Captain of Industry

Captain of Industry

tgree69 May 12, 2024 @ 5:06am
Water
what a PIA. Four pumps, less dry setting, rains sometimes, never more than 1% reserves. Not very realistic
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Showing 16-19 of 19 comments
SpeedDaemon May 25, 2024 @ 10:02am 
Water is a challenge throughout the game, because it's used everywhere, so you need widespread distribution logistics. Early, it's limited groundwater sources, then later on, you need so much of it (I had 3 FBRs running 192 thermal desalinators in my last run, and still depended on water from slag->sour water trade) that it's a challenge to deal with when you only have 450 capacity pipes. My farms alone had like 9 pipes feeding them, never mind the balancing/priority nightmare of settlement water and wastewater.

I always dreaded dealing with water

The numbers don't fit into pipes well, but at least it's 1:1 for seawater pumps to desalinators, and the steam requirements evenly divide into steam generators (2 or 4 per boiler, 24 for a reactor, 64 for FBR).
Inanimate May 26, 2024 @ 1:02am 
Originally posted by 6000 Chipmunks:
This is a very informative discussion.

I came here looking to see if the salt-water pumps have been nerfed lately?
I'm watching fairly recent (last few months) YouTube videos of Salt-Water pumps giving 60 salt-water per, but in my game, it's only 18.

*And YES, it appears none of the amounts of sea water are evenly dividable in any way, at the moment.
My distilleries use 10 each, with sea-water pumps currently at 18. So, either I have to many distilleries or not enough pumps.

You are looking at 18 water/cycle, you can tick the box to make it per 60s, where it would be 108, and magically, that amount divides into all sorts of industries. ;D
6000 Chipmunks May 26, 2024 @ 2:19am 
Originally posted by Inanimate:
Originally posted by 6000 Chipmunks:
This is a very informative discussion.

I came here looking to see if the salt-water pumps have been nerfed lately?
I'm watching fairly recent (last few months) YouTube videos of Salt-Water pumps giving 60 salt-water per, but in my game, it's only 18.

*And YES, it appears none of the amounts of sea water are evenly dividable in any way, at the moment.
My distilleries use 10 each, with sea-water pumps currently at 18. So, either I have to many distilleries or not enough pumps.

You are looking at 18 water/cycle, you can tick the box to make it per 60s, where it would be 108, and magically, that amount divides into all sorts of industries. ;D

DOOH!
:)
Thanks Inanimate.
Xenomorph Kitty May 26, 2024 @ 2:57pm 
Water is a constant, since so many industries and processes need it, never-mind farms and people usage.

Ground water can last, but if you're sucking it dry so it's all used as soon as it rains, then you're drawing too much and producing too little. I've got a pop of around 800 and none of my aquifers have drained at all.

The rain collectors are a big help, and maintain their usefulness well into the late game. Even though as the game progresses rainfall becomes less frequent, the collectors if hooked up to fluid storage's and then to pipe balancers connected up to your various networks with priority set to use the rain water first it'll take some of the pressure off your ground pumps.

As soon as you get water reclamation research, stick cooling towers on your steam gens to reclaim some water rather than venting the unused steam, return this water back to the network with more balancers with the correct priorities.

Next real one after that I believe is the sour water stripper, this gives you back even more water, cuts down pollution, and produces other byproducts you can turn into acid for better copper refinement, or into fertiliser to get more production out of your farms, thus making them more efficient.

Oh and don't forget to upgrade your pipes! If you've got more than one ground pump hooked up to a tier 1 pipe, it wont carry enough to be able to utilise all the pump production or carry it quick enough where it needs to go.

You get the idea. :)
Last edited by Xenomorph Kitty; May 26, 2024 @ 2:58pm
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Date Posted: May 12, 2024 @ 5:06am
Posts: 19