Captain of Industry

Captain of Industry

How to mine rocks?
Loving the game right now, would love it more if I could find more rocks to get concrete going - what am I missing? have tried digging down into the earth to no succcess.
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Showing 1-9 of 9 comments
Sistermatic™ Jun 1, 2022 @ 9:12pm 
I find slag is actually easier from the iron production chain but I tested for rock out of curiousity.

I simply set up a mining operation near an ordinary cliff and set rock as the priority. Away it went :steamthumbsup:

https://steamcommunity.com/sharedfiles/filedetails/?id=2815800873
Overeagerdragon Jun 1, 2022 @ 9:34pm 
Originally posted by Sistermatic™:
I find slag is actually easier from the iron production chain but I tested for rock out of curiousity.

I simply set up a mining operation near an ordinary cliff and set rock as the priority. Away it went :steamthumbsup:

https://steamcommunity.com/sharedfiles/filedetails/?id=2815800873

As long as the cliff face/ slope doesn't have a resource allocated to it you don't even have to focus rock as your target but it's nice if you need it in abbundance though I doubt it seeing as your preferred method gives you oodles of slag for concrete production.
Sistermatic™ Jun 1, 2022 @ 10:05pm 
Originally posted by Overeagerdragon:
...seeing as your preferred method gives you oodles of slag for concrete production.
Running 2 iron plants right now and I'm having to dump the slag because I've got so much of it.
Overeagerdragon Jun 1, 2022 @ 10:08pm 
Originally posted by Sistermatic™:
Originally posted by Overeagerdragon:
...seeing as your preferred method gives you oodles of slag for concrete production.
Running 2 iron plants right now and I'm having to dump the slag because I've got so much of it.

I'm running 3 atm because I elected to build my factory quickly so I ran out of stuff like construction components and yeah.... so...much....slag. Problem is that it converts to crushed slag really efficiently but is only used in paltry amounts to make concrete (even with efficient concrete production)

EDIT: On the plus side of that.... my artificial annex to my island is proceeding nicely xD
Last edited by Overeagerdragon; Jun 1, 2022 @ 10:09pm
Tasolth Jun 1, 2022 @ 11:13pm 
Yep. Make sure you have an open hopper attached with conveyors. Then set it with an empty above x amount rule. You still have some for concrete, but the rest gets taken and used for filler.
Hydroculator Jun 2, 2022 @ 4:55pm 
Originally posted by Tasolth:
Yep. Make sure you have an open hopper attached with conveyors. Then set it with an empty above x amount rule. You still have some for concrete, but the rest gets taken and used for filler.

I need to figure out the mechanics of this kind of thing. I need a button that says "Put some of that in here, unless that other container is empty. Also take some from here, and give it to that container if it needs some, but not if it's got enough to work with for a while. And put some of this from here into that container way over there, but only when the other containers over *there* have sufficient quantities, and make sure you don't waste time driving a truck around with a single rock in the back seat. Now go."
Synical Jun 2, 2022 @ 5:53pm 
Originally posted by Hydroculator:
I need to figure out the mechanics of this kind of thing. I need a button that says "Put some of that in here, unless that other container is empty. Also take some from here, and give it to that container if it needs some, but not if it's got enough to work with for a while. And put some of this from here into that container way over there, but only when the other containers over *there* have sufficient quantities, and make sure you don't waste time driving a truck around with a single rock in the back seat. Now go."
You can't control it precisely right now (we'd need automation like Factorio's circuit networks), but you can set import priorities on each storage. Trucks will top off P1 first, move to P2, so on. You can also say how full you want the destination storages with the sliders on the bar with the current stored amount. You could also dump all of it in a single storage and then use belts andtransport splitters to say "fill this machine first, fill this one second, etc." That's more precise in a "who gets what first" sense, but you can't control how much any intermediate buffers should fill and all consumers need to be near each other unless you want to run ridiculous belts.
Hydroculator Jun 2, 2022 @ 8:15pm 
Originally posted by Synical:
....run ridiculous belts.

Now you have my attention.
Berethain Jun 2, 2022 @ 9:29pm 
Originally posted by Hydroculator:
Originally posted by Tasolth:
Yep. Make sure you have an open hopper attached with conveyors. Then set it with an empty above x amount rule. You still have some for concrete, but the rest gets taken and used for filler.

I need to figure out the mechanics of this kind of thing. I need a button that says "Put some of that in here, unless that other container is empty. Also take some from here, and give it to that container if it needs some, but not if it's got enough to work with for a while. And put some of this from here into that container way over there, but only when the other containers over *there* have sufficient quantities, and make sure you don't waste time driving a truck around with a single rock in the back seat. Now go."
I think you can sort of do what you are describing by putting a small amount of require materials into a hopper, which will keep it at least partially filled so the belt is always running,
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