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This also slows down mining and digging because the trucks sit around for too long before dumping their loads. Needs fixing.
I suppose it's about preventing a truck trying to dump on a square which another truck just filled. But I would've thought it could be handled without creating this problem: the truck needs to check when it tips whether the target square is now full, and it also checks during tipping: I've watched them tip on more than 1 square in succession. Since the vehicles don't collide (i.e. they can overlap in the same space) they should all be able to tip at the same location, and if that becomes full, move to another.