Captain of Industry
Trucks remain idle?
Since the last update 0.5.3e I get a lot of warehouses that are not supplied even though the supplying warehouse has enough stock. When I look at the truck menu, it says 'Stable' and even shows 10+ trucks being idle.

Supplyruns then restore when I change the priority or assign a truck to the demanding warehouse. Anyone else has this problem?
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Not yet, but I had to reset my game so I don't have enough going on to cause serious traffic yet. I wonder if there's a volume concern I'm not seeing.
I noticed then when I flip the import toggle to OFF and back to ON, trucks resume suppling the warehouse.
I had a similar issue when 2 sources of the requested material were available. The trucks attended only one source. I solved it by putting both sources on same priority.
I just saw a similar concern. I had multiple coal buckets go dry even though they have a keep full setting.

The primary coal bucket is a chain from the coal mine for advanced logistics, the bucket on the end is a neutral bucket, no push/pull, but they should pull from it for the requester buckets.

Nothing was moving.

When I flipped the "keep empty" switch just a hair on the neutral bucket, the swam of idle trucks came and fixed the issue. I could set it back to neutral and the problem, so far, has remained fixed.
It looks like the warehouses are forgotten by the game (since the update?) and that the system needs to be reminded of their existance to start working properly.
Screenshots would really help a lot with this. I just finished a game this week and had no noticeable bugs.
It's not continuous, and as soon as you touch something on the route it stops happening. Any simple thing can reset it, apparently.

Other than the last coal issue I had I haven't seen it again... but now my network is overwhelmed so until I go stable again I can't be sure what is or isn't a problem, and I'm constantly fussing with things to keep things afloat while I stabilize. So, while I agree with your statement, it'll have to wait for me to be able to provide/prove it.

EDIT:

Ask and recieve:
https://steamcommunity.com/profiles/76561198062956563/screenshot/2018226209002692531/

Rubber shut down entirely. Even after I upped the priority on it. Save/Load seemed to "kick" the traffic manager back into action. All my trucks want to play with dirt which is being shipped off to dump locations a quarter of the way across the map.

This might be a hidden priority control somewhere in the un-assigned towers or them just getting stuck in batch jobbing.
แก้ไขล่าสุดโดย Wanderer; 21 ก.ค. 2023 @ 11: 51pm
Pathfinding works with cost calculation in most games. Perhaps the cost calculation is skipped or canceled when the complexity is too high. But the question is, why is this bug so rare? As Wanderer mentioned some things are triggering a re-calculation of pathfinding. Maybe thats the key to this problem.
The Rubber Problem while I'm Extreme Busy has gotten bad enough to directly assign a truck to the storage that's serving the electronics. It's ignoring the priority system, and I don't always catch it.

I should add the copper, which has standard priority, doesn't seem to have this issue. However, it's NOT a direct ship from the forge to the storage. It's standard storage to storage shipping. I think Rubber's problem is I didn't bother to build a local storage box for the rubber makers and was using direct shipping because in the past I never HAD to.

In this image you can see the general layout:
https://steamcommunity.com/profiles/76561198062956563/screenshot/2018226209007785295/

The Copper and Rubber Makers are on the upper right (I'm getting around to Adv Diesel in my own sweet time), and the main factory in the bottom. Copper and Rubber are trucked over. Copper is more than happy to get itself trucked down. Rubber has been a constant PITA.
แก้ไขล่าสุดโดย Wanderer; 22 ก.ค. 2023 @ 11: 37pm
I can only assume the factory -> Truck -> Storage was the issue.

I recently converted to the Adv Refinery and my blueprint has a storage attached to it for the rubber collection since the actual production is buried. I haven't had a single issue with Rubber in a good long while.
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