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The ship battles (and whole ship mechanism) is kind of weak, but overall, I find this to be a very fun game.
Thanks for the insight :)
I'm minded to recall Kerbal Space Program where your goal is to build a rocket and launch it, and that is actually the end of the game. Open-ended is fun but ultimately becomes boring, IMHO for the future it can do with either an end goal, or maybe a campaign with interim goals to reach, or maybe challenges that show up at certain points.
Overall though, still enjoying it. I'm doing a re-run of the new map (insula mortis) as I got to a point where the transport became too compromised. I'm rethinking the storage and manufacture so it uses more conveyors and fewer trucks.
That said, KSP didn't end at launching the rocket... You need to fly it, too. With a bit of progression, the goal becomes to see if you can land that rocket on the mun. Or other planets. If you can't, you need to build a better one. And so on.