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I worry they do not actually have a clue on how to finish the game so there is buying time with this kind of activity. Hopefully I am wrong and they actually start finishing the game.
I wouldn't say ore sorter and stacker are wasted time. Not sure about the stacker, but the sorter was heavily requested by the community. Giving the community this is not wasting time, it's engaging with your community, which is just as important as finishing your game.
31 May, 2022
Early access? yeah right. My money wasnt "early access".
Ore sorter was fancy coming from one guy. Developers could have dumped it to modders, they could have repurposed existing recycling plant and build sorter for those who desire it.
Instead we still have no sight of aluminium and nothing in terms of rockets. Essentially game has gained zero length over prolonged period of development. There have been environment changes which indeed are good (as in better flow physics of materials and improved maps) but on top of those efforts are used on pointless rubbish. I will add roads to the list.
Yes, people were asking for it. But it does not take game forward, it is just playing around on existing setup and adding nothing.
They're only what, 3 people? They're doing good for a very small team, and they do appear to be sticking to the previous roadmap.
The performance updates were major though, including the loading times and performance over time with large factories. They're still working on the game, so you'll see more as it goes on. Patience doesn't hurt, look at 7DTD - that's been in EAG almost for a decade and has had huge changes over time. I don't think this Dev team would take that long to make endgame content, with the 3 people they have working on it.
The fact we get regular updates including bug/performance fixes is already a good sign.
sometimes it takes a while , it took factorio devs forever to think of endgame goal and rework of gameplay
i personaly idk what would be endgame as lots items who you could think of endgame are already in
unless they plan expanding satelites or flying to space but for game it is it would make no sense
what personaly id like is expanding ship/combat , and add "expeditions" (basicly sending your ship to off map like anno games) , or underwater exploration/recources
its industry game , endgame is hard to make or add as despite playing almost every industrial game , endgame in most falls flat due its hard , making more complicated recource on endgame of industrial game not quite cuts it as by now for player its "thursday" 1 more 5 more makes little diffrance
unless some brand new mechanic is added or huge curveball like factorio devs are doing
This.
Now, personally... I can live without the map editor. And here's where we get into opinions, because if I applied the same mindset to that, I could claim the map editor was a waste of time and the huge time effort used to make it could have seen the game released by now.
I won't. Because I know that many people desperately wanted that editor. So... It's all a matter of opinion.
That same time could be spent building new rocket technology.
Yes, performance is good. Map editor is good. But they have produced NOTHING to further the game as long as I recall.
3 developer team cannot afford to be so negligent. Every single manhour should be aimed to take game further, not just add irrelevant fat around existing stuff. People will make absurd amount of wishes for things they want in games, developers should understand that chasing after them is pointless. Every wish you fulfill creates three more.
Stacker, ore sorter, roads... All adds up to weeks of development time that is not bringing game closer to finish. And they can only sell the game so long, eventually they WILL have tapped entire customer base at such level that income will dry up. They have done well so far, but odds of keeping on selling at same rate are low. Possibly already it had started to run low.
And eventually money they have made starts to run out and they have wasted precious weeks on what is, to be honest, mostly irrelevant. Then comes moment they tell they have to stop development because money has run out. Maybe rush really fast "full release" update and then that's it.
Not first developers and not last ones to do that.
So, developers should focus on getting their game to finish and THEN add fat into game. That way they can afford to take time and effort to have proper finished product instead of half assed finish due to time and money shortage.
Yes, endgame takes lots of work to do. Which is why it has to take priority over irrelevant tiny additions.
Map editor? Yes good idea. Performance, good.
Irrelevant tiny things that do not answer any major issue are wasted development time which DOES add up horribly over time.
That is why software development teams have people watching over the process to ensure limited resources are not wasted on low priority items until high priority ones are done.
Wasted hours in low importance fan service implies to me one of two situationd.
1. Team lacks that oversight and focus and ends up rushing here and there based on momentary fancy. For this speaks how they suddenly decided to develop ore separator.
2. They have no clue about how to finish the game, so they do busywork along some bigger projects like map editor because they do not know how, or where, to push game towards finish.
Both possibilities fill me with dread because over the years in business neither approach in software project has ever produced good end product.
And remember, they are operating on limited budget here. This is not backed by huge software enterprise and neither it has near endless supply of money from eager people like Star Citizen.
Money. Money. Money.
Player who bought game once is SINGLE transaction. Committed player base is irrelevant if game is not run on subscription.
Game with single payment model has to keep selling more and more to maintain influx of money. Staying stable means you are running out of money at some rate.