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It will not split time evenly. It will go in recipe order and move to second when second is fulfilled before first.
But like with any other building, you have a priority system for the recipes. So it won't be making both at the same time, no. If you provide both potatoes and corn evenly, it will make whichever recipe is at the top, every time. Only when the ingredients for that one runs out will it switch to the second. So I'd say, build two processors, provide both ingredients to both... But flip the order of recipes between them. That way, both ingredients will be used, but if one runs out, both processors will keep producing using the other ingredient.
You don't strictly need a balancer, since belts can do more than one material on the same belt, unlike pipes. With a belt carrying both, you will also see the recipes switching in use, because the material for the second recipe will still accumulate and eventually, the first won't have all the ingredients it needs right then, so the second is used.
If you manage to make a belt alternate perfectly between corn and potatoes, you'd get the time evenly split between the two recipes, as you asked for. A regular belt merge could do that, provided it's fed the same rate of both materials.
It works the way I thought.
I will process each separately
True but it is always handy for future expansion.
Also, it makes you look serious. Like wearing a lab coat grocery shopping.