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Biggest part for me was using naptha to get just a little bit more diesel and using remaining into naptha/sulfer rubber. Only once the whole chain is done do you truely become efficient.
I have about 3k diesel now and only use 3 out of the 6 processing lines with 1k pop and 100 vehicles
Edit: I also have upgraded the oil well to provide more crude and keep the cargo ship running nonstop
https://www.dropbox.com/s/ujrhxa79ckrmsnq/hereyougo.save?dl=0
I added my save file if you would like to compare with yours
2 basic distillers being phased out (they're on low priority as emergency supply in case of backlog) and a full advanced setup.
I run 4 diesel generators on very low priority with 2 x tier 1 steam turbines making up most of the 3.2Mw.
On that basis alone, me thinks rather than look at production, look at consumption.
Are you using diesel generators? Are your trucks efficient? Are your distances short? Are you using belts everywhere etc.
You're wasting the light oil by boiling it (imo), I'd turn it into Naptha/Fuel gas & use that rather than wasting diesel to make rubber.
Then you can convert the fuel gas from it into diesel as well.
Also why are you running over 20 farms on half production, that is absolute insanity, Make fertilizer with all your amonia you are producing (which i see you actually are doing), then fertilize them and stop using green manure cycles on 120% fertilization!!! why you are using 120% fert to make one cycle of potatoes then 1 green then nothing for 2 cycles is absolutely mind boggling.
One of your basic distillers wasn't exporting because your pipe rank 1s are too low output, upgrade them to pipe rank 2 & you will not be wasting that.
Anyway, literally just piping the extra boiler to get the sour water going, unpausing your 2nd oil rig & fixing that basic distiller & you have diesel again, all your tanks are full after a few minutes of play. Also pipe water into the damn coal boiler, why are you using trucks to transport water to it??? and pipe your waste water into a dumper, don't have trucks transport it unless absolutely necessary.
Again why are you wasting fuel gas on boilers from the potatoes, turn it into diesel!!! it's free fuel, use coal for boilers or import water until you can safely waste such a resource on desalinating water.
You also have growth boost edict on wasting unity when you are at full pop, why not use that unity for...... SAVING DIESEL!!! or farming boost.
Here is my diesel production, you can scale it how you want;
Dist 1 x2
Medium oil goes to Dist 2 x2 (makes diesel)
Heavy oil goes to cracking unit to make diesel
Dist 2 light oil goes to Dist 3 x2 to make fuel gas/naptha,
Naptha goes to 1x cracking unit to make fuel gas + sour water
Oil : https://i.imgur.com/3b8Urku.jpg
Farm : https://i.imgur.com/iNecED9.jpg
I have a seperate setup to do basically the same thing but make fertilizer & plastic from the naptha.
and here are your full tanks + a few fixes;
https://imgur.com/a/cQOZ9QP
You are absolutely right on everything. That Coal Boiler was the startup booster for the whole system, initially, thats why I never hooked it up to a proper coal and water supply.
I never noticed that one pipe to the Sour Water Strippers would fix everything.
The tons of extra farms were placed as a quick fix for having my population starve to death several times before fertilizer came available. I have been so focussed on fixing the diesel problem for hours and hours of gameplay that there never was time to review any of my other structures.
Most of the rest you mention is because of unity production (which I only used to trade coal for diesel). I have been trucking the wastewater to the water treatment to reduce, even remove the environmental penalty which caused my population to die off, causing staffing issues and killing my game that way. Reducing the environmental penalty is also why I have not made as many redundancies as I could, because they cause air pollution.
It is very frustrating to realise that I have spent so many countless hours rolling back savegames and rebuilding the same chemical plant time and time again could all be prevented by adding a single pipe and having more coal boilers. This game has such a fine balance that it feels you are always balancing on a knife's edge.
Just be careful if there's systems which if not fufilled (in your case steam) the entire system will stop; if that's the case try to have backups just incase.
For example for me, I turn excess wheat/potatoes/corn into animal feed, some goes to chickens & any extra can also be used in a coal boiler, so I try to have any coal boiler for power or diesel have 2 forms of fuel it can use - just incase!
Honestly you should need maybe 5 farms total for a game, especially if using any food boost in difficulty settings or edicts. I run no green or rest period, just alternate the crop each season, say wheat->corn->vegetable->potato (I drop potato & veg later on for other crops), I usually run ~100-120 fert, 120 is usually pushing the fertilizer, it's just not worth having to build so much stuff for an extra few crops, so I often stick at 100-110, it's enough food; especially once you get bread & chickens going.
Any other questions feel free to ask, maybe watching videos wouldn't be bad, but I played the beta & just learnt on my own, I think it's the best way to learn!
btw I have finished the game on base map & crater map, so I do know what I am talking about. Don't be afraid to play on easier difficulties, as we know this game is hard enough as it is & the real enemy is time & poor decision making, don't make it harder on yourself (yet) for no reason :) I wouldn't start again, just fix that map up!
Edit; as for pollution, I've never had any issue with that, get the hospital when you can, keep them stocked, people will be fine, if some die I just turn on the pop boost edict for a minute & they're all back anyway haha.
You can, but it’s free amonia which is annoying to produce (hydrogen) otherwise.
AUF DEN UNTEREN SCHWIERIGKEITSGRADEN ;MEINE ICH NATÜRLICH
- I build minimalistic production, some i shot down sometimes
- most time my 1k peoples have no power (candlelight works^^)
- attention on waiting excavators(for unload), they consume diesel (bug or not ?)
- build and use all others energytechs (my state is electrolysis), i have 6 farms only for ethanol, 5MW steampower, 2 coalboiler and dieselgenerators are only backup
- make the steam and naphta-cycles perfect
- and dont be afraid build some long conveyors for massproducts(coal, sand ect) this need no diesel, trucks always
I have one oilrig-ship and most time he waits for onload because the storages are full
i wonder how its possible to follow the tech tree by number of truck since i explored all i can and just found the third boat to repair and got 2 remaining battle to complete
84 tucks and the 15 diggers are 100% active doing landfill.
i have 2 x 4 cargo ships just shipping crude oil.
.... this is all supplied with only 2 basic distillers.
Oh + 1 rubber production.