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So why should leveling tiles (N) be more restrictive and only allow for filling by trucks only assigned to the tower? That's stupidly restrictive by comparison.
Then I tore it all out and after recovering, built a new tower in a different spot with no storage at all and still had the problem of no dumping happening.
Maybe it's just that I'm running 90 vehicles and the vehicle logic seems to run pretty slow and I wasn't patient enough.
I'll do a little more experimenting, see if I can't reliably reproduce the issue and if I can, I will pass the file along.
So, new game, all smooth, Map You shall not pass, so i need a quick ramp to get higher.
There is zero specific trucks routes, nor prioritization or anything complicated. Just some mining towers, 1 excavator with some trucks with it.
The mining / dumping like i was doing in v4.X is working fine.
But there is really something wrong with the terrain leveling.
I explain : what i saw is that, when a square NEED to be filled AND mined (ie, on a cliff), this is where the thing is broken. I've saw my excavator several times mining, the terrain change a little, the color of the square dancing on Daft Punk Alive, then, boom, 10 trucks blocked. Calculations of their objectiv square all red.
You can beat that bug by doing this : Delete all the square marked by terrain leveling, AND, pause / unpause the trucks who are blocked. They retake their normal behaviour after. Save/Load doesnt work.
So after like 2 ♥♥♥♥♥♥♥ hours of searching what's wrong, i can tell that it's the TERRAIN LEVELING.
Hope that's help.
PS : i had the bug on the v5.3, i switched on the experimental branch, 5.4C, same ♥♥♥♥
As for ramps, I never build them with filling. I always dig into the hill/cliff/whatever and have no issues. Granted, I haven't played on that particular map and my system might not be as feasible due to lack of space.
So, in my experience, I've been using it along the coastlines where I have shoals peeking up and I want to use the land since they're not useful for docks anyway. I setup a leveling area at +1 so it'll carve down the mountains and fill the sea. Wherever there are shoals, I'll setup a mining tower with fill choices of whatever I want to fill with (typically rock and slag for the +1, I'll come back with dirt later). I have one or two excavators with a handful of trucks I send around and let them wander from site to site as needed when the area becomes available for the mountain to come down.
Where it's NOT helpful is if you two tier it, such as the bottom of a coal mine at -10 and the upper area filling at +2.... and stuff keeps falling in. That reacts just as badly as a straight mine/dump... but we're used to that.
In single squares, though, which is where leveling really comes into power, I haven't had any issues. Works as advertised in my experience.
I'm sorry to hear about all these issues, I do hope they're fixed. I'm hoping the above can help you use it in some cases though where it can be useful to you.
So this bug showed again sometimes when NOT using terrain leveling.
I build a very high ramp (You Shall not pass Map), on the cliff of the mountains surrounding me.
The bug, like the topic creator said, happens (sometimes) when, on a square you wanna fill, there is like 5-10% or less of dumping to do, always when the space not filled is on the exterior of the cliff.
My ramp is one square large, and like 50 sq long. So the problem dont show up, i think, on the ramp/space of 2+squares large, because there is low chance for the bug to happens on 2 squares in a row, then the "working square" of the 2 can fullfill its job, then pass to the next square, and this permit another path to the bugged square, who can be filled.
My solution was to extend to 2 square large dumping when the truck wont do 1 square, just for a limited time. The bugged square will not be totally filled, in that time, but it seems it unblock the bug.
In fact for a resume, excavator seems to sometimes dont want to dig somewhere on the ramp, but if you take them manually on this square (since they can go there, they just dont want to, buggy), they dig it without problem and this unblock the thing.
So i think the bug come from a pathing problem. Since the navigation overlay indicate correct information, and that you can move them manually to the bugged square, i would say that this overlay is in a way not updated correctly to the vehicles.