Captain of Industry

Captain of Industry

MasterBlaster Dec 10, 2023 @ 12:12pm
No way to get rid of excess canola
Hey I realized that Canola seems to have a strange problem that the other crops do not have. It's very difficult to get rid of excess. Whereas the other crops can all be turned into animal feed, fuel gas, compost, just some way to get rid of it... Canola can ONLY be turned into cooking oil, which can only be turned into diesel, or snacks. And making snacks doesn't use very much cooking oil. So if you're full on diesel and snacks then it's pretty hard to get rid of.

I suppose I could just burn all the excess diesel in power generators... but that still kind of feels like a crappy workaround. I think canola should have some way that it can be disposed of like all the other crops. Maybe allow it to be turned into animal feed in the mixer.
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Showing 1-14 of 14 comments
DDR-Boy Dec 10, 2023 @ 12:40pm 
Rapeseed can be processed into cooking oil and animal feed using an appropriate mixer
MasterBlaster Dec 10, 2023 @ 1:28pm 
I am not seeing what you're talking about, I don't believe you are correct.
MasterBlaster Dec 10, 2023 @ 3:57pm 
uh... that doesn't show what you're claiming it does. The recipes listed clearly show that cooking oil can be made to make - snacks, diesel, or cake. Nothing else. So my original point still stands.
Kaery Dec 10, 2023 @ 4:49pm 
I don't think animal feed would work too well, canola is too rich in oil. But turning it into compost would be an option. Or maybe stuffing it into an anaerobic digester for some fuel gas.

But yes, right now the 'best' solution is to have a dedicated farm for the canola and just piling it up. You can even have a large storage filled by it and pause the farm, then unpause when the storage gives you an alert that it's below 25%.
MasterBlaster Dec 10, 2023 @ 6:15pm 
yeah but I like to try to build everything to be automatic as much as possible so I don't have to pause/unpause anything. It seems right now the only way to get rid of excess canola is to convert it all to diesel, and then either burn/use the diesel or further re-process it into naptha. I just thought it would be kind of nice if you could at least feed it into the anaerobic digester or something like you can with all the other plants.
SpeedDaemon Dec 11, 2023 @ 7:32am 
The easiest way to deal with canola and sugar cane (which also has no direct waste-disposal recipe) is to always pair them with fruit or vegetables in farms, so that the outputs are separated on different belts from the farm. Then just keep canola and sugar cane on their own belts and let them back up.

The only other way to do it is to go cooking oil->diesel , and sugar->ethanol->biodiesel. The diesel can then be burned or cracked to other petroleum products.
Last edited by SpeedDaemon; Dec 11, 2023 @ 7:34am
Saffinator789 Dec 12, 2023 @ 11:09pm 
Similar issue with Eggs, cake, meat, bread, snack packs, etc. i don't see why at least being able to burn or digest them, cant be an option
Kaery Dec 13, 2023 @ 6:33pm 
I can see the reasoning for cake, bread and snacks, those are 'end' products. I agree on eggs. Meat... Is an end product as well, but most importantly, the chicken carcasses can be turned into meat trimmings instead of meat. Trimmings can be digested, made into sausage, or directly into compost.

Also, meat/eggs, bread and snacks can be made into food packs for trade.
MasterBlaster Dec 13, 2023 @ 7:01pm 
Yeah, well there's a lot of items in the game that don't have some kind of disposal path chain. For most items if you have too much you just have to store it or make less. But potatoes, vegetables, wheat, corn, soybeans, animal feed, biomass, and trimmings all have a disposal chain. Just feels a bit odd that you can't at least just chuck all the canola into biomass or something like that. Same with the sugarcane.
Kaery Dec 19, 2023 @ 9:18pm 
OP has stated before that he considered this action but doesn't quite want to do it that way.

OP, you could also crack the resulting Diesel into other products and get some use out of those?
Peter34 Dec 20, 2023 @ 3:43am 
Having a Farm do just one crop tanks Fertility. It's much more efficient rotate just 2 crops to avoid the penalty.

I don't remember whether Canola goes on Flat or on U-Shaped, but you can just rotate Canola with a crop that goes on the other Belt type, so that even if Canola clogs up, the Farm can still output the other one.

Or... based on the assumption that Canola goes on Flat, do a Canola, Corn, Vegetables, Corn rotation. Then only a little time is spent making Canola, and I've never maxed out on Vegetables after the early mid game. Should you need more Canola later, just replace the Vegetables with more Canola.
SpeedDaemon Dec 20, 2023 @ 11:51am 
Canola goes on U-shaped. As I mentioned above, just pair it with fruit or veg, and let it back up. Give it its own belt. Same with sugar cane.

I think you should only need like 1 canola/veg farm per about 5,000 pop, if you provide all food types.
Tregon Dec 21, 2023 @ 9:21pm 
Originally posted by Peter34:
Having a Farm do just one crop tanks Fertility. It's much more efficient rotate just 2 crops to avoid the penalty.

I don't remember whether Canola goes on Flat or on U-Shaped, but you can just rotate Canola with a crop that goes on the other Belt type, so that even if Canola clogs up, the Farm can still output the other one.

Or... based on the assumption that Canola goes on Flat, do a Canola, Corn, Vegetables, Corn rotation. Then only a little time is spent making Canola, and I've never maxed out on Vegetables after the early mid game. Should you need more Canola later, just replace the Vegetables with more Canola.

Once you have good industry going you can easily counter loss of fertility with fertilizers.

But your point is quite true.
I myself would pair canola with fruit, as later on it has use as both directly and in cakes which also use cooking oil and sugar, meaning combined production with canola and sugarcane works well.
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Date Posted: Dec 10, 2023 @ 12:12pm
Posts: 14