Captain of Industry

Captain of Industry

pete1051 Jun 18, 2022 @ 4:00pm
Late game is too complicated.
Too much has to be done to get to level 5 science.
I have things on the easiest settinsg and it's STILL too hard.
(sorry to the "hRdDCoRe" people. chill out, some like games easy.)
anyway, too much falls apart later in the game. the ultimate result of this game is failure 99.999% of the time.

That sucks.

This game needs a sandbox mode.
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Showing 61-75 of 89 comments
Peter34 May 23, 2023 @ 11:27am 
Captain of Industry absolute isn't a sandbox. A sandbox game is defined as not having any failure modes or death spirals, and CoI has several of those.
thunder May 23, 2023 @ 9:50pm 
Originally posted by Tarzool:
Yeah, the game "is" a sandbox mode. Nothing is coming to get ya, take your time.
thats what i am saying to my friend to, never use the speed 3 or you will get into a death spiral, just take your time, no rush in this game
Wanderer May 24, 2023 @ 1:13am 
Speed 3 is perfectly fine...

If you're perfect for a while. :)
thunder May 24, 2023 @ 9:45pm 
Originally posted by pete1051:
Too much has to be done to get to level 5 science.
I have things on the easiest settinsg and it's STILL too hard.
(sorry to the "hRdDCoRe" people. chill out, some like games easy.)
anyway, too much falls apart later in the game. the ultimate result of this game is failure 99.999% of the time.

That sucks.

This game needs a sandbox mode.
can i ask how old you are? just to know why it wont work for you, maybe you want to finnish the game to fast and use fast time to much so you get into a death spiral.

this game is all about, thinking, building, see it works, wait until it works, if needed improve, wait for research, if all work, do the next step you wanted to do, ond so on. it also takes time to build more ground to build so just play this game on normal speed and do this one step by step and thinking in the future ;)
thunder May 24, 2023 @ 9:47pm 
Originally posted by Wanderer:
Speed 3 is perfectly fine...

If you're perfect for a while. :)
hehe i never use speed 2 or 3, i do all on normal speed as i dont trust the speed, my first island i did it and got into a death spiral very fast lo, so start over again lol
zytukin May 25, 2023 @ 12:27pm 
I wouldn't say it's very complex, just a lot to set up and do. I don't know how fast you're trying to go, but I like an easy experience too (usually play games to relax, not for a challenge). I'm only about to start setting up production for tier 3 construction materials in my current save and I'm on game year 260. Long time to get to this point. Building, watching, tweaking, planning, etc.


There's a bunch of mods that make it possible to cheat. Like buildings that produce anything out of nothing, add population with the click of a button, unlock research instantly. Mods that greatly boost building storages and vehicle limits along their fuel usage and capacities. Etc.


Last game I played was on year 2068 when I stopped playing it and had only recently got into microchips etc. Never made food in that game, used the above mentioned mods to provide the needs for the 11k citizens. Also cheated to unlock research.
Last edited by zytukin; May 25, 2023 @ 4:32pm
Tac Bravo Sep 4, 2023 @ 11:47am 
I am well into Research Lab III on a fourth new game start with a different map. It's more mid-game, almost 1,000 pop, I never played beyond that.

One help to me has been a spreadsheet with 50 rows that categorizes by name assignment and by type: tower, storage, production, slag, free, waste, harvester, planter, and unknown, then the counts of excavators or trucks assigned to each unit. The unknown type is for tracking lost vehicles. At first it was more difficult because I had to audit every unit that could have a vehicle assignment. After a while it got easier because some units maintain a mostly continuous vehicle assignment. Renaming buildings in game helped.

During the first audit, I was better able to locate and reassign 39 lost vehicles showing in the stable/busy indicator top left. That smoothed the game quite a lot. Even so, the game continued to get more difficult, but more immersive, exciting, fun, and deep.

YouTube videos including any Dev interviews can help. https://captains-haven.org/ has loads of blueprints to download and rate or upload your own designs, These provide insight into setups that work and via planning mode, the game has a sandbox-like experience through construct and deconstruct as needed.

The game includes numerous useful built-in helps like click a unit and all the assigned vehicles get a blue halo. It would be great if buildings could optionally have a toggle to show the total vehicle assignment counts, e.g., 2/4/1/2, as a tag or overlay. I love the game but plan to scrap the current map soon because it's so full of horrible mistakes I made. :dogandbone:
most play hard way and use math and its ok for most of the players
but the game is simpel and you dont need math or any thing
get your storage full what you need and get your storage to zero what you dont need
set the alarm to 80 % what you need and upgrade if you fall down
set alarm to 20 % what you dont need and clear it wht you dont need

you cant fail and you dont need use brain with this strat

alarm clock call and you need make more of this where your alarm called
Tac Bravo Sep 5, 2023 @ 1:20pm 
Originally posted by manfred.stabentheiner:
most play hard way and use math and its ok for most of the players
but the game is simpel and you dont need math or any thing
get your storage full what you need and get your storage to zero what you dont need
set the alarm to 80 % what you need and upgrade if you fall down
set alarm to 20 % what you dont need and clear it wht you dont need

you cant fail and you dont need use brain with this strat

alarm clock call and you need make more of this where your alarm called
I agree with you, I would rather not use a spreadsheet and mostly I don't do that now that everything got recorded in the first place. Most of the lost vehicles were attached to buildings that I copied and pasted. As a newer player I was not aware that vehicle assignments can get copied when cutting or copying structures, so that is where most of my 39 lost vehicles were. Losing vehicles in this very intensive vehicle operations game made my mid-late game playthrough more difficult. My spreadsheet approach can help a player get out of that situation. I suggested to MaFi that we could have a detailed vehicle tracking page in game (where the stable/busy screen showing only summary counts now) and indicators above any building or machine that has any vehicle assigned, for a visual indicator. Vehicles are always getting lost. If there is an easier way to locate them other than to have to audit every building or machine where they could be assigned, please let me know.
Last edited by Tac Bravo; Sep 5, 2023 @ 1:20pm
[EYE]Doyle Sep 6, 2023 @ 12:48pm 
It is hard, but i'm sure it feels so rewarding lol
Childeric Kaldor Sep 9, 2023 @ 2:09am 
I'm not sure I understand there. This isn't Doom Eternal, it is just complexity. For once a game isn't that simple to finish, hopefully they never simplify the end game.

Sandbox mod in Factorio ? Would be absolutely boring. Factorio have tons of mods that allows people to have infinite ores, or things like that, but the game shouldn't be simplified either.

These games require planning, they are chain production games. You can't win without doing a bit of brain work, can you?

I feel I don't understand the gaming community nowadays.
Kaery Sep 9, 2023 @ 4:49am 
There are many different people. Some enjoy the challenge that such complexity offers. Having to think and plan and keep track of several different points.

Others just want a cozy, relaxing evening barely needing to click on anything. This is not really a game for those people.
I would argue that even the mid game can be pretty involved too. However, the point isn't to worry about finishing the game. The fun of this game is in the journey! Why does everyone want to complete games so badly? The end isn't where you have fun.
CrazedTrucker Sep 11, 2023 @ 8:59am 
Originally posted by Kherbyne:
Originally posted by Alpha_Zeon:
Its just complicated is all. Just got my Electronics II up, great i can finally make T4 research . . . nope, need Construction Parts IV, For that you need an Assembly (Robotic), Sounds ok, until you realize that, to run the Assembly (Robotic) you need a Data Center, that takes T3 Maintenance which takes Electronics III. These Electronics III can be made in an Assembly (Electric) II, but, they need Microchips. Cool, I can do this! LOL need a Microchip Machine, IT NEEDS A DATA CENTER. This loops back to needing T3 Maintenance. So you gotta build everything up and trickle in what you get from exploration and trade on the world map to get get to the next level.

Maybe I'm playing wrong?
https://steamcommunity.com/sharedfiles/filedetails/?id=2823101314

Why are you using rain collectors when ground water is filled back up by rain itself

because ground water is used very fast if not suplimented with collectors ?..lol like duh
Tux Sep 13, 2023 @ 7:09am 
Originally posted by pete1051:
Too much has to be done to get to level 5 science.
I have things on the easiest settinsg and it's STILL too hard.
(sorry to the "hRdDCoRe" people. chill out, some like games easy.)
anyway, too much falls apart later in the game. the ultimate result of this game is failure 99.999% of the time.

That sucks.

This game needs a sandbox mode.

The late game needs to be complicated

but..
absolulty need a sandbox mode
Last edited by Tux; Sep 13, 2023 @ 7:10am
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Date Posted: Jun 18, 2022 @ 4:00pm
Posts: 89