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Ein Übersetzungsproblem melden
Not sure why it is considered more of a challenge, I guess because of the single input - multiple output and keeping things flowing - but anyone that has dealt with oil refining would already be familiar with the "complexities."
Personally I think being able to dump mixed products in one place "could" be a benefit for truck routing and managing truck usage. It might even alleviate some of the complexities in explaining how to separate logistics networks to new players because it becomes an obvious spot to separate those networks.
That said, I DON'T use the ore sorter at the moment because the "one-size-fits-all" doesn't work for me.
The current ore sorter is "ridiculously over powered in the early game" - sorting 360 per from a single source would need 3 tier 2 belts (and therefore a storage that could fee 3 belts) or one tier 3 belt.
Also, the current ore sorter is "ridiculously under powered in the late game" - both in amount of mixed storage and throughput.
The current ore sorter feels like a "band-aid" or "stop-gap" until they deliver a more comprehensive system of ore sorting - hopefully.
I think they should keep the ore sorter for the early game and develop a more modular system for the mid-late game. In fact they have a lot of pieces for modular sorting already, belts and belt sorters can easily do the sorting.
The difficulty is it comes with a worker and power requirement.
I DO want the possibility to sort things in-game.
I DO NOT want to be forced to sort EVERYTHING.
Right now it already has a very useful option: "Reject single-product loads".
We just need one more little step: add "priority" resource selection.
It is as simple as this: IF a truck has priority resource, THEN go to sorting, ELSE — dump.
I get that it's additional non-priority work for devs, but it would be a very nice touch that instantly makes ore sorting plant even more appealing.
And I do not understand all this discussion about its mechanics usefulness. It was never intended to add any convenience mechanically. It's a nod to realism per community request, nothing more.
And this is also the answer I was probably looking for but couldn't figure out when I made the thread. Thanks.
My brain is sometimes too technical and logical to figure out this answer myself.
To continue my thought: Playing on higher difficulty (ie: all options enabled) and your factory will grind to a halt almost immediately if something 3-4 steps up the logistic chain stalls out. Ore sorter is just another step to add, and suddenly I find myself in problems I feel like I don't have sufficient visibility upon.
(And when I say, grind to a halt, I mean in an unrecoverable way unless you back off the difficulty or reload.)
They use power and some workers? Lol, big deal. Negligible past very-very early game.
The speed and volume are more of an issue late game. I guess, just build more then one? And augment with drop silos for pure loads? I havent got to the point where I am bottlenecked by a sorter, yet. But when I am - I will build 2 or 4 or whatever.
golden rule of factorio games - every single problem can be solved by simply building MORE. STUFF.
I wonder if trucks are smart enough to dump mixed loads evenly into nearby sorters...