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my actual game runs on 0.2.9d.
but thx for ur work here, its a rly nice mod, more Recipes and Products, thats a good challenge :)
It takes a significantly long time to generate, you must have patience.
So now i'm stuck. My ship can not travel farther. Not engough fuel, and Ship Engine II tech is is locked out after Ship Bridge II, which require Radar System.
Please help.
This was fixed in 0.3.0c, but will not affect your current game. As the other poster kindly noted, you can find the technology spawns in the console menu to ensure uninterrupted gameplay for prior versions of 0.3.0!
It is me, or Settlement comsumption and Maintenance is altered?
Settlement consumption and maintenance have not been altered in any way; those are controlled by the game's difficulty settings.
You can look through the Github for release notes if you want to look back in time. Not all changes are documented though.
Lose like 10-15% of population in several months and it happend like every few years.
So I constantly struggle to regain people.
I have no options to fight that as medicine is way too farther down the research tree.
Can it be altered somehow so illness could start more gradually?
This should probably be changed to be proportionate to the new map scale.
I'll make an update, thanks for the feedback.
I turned the global battery network settings on/off in different combinations but they still do not discharge.
Is there anything I need to do allow them to discharge, or are batteries WIP right now?
I'd probably need you to send me your save game to try to see what unexpected behavior is happening.
I'll save you the technical explanation.
0.3.0d fixes (?) this issue, thanks for your feedback.