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I hope there will be some change to make this process easier (didn't look if there's a roadmap), like displaying the max absolute depth on top of the pillar, counting the rings is a bit tedious.
I wish there were a way to make subsurface mines, perhaps for reduced utilization of the deposit or needing materials to shore up the tunnels.
Dig a ramp with a bit of space to the ressource node down to the maximum depth of the node. Then level everyting. Make sure not to build anything close to the digsite because 2-3 tiles might sink in.
I also like storage near my digsites. Main ressource of the site + rock+dirt. Connected to the mining tower. Rock and dirt storage empty into a second storage which is set to always empty.
This is mostly what I've been doing. Only time I've used retaining walls is to secure the few mining towers I built too close to the mining area.
I can imagine retaining walls being more essential on a smaller island where you are forced to build right up against the mining area though.
I also try to insure that nothing is near the mine deposits so I don't need to use the retaining walls. I may use them for decoritive purposes or to block trucks from going where I don't want them to go until I get the other road barriers researched.
If they were stackable, I might find them more usefull. But the developers don't want to allow that.
Not sure if it is only on new saves or also on existing ones.