Captain of Industry
[MOD RELEASE] COI: Extended 0.4RC
Отредактировано Keranik; 30 мая в 9:16
< >
Сообщения 6175 из 143
Автор сообщения: rgreat
v0.7.5 is nice, but Construction Parts 4 are still feels as too much.

How about cut Construction Parts 4 by 50%?

Or Construction Parts 4 for Hardware Store are intended as an "end game" resource, when you already build all your stuff, and don't really need to build anything?

Yes, it's supposed to be an end game sink for more Unity for people who want to extend the gameplay to a much longer playthrough. Hence, COI: Extended :)

In regard to the Nanochip Machine, it's not a direct upgrade to the Microchip Machine. If you were to upgrade the Microchip Machine II to the Nanochip Machine, it could stop working as they do not have the same recipes.

Some buildings in the base game have upgrades and some do not, certain buildings I cannot easily add an upgrade to without re-writing the entire entity and that causes other issues. You'll just need to re-build these ones for now.
Modified the Armgeddon map for this mod, I'm just about to start processing titanium.
My 4090 seems to be handling it well,using the cheats for almost 400 trucks, and things are still running fine, fps does dip at times.

Housing 4 comes in handy!

https://steamcommunity.com/sharedfiles/filedetails/?id=3248474464
Did this mod increase the zoom out, or anyone notice zoom out is way more restricted after COI patch today?

I know unrelated, but I can't start new discussions on Steam anywhere so I picked this thread cause I've been following it.

edit: It's just me. I'm used to being in the map editor. Sure would love a zoom like that in the game.

edit2: I don't think it's just me.
Отредактировано Chumbalone; 18 мая. 2024 г. в 4:58
Автор сообщения: Chumbalone
Did this mod increase the zoom out, or anyone notice zoom out is way more restricted after COI patch today?

I know unrelated, but I can't start new discussions on Steam anywhere so I picked this thread cause I've been following it.

edit: It's just me. I'm used to being in the map editor. Sure would love a zoom like that in the game.

COIExtended.Cheats should come with unlimited zoom out automatically enabled.
Hmm. I think that might be broken, at least for me. I tried with a new game. I've been using the COIExtended.Cheats for awhile, v0.7.5 now. Zoom out seems less now since the COI update today.
Looks like they have changed it, I'll have to re-release this weekend.
Автор сообщения: Keranik
Looks like they have changed it, I'll have to re-release this weekend.

Cool. That was one of those things I didn't notice until it was gone. Awesome mod. Thanks.
Автор сообщения: Chumbalone
Hmm. I think that might be broken, at least for me. I tried with a new game. I've been using the COIExtended.Cheats for awhile, v0.7.5 now. Zoom out seems less now since the COI update today.
I played after the latest release and I didn't notice that the map zoom limit decreased. I think the zoom is still too much. I am playing on the largest map. I don't want to see the edge of the ocean in the game when I zoom out.
Автор сообщения: Chumbalone
The settings aren't saving when disabling "Fog Enabled" and disabling "Enable Speed Controls". After disabling the setting, they're checked and enabled again after restarting the game.
Автор сообщения: Keranik
This is intentional, Cheats mod doesn't save any information at all to the game or its game files.
It would be nice if this mod had a config file to save and restore information for this mod.
Here is a link to some code for another Unity game that shows how to add configuration files to Timberborn. Something like this could be used in your mod.
https://docs.bepinex.dev/articles/dev_guide/plugin_tutorial/4_configuration.html
Автор сообщения: jamiechi
Автор сообщения: Chumbalone
Hmm. I think that might be broken, at least for me. I tried with a new game. I've been using the COIExtended.Cheats for awhile, v0.7.5 now. Zoom out seems less now since the COI update today.
I played after the latest release and I didn't notice that the map zoom limit decreased. I think the zoom is still too much. I am playing on the largest map. I don't want to see the edge of the ocean in the game when I zoom out.

The default does not zoom out enough for large maps imo. It's very difficult to do things like setting your mining tower designation if want something big. I reverted COI versions until Keranik releases an updated version of the mod. Patiently waiting. It's just impossible to play for me with the zoom restricted so close to the ground.
Автор сообщения: Chumbalone
Автор сообщения: jamiechi
I played after the latest release and I didn't notice that the map zoom limit decreased. I think the zoom is still too much. I am playing on the largest map. I don't want to see the edge of the ocean in the game when I zoom out.

The default does not zoom out enough for large maps imo. It's very difficult to do things like setting your mining tower designation if want something big. I reverted COI versions until Keranik releases an updated version of the mod. Patiently waiting. It's just impossible to play for me with the zoom restricted so close to the ground.

I will have a patch out tonight (next 8 hours or so) for the latest experimental COI version / soon to be future version that addresses this! Thanks!
Автор сообщения: Keranik
Автор сообщения: Chumbalone

I will have a patch out tonight (next 8 hours or so) for the latest experimental COI version / soon to be future version that addresses this! Thanks!

Just tried. Works great. Thanks for this.
Can you add first trading island to be availaible from the start like in a base game?
Автор сообщения: rgreat
Can you add first trading island to be availaible from the start like in a base game?

This just depends on your map generation, if you start a map without it, simply pick a new seed.
Автор сообщения: Keranik
Автор сообщения: rgreat
Can you add first trading island to be availaible from the start like in a base game?

This just depends on your map generation, if you start a map without it, simply pick a new seed.
Can you hardcode it position, to be on the first crossway generated?
< >
Сообщения 6175 из 143
Показывать на странице: 1530 50