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RED OUUTPPUT >PIPE DIRECTION> GREEN INPUT
Same with everything else.
Building pipes works very well. Please describe your problem.
Pipes are one way like belts (and are not only for water but also for all fluids and gases).
Input slots are an arrow pointing into the building.
All transport mechanisms are one-way and also have arrow-like markings on them that show direction of flow, and you can change direction if you click on a transport mechanism and then click on the corresponding button.
The game also normally tries to snap to other transport mechanisms of the same type that are close by, though auto-snapping can be enabled/disabled on the fly with the press of a button.
So what exactly are you having a problem with? A screenshot would help a lot.
if you build 2 rainwatherfarms and let 3 between the 2 rainwathers ..you need go out with one pipe and when this is done you need go with the 2 pipe into the first pipe to make an T junktion
You mean so?
https://steamcommunity.com/sharedfiles/filedetails/?id=2845587662
I have learnt this configuration thru try and error. First put the rainwater collectors,
then run a pipe TO one of the rainwater collectors, then start from there with the next pipe.
Delete the starting pipe for T-junction. Maybe you have to toggle direction of the pipes after build.
I know, one always wants to compress designs as much as possible. But a more open design can look good also.
Since belts and pipes have directions being able to drag into an output or out of an input is illogical and can't function. If you point the pipe into the machine it obviously can't run out of the machine so the restriction makes total sense. Placing the pipe in that order would just get the material stuck in the machine as the output met the input pipe/belt that ends up facing backward. I sometimes use that when I need a bunch of something I'm not making enough of to have a stockpile already. Just hit "toggle direction" and point it back into the storage or if I only need a little extra to truck somewhere back into the machine to fill it's buffer space. You can only do that after a pipe is connected correctly when it's built though or the game will let you know it's invalid and will not add/remove material from the machine.
The problem is many games with piping or belts let you place them where ever and if they don't work when done you have to figure out why because many games like this have even less messages of things malfunctioning. That's what most people are used to with these types of games and expect the flexibility to be able to do and fix the details after they are done laying it out.
Freedom to lay pipe/belts any direction you want into any part of a machine is fine if you did actually plan it out correctly and you are going to keep building and toggling pipe/belt directions until everything flows to a destination. If you didn't plan it correctly and missed an input/output marking, get distracted and fail to give a destination,or don't notice the direction the arrow on pipes or lines on the belt are facing then complete freedom of placement results in many people failing to realize something isn't working until their city/base falls apart and is potentially unrecoverable.
I'm sure even some of the best factorio style players have at some point sat around troubleshooting for 30+ mins over something dumb that should have been obvious it wouldn't work but the game let them do it anyway. This game prevents placement when the initial layout would not work so you realize you are placing things in the wrong order. It also does have warning messages even if they might sometimes seem too vague for some people.
Also remember ctrl will cause a pipe/belt to look for an alternative route when laying out transport that needs to make turns or go between things.
Just build on plain and copy the pipe to where you want it to be.
It help ignore all trouble with snapping.
#Also work for belts
after you are familiar with the rules, use R and shift and ctrl to build the pipe.
for ramp tutorial, try to build on plain to check how long it need to go up or down
#The ramp length for pipe is shorter than belt
If you want to master a factory game and build those compact design, you always need to test how connection works. I think it is very normal?
You can't connect to ramps however, it has to be a flat spot and if there is another connection/join too close it wont let you make another