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Have you allowed import for the bricks to the assembly buildings
I had some problems with this when going to big trucks, as they picked up say 180 acid to transport to a small 180 sized storage tank, but couldn't get to the storage because of overhead pipes and stuff. Thus they were stuck with a full tank, but prohibited other trucks to fill up the tank at all as the space was reserved.
I fixed it by making the big trucks only carry petrol and assign them to my main storage fuel tank to export to the other smaller fuels tanks all over the map. But it does take some time to set up, and it can break when you build new trucks as they automatically get to work.
This is what was happening, thank you! I had storage buildings set to "keep full" at around 25%, thinking trucks would still grab if needed. I was under the impression that the "keep full" was intended for something else (namely, to transfer dirt/whatever from a "not-keep-full" storage bin to a "keep full" one.
But of course, full means they never take from it because that wouldn't be filling it... And empty means the never deliver because that wouldn't be emptying it. Keep Full is supremely useful for a input storage for a factory. Wood warehouse for construction parts, for example, once you have belts. Keep empty is very useful for output storages, like slag loose storage collecting with a belt from your smelter.
Proof in the other direction that the setting does not affect truck usage past the level bar unless you set the no import/export setting for trucks. You see this a lot when you first turn this on for slag:
https://steamcommunity.com/sharedfiles/filedetails/?id=2989941941
So I figured I could just break my waste dumper, it didn't have enough throughput right now to be a real hassle if I paid attention, and set it up:
https://steamcommunity.com/sharedfiles/filedetails/?id=2989942476
After a little while, here comes the truck!
https://steamcommunity.com/sharedfiles/filedetails/?id=2989944160
It had enough material over the bar with "full load only" only for the pickup. If I only had trucks, it would have needed at least 60 over the bar to get there. This is less important when you have larger storages, but something to keep in mind with the smaller ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=2989944215
Off my garbage goes to the stacker container!
https://steamcommunity.com/sharedfiles/filedetails/?id=2989944285
I've been wrong about this for quite a while then. Well, you never stop learning. Thank you for showing it so nicely!
The problem seemed to be that I had a level 4 storage on the output and level 2 on the input.
The mega dump trucks would not take the product because they could not fit it all into the level 2 storage.
I made some space and upgraded the input side to level 4 and all the waiting trucks started to move at once.
So it seems if there is enough product on the way, the trucks will not move, so over long distances this becomes a big issue.
Perhaps the programming could be changed so that instead of the trucks waiting empty at the output side, they rather wait full at the input side?
That only works if source has only one valid destination. For example if we had your situation and instead of gold you had coal. Coal could go to gold smelting. Or same storage could feed iron smelting, copper smelting or boilers.
With multiple valid destinations you would need really incredible code for it to realize where in future would be first supply need.
And making code that looks into all possible destinations and then determines if there could be multiple valid ones and then based on that changes behaviour is not really good way to use limited time of programmers.
Yes, but that is why you have export/import routes.
And this changes what? Central coal distribution STILL has multiple valid destinations no matter how you use import/export. It is valid case of using both storage, trucks and import/export which would need to be handled by code or we replace one issue with another and add complexity to code on top of it.