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Повідомити про проблему з перекладом
If it's any consolation I too am of advanced years and so can relate to the sometimes less than optimal functioning of my ancient noggin, that said this is not rocket science and the first steps are quite easy.
Connect the first two parts of the oil distillation machinery directly together so that the medium Oil ports are connected together.
Connect pipe to the heavy oil outlet of stage 1 and attach a flare, this will burn off surplus heavy oil that you have little use for at this point.
Now locate the Light oil output on Stage 2 and again a short pipe and a flare to get rid of excess.
Locate the Diesel out on stage 2 and pipe to a storage tank,
Connect a pipe to the sour water outlet on stage 1 and connect to a liquid dump.
All that's left to do now is supply high pressure steam to stage 1 and stage 2 , you can use the same boiler that supplied the basic distiller, and connect up the crude oil to the stage 1 inlet.
Hope this helps some
https://steamcommunity.com/sharedfiles/filedetails/?id=2992615004
I don't always agree with how he builds things, but he's got a great style and explains things very well.
To help via text: Advanced Refinery is the first good build puzzle you'll actually have in this game. Everything, thankfully, starts with pipes (Pipe II, mostly) with Refinery I and II until you get to Sour Water Stripping. You tackle Advanced Refinery in stages, and prepare to rebuild often until you're rather familiar with the game.
You don't want to skip it, you build a tremendous amount of the rest of your industry on this core starting component. Also, don't start until you have also researched Gas Boilers, otherwise it just becomes confusing and unmanageable.
So, first off, just take a Refinery I, and then stick a refinery II onto the end on the Medium Oil Port. They flow through at a 1:1 ratio. From there, you have to figure out what to do with everything.
You bring in Crude Oil. That's simple enough. You'll be venting Sour Water for now, similar to Waste Water from the old Diesel refinery and the rubber factory, just a new waste type that's a lot nastier (but more useful in the long run). Everything else is just complications.
Diesel is the stuff you want, that's coming off the Refinery II. Run it off to a tank somewhere useful.
The Heavy and Light oil you're producing is just... useless right now... except for that Gas Boiler. But, you need steam to run the system. So, find some water from somewhere... even if you need basic water desalination... and get it to those boilers, shove the heavy and light oil into them, and produce steam. This is where the balancers start becoming more useful so you can control which one you want to be primary and which secondary.
You have too much of the oil though. You'll have to burn it off. That's where the flare comes in... but only once you've got the boilers fully stocked. Again, balancers.
Now, you stat stacking the refineries in tandem until you've got enough diesel production.
The next minor step of the build is to build a local gas station, the big diesel generators for backup power, and rubber production over here. The next MAJOR step though is Sour Water Stripping, which is a powerful tool. You'll suddenly have access to, in the end, fertilizer and Sulfur, and sulfur is used in a number of other industries in minor amounts. It also gets rid of a TON of water pollution.
Supply them with Steam and Crude Oil.
Dump the Sour Water into the ocean.
Burn the Light Oil and Heavy Oil in Flares.
That's a working setup. It'll run, won't clog up.
Once you have that in place, you can look into fancy things such as stockpiking the Sour Water for later use, or creating the Steam with Light Oil or Heavy Oil instead of Coal, or stockpiling the Heavy and Light Oil for later use.
Advanced Distillation is 50% more efficient than the primitive setup you start with, so if you input 54 Crude Oil, you get 36 Diesel out instead of 24.
I disabled the tutorial or help so I do all by try and err.
I did not upgrade to advanced oil since I still have no need for it at the moment and I am nearing the endgame.
My advice..the recipes is the key. When you open it you search the product you want and see what can produce it and what consumes it.
Then to see what can produce th eingredients you need simple right mouse click on the ingredient and it switches and shows everything what produces that and everything what consumes that.
Navigating through the recipe this ways gives you a very complete and fast pictures of what you can do and how.
That is the best most helpful tool of the game.
H-how many basic distillers are you running...? And how many vehicles?
I have a larger water desilation plant because I switched from groundwater to all seawater but that one like most of the things I power with coal...
I was always limited by coal and not oil. I import coal and I have 2 blue belts at it's transport capacity limit.
But yes since I switched to the final dump tracks and excavators my disel consumptions went up. Currently I have simple put the 4 basic disel creatin plant into boost and I should switch to the advanced oil processing and likely I will do soon.
Edit to add: 160 vehicles.. but most are idle. I have 1 truck for every assembly line end product storage to distribute that product.
around 10 to 20 non assigned trucks
around 7 mega excavator and around 10 mega dump trucks.
almost all fluids I transport in pipes. And only the raw ore with belts.
It's just that game eats so much time building new production chain it is a bit too much maybe even for me that has a lot of time and like building games that take longer.. But then yes I certainly will play it some more days to come.
And @OP
One thing about the Recipe Tool you can also drag and drop (build) the plant you need directly from that tool. Can be you have to left or right click on it but once I discovered this it simplified building completly new process lines. All you then need to do is check how many ingredients per time you need for your product and build as many of the ingredient production plants.
Prioritise the storage tank.
Now the flare will burn off excess, so that a full tank of product you do not use will not stop production of a product that you need.
You may suddenly find a use for a tank full of heavy oil (you will!).