Captain of Industry

Captain of Industry

I think terrain leveling messes up dumping
Is anyone else encountering a problem when using terrain leveling?

The idea is great - set up a ramp so that it's either dug out or filled in automatically as needed.

So I've got a ramp planned which has some sections which need digging out but most of it, including the whole base, is dumping based. Once I unlocked leveling, I changed it, and I set up a tower, added a small excavator and some trucks, etc.

Initially I even set up an advanced logistics supply chain to push materials for the ramp to it.

Everything froze up. All my trucks became absolutely stupid.

So I tore out the logistics parts and left the mining tower and ramp with the leveling tiles.

Still the trucks couldn't find a place to dump their loads. I started going into maintenance deficit because trucks couldn't even deliver coal which had no relationship to the ramp I was building.

So I tore out the tower, reset the ramp to dumping only, and the trucks started running. Eventually I got out of my potential death spiral.

Then I tried again but I only set up leveling and I put a tower ghost but didn't build it.

Stupid trucks again.

So I *suspect* something in the leveling code is screwing up the logic for dumping. I say this because I have another area where I was within a tower's area, and some squares were pure dig and some were pure dump but none were leveling and they all worked fine - ONLY the leveling squares seem to screw up the dumping. I'm not 100% sure if that's in conjunction with a tower or not. I'm about to go test leveling with no tower just to see what happens. Will update after.
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Showing 1-8 of 8 comments
TLHeart Jun 2, 2023 @ 5:45pm 
The leveling code needs digging and filling to work. you stated the start of the ramp was all filling, so the leveling code will not work, for that area. The excavator has to have something to do. other trucks not assigned to the tower, will not dump in a flatten area, is what I have found, that is only for the trucks from the assigned tower.
Evil Greebo Jun 3, 2023 @ 2:37am 
Originally posted by TLHeart:
The leveling code needs digging and filling to work. you stated the start of the ramp was all filling, so the leveling code will not work, for that area. The excavator has to have something to do. other trucks not assigned to the tower, will not dump in a flatten area, is what I have found, that is only for the trucks from the assigned tower.
I see that as a problem. If you have a tower with JUST mining operations (M), you can change some tiles inside that tower's area to dump tiles (Z) and they'll be filled in by *any* truck.

So why should leveling tiles (N) be more restrictive and only allow for filling by trucks only assigned to the tower? That's stupidly restrictive by comparison.
Captain of Industry devs  [developer] Jun 3, 2023 @ 3:37am 
Leveling designation does not require assigned trucks to dump at mine tower. In fact trucks assigned to tower never handle dumping from other places. If trucks stopped delivering material you probably assigned a specific storage silo to that mine tower and left "accept assigned only" on. That might be the reason why non-assigned trucks could not dump there from other places. If that's not the case, feel free to send us your save file (support@captain-of-industry.com) and we can take a look.
Last edited by Captain of Industry devs; Jun 3, 2023 @ 3:37am
Evil Greebo Jun 3, 2023 @ 3:48am 
Originally posted by Captain of Industry devs:
Leveling designation does not require assigned trucks to dump at mine tower. In fact trucks assigned to tower never handle dumping from other places. If trucks stopped delivering material you probably assigned a specific storage silo to that mine tower and left "accept assigned only" on.
That was true in my first attempt that lead to the maintenance death spiral that I barely avoided.

Then I tore it all out and after recovering, built a new tower in a different spot with no storage at all and still had the problem of no dumping happening.

Maybe it's just that I'm running 90 vehicles and the vehicle logic seems to run pretty slow and I wasn't patient enough.

If that's not the case, feel free to send us your save file (support@captain-of-industry.com) and we can take a look.

I'll do a little more experimenting, see if I can't reliably reproduce the issue and if I can, I will pass the file along.
Lyam Aug 8, 2023 @ 9:03pm 
ok i have found a little of this ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ game breaking bug (i litteraly have 0 food and 0 maintenance because thats all my trucks got blocked by this BUG, and yeah oh god it's a bug, or i really don't understand something // My XP is a total game lenght (until rocket), on the V4.3, so before this terrain leveling broke).

So, new game, all smooth, Map You shall not pass, so i need a quick ramp to get higher.

There is zero specific trucks routes, nor prioritization or anything complicated. Just some mining towers, 1 excavator with some trucks with it.

The mining / dumping like i was doing in v4.X is working fine.

But there is really something wrong with the terrain leveling.


I explain : what i saw is that, when a square NEED to be filled AND mined (ie, on a cliff), this is where the thing is broken. I've saw my excavator several times mining, the terrain change a little, the color of the square dancing on Daft Punk Alive, then, boom, 10 trucks blocked. Calculations of their objectiv square all red.

You can beat that bug by doing this : Delete all the square marked by terrain leveling, AND, pause / unpause the trucks who are blocked. They retake their normal behaviour after. Save/Load doesnt work.


So after like 2 ♥♥♥♥♥♥♥ hours of searching what's wrong, i can tell that it's the TERRAIN LEVELING.

Hope that's help.

PS : i had the bug on the v5.3, i switched on the experimental branch, 5.4C, same ♥♥♥♥
Darkaiser Aug 8, 2023 @ 9:14pm 
TBH, I managed to terraform my islands just fine before the Terrain Leveling feature was put in and I don't use it not. I don't see the point. If you have a zone with both high and low spots, fill the lows, dig down the highs, and it's level. Leveling looked like an answer looking for a problem to me.

As for ramps, I never build them with filling. I always dig into the hill/cliff/whatever and have no issues. Granted, I haven't played on that particular map and my system might not be as feasible due to lack of space.
Wanderer Aug 8, 2023 @ 10:04pm 
I haven't tried to do anything particularly insane with leveling, but it's certainly working as expected for me. I'm not sure where the issues are.

So, in my experience, I've been using it along the coastlines where I have shoals peeking up and I want to use the land since they're not useful for docks anyway. I setup a leveling area at +1 so it'll carve down the mountains and fill the sea. Wherever there are shoals, I'll setup a mining tower with fill choices of whatever I want to fill with (typically rock and slag for the +1, I'll come back with dirt later). I have one or two excavators with a handful of trucks I send around and let them wander from site to site as needed when the area becomes available for the mountain to come down.

Where it's NOT helpful is if you two tier it, such as the bottom of a coal mine at -10 and the upper area filling at +2.... and stuff keeps falling in. That reacts just as badly as a straight mine/dump... but we're used to that.

In single squares, though, which is where leveling really comes into power, I haven't had any issues. Works as advertised in my experience.

I'm sorry to hear about all these issues, I do hope they're fixed. I'm hoping the above can help you use it in some cases though where it can be useful to you.
Lyam Aug 9, 2023 @ 2:16pm 
Ok i rebump this cause i was not totally right.

So this bug showed again sometimes when NOT using terrain leveling.

I build a very high ramp (You Shall not pass Map), on the cliff of the mountains surrounding me.

The bug, like the topic creator said, happens (sometimes) when, on a square you wanna fill, there is like 5-10% or less of dumping to do, always when the space not filled is on the exterior of the cliff.

My ramp is one square large, and like 50 sq long. So the problem dont show up, i think, on the ramp/space of 2+squares large, because there is low chance for the bug to happens on 2 squares in a row, then the "working square" of the 2 can fullfill its job, then pass to the next square, and this permit another path to the bugged square, who can be filled.

My solution was to extend to 2 square large dumping when the truck wont do 1 square, just for a limited time. The bugged square will not be totally filled, in that time, but it seems it unblock the bug.


In fact for a resume, excavator seems to sometimes dont want to dig somewhere on the ramp, but if you take them manually on this square (since they can go there, they just dont want to, buggy), they dig it without problem and this unblock the thing.


So i think the bug come from a pathing problem. Since the navigation overlay indicate correct information, and that you can move them manually to the bugged square, i would say that this overlay is in a way not updated correctly to the vehicles.
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Date Posted: Jun 2, 2023 @ 4:27pm
Posts: 8