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Edit: Went and re-read it. Either we get a very early, very easy way to get at quartz... Or they changed a lot of the recipes that need sand.
My concern, honestly, is the unity cost in the mine until you can transition to trade. Using local rock if necessary while working your way around the back of certain maps to get at the sea-side sand was necessary. This wasn't too bad with glass. This could get more significant with the switch over, since the idea is to "ease" the pain.
However, it will have a lot to do with the expected industry swap. Quartz currently goes directly into molten silicon. If the expectation is that it's pretty much the same industry, just sand turns into molten silicon and Quartz becomes sand... it's really not THAT big a deal. You just have to race to get to some of the sand.
I'm more concerned about the quartz trade for long term. At 2160/ship for 8 container trade (assuming 4->8 is accurate) there isn't going to be a solid way, at least mid-game, to feed it. You'll /have/ to use the mines. Vehicle Parts II takes a bit to setup, manpower and logistics wise. Coal is right out unless you're just shoveling the glass from Household goods back out as coal for the trade, or you've got spare research components for some reason... which might be a reasonable option, actually.
Solar for Quartz... maybe? I need to re-evaluate since they mentioned they've moved this around a bit, but laptops are right out, gold is going to be a huge issue for long term trade unless they re-adjust or there's more trades coming than what was in the screen shot. That diesel -> Gold ratio and it being the only item limits a number of top end loops and will force a significant change to refineries... but wrong topic.
i mean this is my point mostly but i not layed it out
even if they would make more trades , you will need 2 or 3 ships with quartz (as glass is used in a lot buildings like farms
ill pick my last save as example im consuming
2176 sand every month?! , have population of 4600 woo is not that large all things considered
and consuming 2351 quartz
Sand is used: to make concrete bricks , glass/glass mix , filtering weaste , smelting copper , smelting gold ,
after the change im going to need atleast 2 trade ships
my other concern will be it will messup early game , as sand on some maps is tricky to get in big quantities early on so quite often i resorted to "crushed rock to supply most of the sand"
not to say you will need to start trading erlier then ever before
lifetime consumption of sand: 164281
Lifetime consumption of quartz: 190271
sustainability going to be much harder as sudently you need to trade 2x more quarts , trade it erlier then before and produce thingy it wants for trading as sand is used in some basic recepies (particularly waste water thing)
in my opinion, a complex way to extract quarz from sand would be better.
in engame i only turn on and off all the different trade-routes and go afk.
you dont make glass from "milled quartz cristals" but sand
for electronics it made sense "Electronic-grade quartz crystal is used to make frequency filters, frequency controls, and timers in electronic circuits employed for a wide range of products, such as communications equipment, computers, and many consumer goods"
silica or even silica sand(who is sand who is mostly silica) is not used in glass production
i dont like this change
its unrealistic , noone makes sand from quartz.
i also dont like that this change makes staple recource(sand) now being more scarse (et all sand on island will last you 2-2.6 times shorter due it replacing quartz
but also its infinity of glass and all other recepies (like copper smelting) now requires quartz to function , who is recource who can only be imported outside of island , sand alweys been recource who gets used up incredibly quickly from existing deposits.
I am glad that concrete bricks is still produced from "rock-sand", because that was my only concern with the new "quartz-sand".
Some of the maps (New Haven, for example) have absolutely buried that Quartz. I'm goofing with Golden Peak this round, that's another one where it's buried, but that's okay, it's supposed to be a challenging map. That placement on New Haven though...
As I said though, I'm holding judgement until I see where things actually land for usage. It's not like I put in 40 hours in the last 24... :D
Only resources spent on construction or trade are lost.
End game, sure. You dump a ton of unity in recycling, maintenance, diesel costs, etc. Just not early when you need to get TO the sand. As I mentioned, still working through it, I don't have an opinion either way yet of importance, and I won't until I go heavy on Elect II, which is where it'll matter. Honestly it'll probably be more important to see the costs of the Quartz mines on the map while I finally get over TO the local quartz to transition back OFF the boat.