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maybe you look for conveyor gameplay or just peon transport can give you satisfaction so i can also suggest noble fate
or if you dislike combat then infindustry + settlement survival both without voxels
and more strategic occupy mars prologue
or the planet game the universim
all greats and less complex but few are so contemporain
its not you i've played alot of games this one is a bit tricky also for me
Looks to me like the Devs are trying to get the same amount that a finished game would be priced at for something that isn't even finished. Factorio is a Finished game and is $30. To me this game should be around $15-20ish for EA but, Devs be greedy now. Hell Valheim is $20 most EA games are 20$ I just can't justify paying 30$ for something that may never finish. Hope it does but I wont be picking it up until then and a sale.
Like if you just look at the Top sellers in EA the majority are under or at 20$, There are a couple that are more like Ready or Not which is a pretty greedy price and Baldur's Gate trying to get AAA price for an EA unfinished game. You can see what Devs are greedy.
I like the game and don't mind paying $30. To each their own.
I fell in love with the game from watching the videos a month before release, and I got everything I wanted and more. I'm a sucker for terraforming!
What are you struggling with? Are you new to building games in general? If so, don't give up, it's great fun seeing your city/factory grow! I've restarted probably seven times now, last time today. -But I've gotten further today than I did with three days of gaming after the last restart. It gets easier the more you learn.
I do the same mistakes in this game though as I do in every other building game: I build without considering that most factories need to be expanded. So I try to stick to a system where everything can be extended when needed. And try to keep the systems tidy and organized so that when you return to expand, it'll be easier to know what's going on; What's coming in where, how much being produced.
Knowing where to place farms or how to expand housing isn't easy the first time you play a map either. Try clicking everything and read the info that pops up. Knowing that pipes and conveyor belts only carry a certain amount of cargo each minute might be helpful.
I've finished the game twice already now, they update it nearly everyday & there is a lot of content to do until you finish it.
In my opinion it's worth the money (137hrs played), but everyone is different.
I've 'finished' factorio, satisfactory, DSP, this game just does things different enough for me.
People (your workers) are a managed resource, along with maintenance. Running "out" of either of these will grind your game to a halt faster than if you had run out of electrical power.
I categorize the game as having five main systems to watch over: Workers, Power, Maintenance, Factories, and Logistics. Of these, the most critical are the first three.
Workers can be the most difficult, as it requires keeping your people fed and healthy. Best advice I can give here is only grow your city/colony as much as you need it. Don't just let your beacon run 24/7 (even if it gives free resources), because an overcrowded and underfed city will collapse very quickly. Early to mid-game can be a real test: Those underwater ground resources will start to run out quickly once you have 5-6 pumps going full-time, and the irrigated crops will lose resources if they aren't watered. A lack of workers means your equipment cannot run, whether its a factory or a truck. So keep the colony operational first and foremost. Try to keep your Unity number as high as you can, because it will let you fix problems with the other systems (I'll cover this later).
Power is the most straight forward: Keep your power supply systems going. The obvious early to mid-game choice is oil. This also complications things, though, as your Logistics also require diesel. So make sure you keep the generators going first, then supply logistics second.
Maintenance is a general "keep things going" stat, consider it as health for your machines. Generating the parts required requires a healthy Factory (and usually Logistics) system.
Logistics are your belts, pipes, trucks, miners, etc. Pipes and belts don't have a "cost" ingame but you must plan them carefully, as trucks cannot drive over pipes/belts laid on the ground, and excavators can't drive underneath them, no matter how high you raise them off the ground. Use ramps to keep all parts of your base accessible. You also have to be careful how you plan your digging regions, as you can easily trap your excavators. As with Power, maintaining a health diesel fuel supply is critical to keep Logistics running.
Now if you're wondering, how can I prioritize and manage these five systems? The game gives you several ways. The first is a "get out of jail free card" of Unity, which can boost a factory's output along with knocking its power requirement out. You can also use Unity to repair items in the game if your Maintenance is undergoing problems.
Lastly, there's priorities, which you can set for all items along with storage containers. I don't think the tutorial does a good enough job of stressing how important this is. Make your Worker, Power and Maintenance all high-priority, so they get the first dibs on resources or attention.
There's more to the game but I've yet to fill out my tech free. I just unlocked advanced logistics, which gives you more fine-grained control over where your trucks/etc will deliver items.
Explore all of these systems, and don't forget to save often. :)
If having a hard time you'll get more help watching YouTube videos than walls of text.
For having 2 developers, $30 is a great deal for this game and what you get. If that's too much for you then wait for release and a sale after that at some point; however no reason to call people greedy for something that most consider to be cheap. I find those EA titles that cost $15-20ish to be the ones most likely to never get finished and simply abandoned. $30 shows more confidence and investment into the game, and that they value the time and work put in to be work more than $15-20ish, as they should. Even in Early Access, this game rivals the amount of content and functions of Factorio. My guess is most of the EA top sellers are around $20 or less because that is probably the cut-off between kiddo's allowances and other's jobs.
And I am pretty sure I paid $30 for Factorio in early access. After playing that game for over 3500 hours I think it was worth it.
And I think this will be my second game that I put more than a couple of thousand hours in. It is that addictive.
$30 is fine for this game.
i agree each people and country have a price limit
im not cheap or stingy and from france i assume
10$ a bet
20$ a buy
30$ a worth
60$ luxury
100$ i seen once only a game that expensive and far ago
and obivously free to play the best buisness model
so i guess in the usa what i considere is the double
and in the poland the tenth
in ukrain minimal wage was 130$/month
in france 1500$month
and usa i duno
so ll is relative and i guess in africa people dont pay a single $ for a game but also probably dont have the gpu for it
i like warhammer but i dont considere they deserve 60$ so i wait theor 5years old game become my price limit for buy the fantasy and dont play it as much all this industrial game depit i have more consideration for the amount of content and less for the quality of gameplay realism/immersion
for exemple i buyed warno a game where all the models look acurate realistic and the gameplay totally wrong as a battlefield serie it make me feel scamed not by the amount of money i spended on it even in a game free to play like planetside2 i felt scamed by the time i wasted for no fun found and many frustrations
playing a game at first is the GREED because free or expensive its just a quest of emotion e are doing so we can compare how much the gta was shockingly impressive but how much others games without cosmetic was addictive
The last release did help with many things and the game is starting to get easier. (I am in my 4th restart of the same map. (The second one from the top. The one used in the Nilaus videos.)
Yes, the basics are easy but there are so many 'basics' to pay attention to, it is very easy to miss something.