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If you're perfect for a while. :)
this game is all about, thinking, building, see it works, wait until it works, if needed improve, wait for research, if all work, do the next step you wanted to do, ond so on. it also takes time to build more ground to build so just play this game on normal speed and do this one step by step and thinking in the future ;)
There's a bunch of mods that make it possible to cheat. Like buildings that produce anything out of nothing, add population with the click of a button, unlock research instantly. Mods that greatly boost building storages and vehicle limits along their fuel usage and capacities. Etc.
Last game I played was on year 2068 when I stopped playing it and had only recently got into microchips etc. Never made food in that game, used the above mentioned mods to provide the needs for the 11k citizens. Also cheated to unlock research.
One help to me has been a spreadsheet with 50 rows that categorizes by name assignment and by type: tower, storage, production, slag, free, waste, harvester, planter, and unknown, then the counts of excavators or trucks assigned to each unit. The unknown type is for tracking lost vehicles. At first it was more difficult because I had to audit every unit that could have a vehicle assignment. After a while it got easier because some units maintain a mostly continuous vehicle assignment. Renaming buildings in game helped.
During the first audit, I was better able to locate and reassign 39 lost vehicles showing in the stable/busy indicator top left. That smoothed the game quite a lot. Even so, the game continued to get more difficult, but more immersive, exciting, fun, and deep.
YouTube videos including any Dev interviews can help. https://captains-haven.org/ has loads of blueprints to download and rate or upload your own designs, These provide insight into setups that work and via planning mode, the game has a sandbox-like experience through construct and deconstruct as needed.
The game includes numerous useful built-in helps like click a unit and all the assigned vehicles get a blue halo. It would be great if buildings could optionally have a toggle to show the total vehicle assignment counts, e.g., 2/4/1/2, as a tag or overlay. I love the game but plan to scrap the current map soon because it's so full of horrible mistakes I made.
but the game is simpel and you dont need math or any thing
get your storage full what you need and get your storage to zero what you dont need
set the alarm to 80 % what you need and upgrade if you fall down
set alarm to 20 % what you dont need and clear it wht you dont need
you cant fail and you dont need use brain with this strat
alarm clock call and you need make more of this where your alarm called
Sandbox mod in Factorio ? Would be absolutely boring. Factorio have tons of mods that allows people to have infinite ores, or things like that, but the game shouldn't be simplified either.
These games require planning, they are chain production games. You can't win without doing a bit of brain work, can you?
I feel I don't understand the gaming community nowadays.
Others just want a cozy, relaxing evening barely needing to click on anything. This is not really a game for those people.
because ground water is used very fast if not suplimented with collectors ?..lol like duh
The late game needs to be complicated
but..
absolulty need a sandbox mode