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You can change the difficulty in very granular ways including unity not helping you at all.
Yeesh. This is the kind of person who throws a fit if he doesn't think he got enough sauce packets at BK.
...Or else, go to YouTube and watch some Let's Play footage, to get an impression of what the game is like. You'd do better by watching someone who's fairly new to the game, not someone like Nilaus or JD Plays.
It's not a simulation. That said, the productions chains to come off pretty realistic. What I mean is, a electrolyzer using water will output hydrogen and oxygen. But not at a 2:1 ratio. I wouldn't use it as a educational game if you're trying to teach things like chemistry. Basic associations like iron ore going through a smelter will produce molten iron, which can be turned into useable iron do still work, though.
If you want to play a game without playing a game and do realistic simulations with ERP support and all that instead, then obtain an industrial or manufacturing software license. There are a couple of them out there, but they won't be near as cheap as a game. There will never be a game that does that on a realistic level because that would require actual engineers on the ground, obtaining several types of industrial certificates and licenses, as well as, of course, some actual computing power. Games will always simplify, gamify, and break it down to a level that it is actual fun, interactive, easy to learn and difficult to master. It's a bit like LEGO, which doesn't teach you how to do real-life construction work, but at least it lets you create stuff with building blocks as well.
Unity in this game only carries the same named resource in Stellaris, but they are not the same in terms of mechanics or even purpose, simply because both games are not even within the same genre.
The new update is amazing, you will definitely get your moneys worth, This game is better than Factorio by far.
Great job Devs.