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https://steamcommunity.com/sharedfiles/filedetails/?id=3235803234
I also do not want a huge mega everything is in one spot type of island, I choose the super large one because Im actually planning to have 2 seperate "cities" possibly 3 im telling you this island is freaking huge.
I've found that modularizing the refinery, so that I can adjust processing and priority by simply moving some pipes around has worked the best.
"Modules" are basically
- Crude oil distilling
- One line of cracking units each for most of the recipes (lengthen or shorten as needed)
- Sour water processing (can get very large if you export slag)
- H2 production
- Plastic
- Rubber
- Fertilizer
- Sulfur->Slag processing, if you're not exporting sulfur
- One line of 4-6 storages for each of diesel, naptha, fuel gas, H2, ammonia, fertilizer, sulfur. The storages should be separated by pipe balancers so you can take pipes in or out with priority. I usually build the first and last to begin with, and replace the ones in the middle with pipes until I have the spare construction parts.
- An area between everything to run the pipes (quite a lot of space - there will be a LOT of pipes). I make things easier for myself in this area by running north/south pipes at levels 1 and 3, and east/west at level 2 and 4.
here is my "the last oil design that I will need" right before I researched the cracking and reforming. this is my first play through in that high of technology level so not everything worked right out of the gate. and now that I'm in need of plastic I am about to build a much better laid out design right next to it
https://steamcommunity.com/sharedfiles/filedetails/?id=3236446913
This one a little better?
https://steamcommunity.com/sharedfiles/filedetails/?id=3238842998