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翻訳の問題を報告
4.1
- Added Shredding Recipe for Battery Pack T1/T2/T3 and Battery Cell
- Improved language in map options menu
4.2
- Fixed Chemplant 2 to 3 Upgrade
Added the following recipes:
- Paper Production T3
- Ethanol Cooking T3
- Graphite From Coal T3
- Mox Rods T2
- Blanket Fuel From Depleted T2
- Blanket Fuel From Yellowcake T2
- Core Fuel From Enriched T2
- Battery Cell T2
- Battery Cell T3
- Battery Pack T1 (Tier 2)
- Battery Pack T1 (Tier 3)
- Battery Pack T2 (Tier 3)
4.3
- Tractor Trucks are now the default T3 trucks
- Mega Vehicles have been moved to later in the research tree after Vehicle Capacity 6
- Mega Vehicles capacity tripled
- Hardware Store moved to after Mega Storages instead of Vehicle Capacity 6
- Tractor Truck fluid tanks take the color of the fluid they carry
- Tractor Truck now has all attachments and can carry all types instead of just countable
Dots are world map locations.
I will improve that menu for next update. Thanks for the feedback.
EDIT: Ninja'd in an update that improves the language for this menu. Thanks again.
Which version of the mod are you using at the moment?
I know you've said that you verified the proper location, but please double check that you have extracted the .ZIP file to %appdata%/Captain of Industry/Mods
The game is trying to find %appdata%/Captain of Industry/Mods/<Modname>/<Modname>.dll
Firstly, what are you supposed to do with depleted batteries? I see no recipies that use them?
Secondly, are the truck tractors new T3 trucks) supposed to be red? They show up as red in the research and building screens, but when you build them the actual trucks are yellow and indistinguisable from T2 trucks....
You can either charge them and use them again, or you can shred them in the shredder.
As to the trucks, hopefully they will have their own 3D model soon. People want hundreds of dollars for decent 3D models, and I make the mod for free.