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Докладване на проблем с превода
Looks like the ramp got blocked off by material dumped to the side of it. With ramps like this you always need to plan for the cone of material sliding out to the sides to form the pile. So, either build the ramp a tile away from the plain at the top, or build it two or more tiles wide.
Try widening your slope to compensate for material falling away.
I'll try and do what you suggested, but I may start a new game.. dunno
This time, it use to work (dumping waste water in the sea), but it just suddenly stopped.
https://youtu.be/Rs1G27b8p-g
Either fix the piping, add a dump for each type of liquid, or allow sour water (or whatever else that green liquid is) to be dumped? Those might help.
Or is that a gas...? That might explain why it's not going down the pipe towards the other liquid dump, would need to experiment to see if gasses accept liquid dumps as valid 'pipe connected'.
Anyway, please check what that stuff is and consider adding separate dumps for each. Yes, it's one worker per dump, but it's way less headache trying to troubleshoot, usually.
If I don't misunderstand you, you're writing that I have to have a dump for each waste water and brine? Is it a bug or?
Did that fix your problem?
And no, technically you can use one and the same dump for everything, as long as it doesn't exceed the throughput of the dump. But as you noticed, just a small change somewhere can cause a hassle down the line somewhere. So it's easier and less complicated to use a dump for each.
It's not a bug, just me being lazy and not wanting to trace everything if something isn't working right. :)
It's no longer a problem.
sorry mit Translator
jetzt bin ich neugierig, was haben Sie denn übersehen
Think I really just wanted to know if a dump could dump too much
TECHNICALLY, one fluid dump can handle more than one recipe. The pipes going to it are a different matter, though. A given section of pipe can only have one type of fluid going through it, so if you join, say, brine and wastewater pipes a long way from the dump, it will drastically reduce your throughput, since one fluid will have to wait until that long section of pipe is empty of the other before it can proceed.
You can minimize the pipe issue by joining the pipes as close as possible to the dump, or by breaking up long sections of pipe by going into planning mode and placing single-tile ghost branches to force it to put in junctions along the way.
There isn't a set amount, it's not like a liquid dump can get full. But throughput can be an issue, just like with smokestacks. It can only do 60/60. 2 every 2 seconds.