery Network System - Build three sizes of power exchanger to build a back-up battery network

New Random Gen World Map Options - Up to 500+ locations, more of trades, contracts, loot, mines, settlements

Improved Cargo Ship logic for reliable calculations

Cargo Ship: Drydock - Allows for construction of cargo ships (infinite trade removed)
Última alteração por Keranik; 28 abr. 2024 às 1:58
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A mostrar 106-119 de 119 comentários
MrStoned 15 de jan. às 8:30 
Mod still works as of current. I run it no problem so far. (That isn't user error)
CrazedTrucker 15 de jan. às 9:40 
Originalmente postado por MrStoned:
Mod still works as of current. I run it no problem so far. (That isn't user error)

cool , thank.

user error lol , boy do i feel that ..
Keranik 18 de jan. às 3:06 
Originalmente postado por CrazedTrucker:
is this mod still being maintained?

I'm still supporting and maintaining the mod. The game hasn't been updated for nearly a year, so there haven't been any mandatory updates.
CrazedTrucker 20 de jan. às 3:12 
Originalmente postado por Keranik:
Originalmente postado por CrazedTrucker:
is this mod still being maintained?

I'm still supporting and maintaining the mod. The game hasn't been updated for nearly a year, so there haven't been any mandatory updates.

got it up n working , thanks for the mod dude, adds a few things I've been wanting.
The fishing dock is a nice touch heh , almost to the new semi trucks you added , that was a major itch for me for the mega tier is no line haul trucks , can't wait to see them.

Question , have you thought about off shore fishing? Seems like that would be a natural add for the ships. Maybe like a commercial tuna trauler?
Healy 20 de jan. às 8:28 
Originalmente postado por Keranik:
Originalmente postado por Healy:
isnt there an Ilmenite mine? Ilmenite refines into titanium with a byproduct you have to use either co2 or exhaust (cant remember which one) to destroy it but it does get rid of pollution as a benefit, so you need to keep some 'dirty' process going to generate the exhaust you need to destroy the byproduct even if you go 100% 'clean' energy

This is true.
Just realised, the latest version there is a new housing consumable line that you can use this byproduct (its a nasty sounding chemical I cant remember the name of) and make it into Unity, so you can once again try for 100% renewable/zero pollution ;)
CrazedTrucker 20 de jan. às 15:29 
Originalmente postado por Healy:
Originalmente postado por Keranik:

This is true.
Just realised, the latest version there is a new housing consumable line that you can use this byproduct (its a nasty sounding chemical I cant remember the name of) and make it into Unity, so you can once again try for 100% renewable/zero pollution ;)

Ajax lol
CrazedTrucker 25 de jan. às 13:55 
Originalmente postado por Keranik:
https://github.com/Keranik/COI-Extended/releases

COIExtended Suite is a base game extension at its core, and comes with optional mods as well, such as Creative Mode/Cheat mods and mods to enhance QOL.

40+ New Buildings

40+ New Research

165+ New Recipes

40+ New Products

Tier 5 Storages - No throughput limits and more I/O

"Mega" Vehicle Version for Countable Product

Faster Transports - Tier 4 Pipes and Belts

Storage of (almost) all items

New Re-Worked Battery Network System - Build three sizes of power exchanger to build a back-up battery network

New Random Gen World Map Options - Up to 500+ locations, more of trades, contracts, loot, mines, settlements

Improved Cargo Ship logic for reliable calculations

Cargo Ship: Drydock - Allows for construction of cargo ships (infinite trade removed)

Hey , have you thought about upgrading the water collectors to lvl 2 taking the space of a 2x2 , sorta like how storages go from 1x1 to 2x2 and increasing the storage capacity?
Crimson 25 de jan. às 15:22 
Does this still work?
Healy 25 de jan. às 17:01 
Originalmente postado por Crimson:
Does this still work?
Yup, no issues with this mod.
rozetka 10 de mar. às 11:25 
is there any video about this mod?
ROYTLH 6 de abr. às 5:12 
%APPDATA%/Captain of Industry/Mods
i put it here,but it hasn't been opened yet
info 6 de abr. às 20:16 
Looking through your notes I really like the looks of what you are doing.

Have you given any consideration to adding smart trucks? It can be terribly frustrating to mine rock for example with a dump zone nearby bit 2 pieces of dirt get in there so the truck drives across the map to deliver that first then sees a close by place to dump rock killing your efforts to fill in the sea at the location you are working the mining.
Healy 7 de abr. às 7:52 
Originalmente postado por info:
Looking through your notes I really like the looks of what you are doing.

Have you given any consideration to adding smart trucks? It can be terribly frustrating to mine rock for example with a dump zone nearby bit 2 pieces of dirt get in there so the truck drives across the map to deliver that first then sees a close by place to dump rock killing your efforts to fill in the sea at the location you are working the mining.
Dont need a mod for this.

Build a storage next to where you are mining the rock.
Build a second identical storage, so its inputs are touching all the first storage's outputs.
Set the first storage to hold Dirt and accept from set import locations only, and set the mining tower to export only to this storage.
Set the second storage to permanently stay empty.

Now your rock mining truck will just put the 2 pieces of dirt in the storage next to it and carry on mining rock, and when it gets full, another truck will pick it up and take the dirt where it needs to go.

TBH you need to be doing this with *all* mines, so for example on your iron ore mine, put 1 storage for iron, 2 for dirt, and 2 for rock next to it, the extra dirt and rock ones set to dump, obviously you dont need a dump storage for the main resource (iron) you just conveyor to your furnaces and let it back up and stop if it fills up.
Keranik 8 de abr. às 17:07 
Originalmente postado por Crimson:
Does this still work?

Yep, working on updates for Update 3 now.
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