Captain of Industry

Captain of Industry

Mine control towers
Is there any way to cycle through these or make them highlight so they are easier to find?

I think a significant portion of my game time is taken up trying to find them,
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Not as far as I know. I think you can find specific ones through their assigned vehicles?

But to be honest, I usually just put mine in distinctive spots. Like next to the ore sorter they are servicing. Or in a cluster and changing their name so I know what each does.
Would be an interesting addition if towers were actual command centres. Initially, with a small colony and simple economy you would use the towers as you do now. Just a couple to watch over clearly defined mining areas. Then as the complexity grows you research more advanced towers with communication and later computer systems which allow you to have fewer towers but UI for each would support multiple sets of influence zones and their settings from a single place. This I imagine would require significant refactoring of how mining and dumping areas are handled in the game.
barthon lähetti viestin:
Would be an interesting addition if towers were actual command centres. Initially, with a small colony and simple economy you would use the towers as you do now. Just a couple to watch over clearly defined mining areas. Then as the complexity grows you research more advanced towers with communication and later computer systems which allow you to have fewer towers but UI for each would support multiple sets of influence zones and their settings from a single place. This I imagine would require significant refactoring of how mining and dumping areas are handled in the game.

I made this suggestion or very similar recently under the topic 'Mine control towers'. Would go a long ways to making things much simpler to organize where a second control would override the original so you could dump something different within the main mining area.

Example would be dumping rock into the ocean to gain land at +1 above sea level then the second could be set to dump dirt on that reclaimed area to finish at +2 with a dirt surface.

This would eliminate the need to constantly move designations and towers around, the game could charge for the benefit by using tflops or whatever the compute is.
Just noticed that a vehicle 'Assigned' to a control tower has a little tower image in it, if you hover over it an eye comes up and clicking on it takes you to that vehicles tower.
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